Age of Adepts

Chapter 147: Magic pattern

Remember [www.NovelMTL.com] for one second, update fast, no pop-up window, free to read!

It’s almost crazy to fight against a veteran wizard who has been in the ranks for more than 300 years. If there is no other way out, Glim is not afraid to do this thought!

掰 掰 算 算 算 算 算 算 算 算 算 算 算 算 算 算 算 算 算 算

The evil genital body has been completely controlled by Anderson, although the beetle of Entin's subjective avatar has repeatedly promised to regain his body in a short time, but this kind of discourse is not trustworthy! Therefore, in the heart, Grem has always calculated Entique as a half-margin. At the crucial moment, he did not fight against Water and helped Anderson. Grim never dared to pin his hopes of winning.

Mary is a very helpless helper. It is a pity that her vampire blood is from Anderson's hand. If Anderson does not reserve any backhands in it, then Grimm really despise Anderson, the incompetent wizard.

knowledge is power!

Really intelligent wizards rely on the mind and knowledge to defeat the enemy.

So for the use of Mary, Grimm is also a bit worried. Like the evil Entick, in the calculation of combat power, Grimm also calculated Mary as half a quasi-witch.

In this iron triangle that firmly defends Anderson, two of them are not so reassuring. It can be imagined how gloomy the mood of Grim is at this moment, and how much pressure it bears!

It seems that at the crucial moment, I can only go up, maybe only myself!

As for the enemy they need to face, the 1st-order wizard Anderson, if you follow the chip estimate, you can also top ten of the eight witches. That is to say, even if the help of the swamp tower and his extra witchcraft equipment are added, Anderson alone can easily resist the siege of 8 to 10 quasi-witches.

Of course, if there are really 10 quasi-witches, they may really force Anderson's wizard to make concessions. Unfortunately, they didn't!

The evil insects Entique and Mary have too many variables. Once they start the war, they are more likely to become cumbersome than to become helpers. If there is no way, Grim is not willing to form an alliance with such teammates who may be betrayed at any time!

In this way, after the war, most of the pressure will fall on Glim.

Grim’s own strength has changed dramatically since the birth of the flame lord. He can already be regarded as a qualified quasi-witch. He is in no way inferior to ordinary quasi-witch, both offensive and defensive. If the full force breaks out, he can even support two flame lords to enter the battlefield.

From the comparison of the battle power of the last flame lord and Alice, it can be seen that the power of a wizard-level flame lord can be equivalent to two or three elements. Even if the two flame lords are calculated according to their maximum combat power, they are only equivalent to the six elements.

And this kind of combat plus Grim, Entic and Mary can only say that there is a battle with Anderson. As for winning or losing? The chance of winning the Grimm side is less than 10%!

Even if this is a winning odds, all the schemes on the Grimm side are successful, and the Anderson wizards can't be set up without any too much surprise.

It is because the odds are too low, Grem has to work hard to add chips to his side, and strive to cut the advantage of Anderson!

Seriously, the Grimm side still has some hidden means. The biggest good news is that the enemy Entique can provide enemy intelligence continuously. As the saying goes, knowing yourself and knowing each other is not a battle! In Grimm's plan, the entire layout and planning of Anderson's wizards were thoroughly explored, and then targeted counter-attacks and counterattacks were the most secure strategies and tactics.

On the other hand, the Grimm camp also hides a super master - Alice. Although her relationship with Grimm is still very stiff, when her life is threatened, she will also become the main force of the Grimm side. At least in the heart of Grimm, Alice is much more reliable than Entic and Mary!

In order to improve the odds of fighting, even if it is only a negligible chip, Glim should carefully plan and plan. Even the Goblin Kabi has taken on some very important tasks in his plan.

While trying to counterattack, Glim is also working hard to enhance his ability to survive.

It can be imagined that once the two sides have torn their faces, the core of the Glimm camp will inevitably become the focus of the Anderson sorcerer. Therefore, his ability to exercise combat is far less important than improving his or her survival on the battlefield.

Through a large number of screenings and comparisons, there are not many ways to speed up in a short period of time, and to improve your ability quickly, but the magic pattern is definitely a special case.

