Age of Adepts

Chapter 198: Fire magic

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In the jungle in the distance, the fire is shining and the flames are tumbling.

The screaming nicknames of the team mercenaries and the angry roar of the Breaking Knights are clearly audible!

The look of the middle-aged Glorious Knight's face suddenly changed sharply, and he couldn't keep up with the **** Mary in front of him. He rushed to the battlefield in the distance.

As a high-ranking Knights, he has a lot of heart. The Cavaliers in the distance have only two break-up knights. With such a lineup facing the terrible fire, it is very likely that there will be heartbreaking casualties.

According to the simple level analysis, the Breaking Knight and the Wizards are the same as the 1st order, and each has the ultimate power to kill each other. Then two distant knights in the battlefield should have an advantage when faced with a 1st-level wizard!

Unfortunately, such an idealized comparison has never really happened.

One is an evil wizard from a powerful plane, and one is a melee knight with a weak plane. If the stagnation caused by the flat surface is suppressed, the 1st-order wizard can almost claim to occupy the absolute advantage of the scene when facing the same-level breaking knight!

A weakly sorcerer may be afraid of those ghostly assassins who are ghosts, but when they face these rough and fleshy meat shield knights, they clearly occupy the professional combat advantage. Are you not rough? A witchcraft can't beat you, then I use two! Two can't move, I use three!

As for the close fight? Hey, no wizard will be stupid enough to fight melee with a canned horse! At the horrible speed of breaking the Cavaliers, it is an idiot to dream of catching up with a fast-moving wizard in a thorny, bushy forest.

Whether it's a flame jump, a shadow shuttle, or an elemental wing, the wizards have a lot of means and a lesser-moving knight to keep a safe cast. So only the wizards put the knight's kites, but it is rare for the knights to trap the wizards somewhere.

Of course, not all of the wizards have the ability to move quickly. So in the first half of the month, three wizards have died on this line. The rest, there is a strong maneuverability, and also has some powerful killing witchcraft.

Based on these two points, as long as you don't hit the Glorious Knight, in the strong collision between the Wizard and the Breaking Knight, the Wizards often occupy more than 70% of the odds! So the wizard camp lost three wizards, and the Cavaliers camp was killed more than 22.

So suddenly saw the terrible fire demon in the distance to slaughter the already fine, the shining knight in front of the rushing anger, while watching the **** Mary sneak attack on the head, while struggling to the battlefield.

But not the same as he envisioned!

The middle-aged Glorious Knight originally thought that this **** Mary would struggle to entangle herself and create opportunities for the fire. But who knows that **** Mary doesn't care about his departure, but the two wings show a young and broken knight who is quickly rushing behind him.

The face of this middle-aged Glorious Knight has changed completely!

At this point he also fully understands why **** Mary is here.

If he insists on going to rescue the two lawbreakers, I am afraid that the law-breaking knight who stays here will not escape the **** Mary's slaughter. But if he doesn't go to rescue...

The flames of the distant forests are becoming more and more wild, and a red and white fire column rises into the sky, and nearly 100 meters of forests are included in the horrible world of fire. At the same time, an egg-shaped flame enchantment also emerged, it is the iconic flame enchantment of the fire!

The middle-aged Glorious Knight resentfully shook his head and sighed, turning to the female vampire who was spinning around the young break-up knight. Since the fire enchantment has been unfolded with the flame enchantment, the end of the two broken knights fighting with him can be imagined.

Instead of going to rescue two people who may have been killed, it is better to keep the companions behind them more important!

Looking at the glorious knight who rushed back, Mary whispered a few words in a low voice, and only fled from the opponent's attack range. She may have the ability to kill a lawbreaking knight, but in the face of her own high-ranking knight, she can only shun the house, and never dare to leak herself within the control of the other party.

Glorious knights can combine the energy of the outside rune with the energy of life in the body to form a powerful knight-like warfare technique. This allows their attack to break away from the shackles of their weapons and has a semi-remote effect.

And because the cohesion of energy is much higher than the cohesiveness of elemental spells, this semi-long-range knight warfare not only has a strong ability to break the defense, but also directly annihilates or counteracts the spells cast by the caster. This is also the origin of the name of the Breaking Knight!

The Glorious Knight is undoubtedly more powerful than the Breaking Knight.

Their strength lies in the ability to use the rune energy to strengthen their body, and the path they take is somewhat similar to the sorcerer's route of the wizarding world. However, the sorcerer uses a variety of toxins or extreme pain to reinforce the body of the body in a way that consumes the body's potential, while the Glorious Knight uses the rune energy to expel a more powerful flesh in a short period of time* Body strength.

Although the same way, but both have shown the same powerful physical strength!

Therefore, Mary can play a broken knight in the palm of her hand with an agile figure, but when she encounters a glorious knight, she can only turn around and run. hit? With Mary's current strength, her attack is hard to break through the personal protection of the Glorious Knight's mixed rune energy and life energy.

On the contrary, once the distance is reached, Mary will be seized by the Glorious Knight for a chance to kill the spot.

Mary's **** armor infused with blood energy is also able to defend against 110-degree elemental attacks, while the Glorious Knights have a mixed attack of 150 degrees or more, and it is more than enough to kill her melee wizards. So Mary never dared to step into the Glorious Knight's ten steps.

Looking at the **** Mary like a fox, the heart of the middle-aged knight is full of indescribable humiliation.

This little wizard, strength and other ranks lag far behind him, but it is hard to rely on the terrible agility of ordinary people to let him the second-order knight can do nothing about it. The Glorious Knight's attack