According to the records of witchcraft books, the origin of witchcraft comes from the observation and copying of the natural magic lines of the ancestors. Many of these Warcraft and Monsters don't know any witchcraft knowledge at all, and they don't know any witchcraft principles. However, they rely on their own talents and the harmony of the heavens and the earth to master some mysterious ability without a teacher.

Although these simple lines are simple, they point directly to the rules of the world and belong to the manifestation of some underlying plane laws. Therefore, they all have amazing ability to make a difference!

The ancestors did not know all of this at first, but who called humans is the best race in the world to learn and create. Some of them are observing and copying these natural magic lines, and then drawing them on themselves, forming the acquired magic lines.

This is also the original origin of the witch matrix!

Later, the ancestors of human beings learned more and more of the magic lines, and after they had been screened for a long time, they were continually combined to make them have new capabilities like never before. These special runes extracted from the natural magic lines are the witchcraft runes that every wizard must master now!

It can be said that the ancient wizards are actually a group of ordinary humans. They use special pigments to draw strange and quirky magic lines on themselves, so that they have the same ability to resemble Warcraft and Monster.

With the evolution of thousands of years, the human beings who continue to delve into occultism have finally got rid of the identity of ordinary people and become the leader and asylum seeker of the whole human race. They no longer paint the magic lines on their bodies, but etch them on weapons or special equipment, turning them into terrible witchcraft and witchcraft.

They even learned to meditate and be able to transform themselves into magical creatures like Warcraft in a progressive way. They also dialed the plane law, and then branded their own consciousness in the operation of the plane world.

At the moment, Glim wants to take advantage of the magical pattern, so that he can quickly improve the basic combat power. The many discarded parchment papers that Alice saw in his room before, is the magical pattern that Grim has tailored to himself.

Originally, Grimm thought that this task would not be too difficult. After all, he is a master of sorcerer who can etch seven sorcerers on the size of the nucleus. Now I just moved my position to my body, the area has expanded by a hundred times, and the task should be easier!

Unfortunately, when he really gave the task to the chip, after a comprehensive body test and statistics, the surface of the person's body can be engraved with less than 1/7. And these areas are scattered throughout the body, appearing too fragmented and messy.

According to the distribution of these magical areas, Grimm calculated that most of the magical energy surfaces on the human body are connected to the main living organs in the body. For example, the heart, the brain, and the lower abdomen are all areas where the magic is dense, and the limbs and the edges of the body are areas where the magic energy is sparse.

The vital organs that are connected in each region are different, and the magic energy that can be supported has subtle differences. If you want to use them well, you really need a detailed and comprehensive dialysis test and a lot of statistics and calculations.

It's no wonder that the magician is so rare, but drawing a magical pattern is so expensive!

According to the information that Glim knows, ordinary apprentices want to draw a magic pattern on their body, even if they only draw an agility matrix on the feet (Agile +1), the minimum charge of the magician is 1000 magic crystal. As for drawing a shaped energy matrix in the heart (the element convergence speed doubles), the minimum charge is 3000 magic crystal.

And to draw a symbol that can give the eyes of binocular perspective, the charge is up to 5000 magic crystal.

Seeing that high price, Glim felt that his heart was twitching. Maybe a part-time magician is a good choice when you have nothing to do in the future!

Since Grimm has completed the transformation of the body of the flame, the surface of his body is much higher than the ordinary apprentices. Therefore, how to use these magical areas is the biggest problem. Therefore, since this time, Glim has not been able to stay in the home, is constantly testing the local characteristics of his body, and then using the chip to build the most complete magic pattern.

It can be seen from these work that there have been so many wizards for Grim, but they rarely see the magic lines on them. Want to engrave the magic lines, you need the master and detailed understanding of their physical data. I would like to ask, which wizard is willing to be mastered by an outsider?

Therefore, this is probably an important factor hindering the promotion of magic lines!

After a comprehensive and detailed calculation, Grem gave his own plan for drawing magic lines, which was unprecedentedly large and complicated.

It is planned to draw a gather array on the bottom of both feet, and draw a double damage on both hands and wrists (can instantly increase the output of the elements, causing the effect of doubling the elemental damage), and draw a large element reinforcement on the chest and abdomen. In the back, a large elemental protection array is engraved on the back, and a spiritual light matrix is ​​drawn on the forehead and the temple (the ability to directly convert mental power into a destructive fire witchcraft).

Each symbol is Grim's tailor-made for yourself!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like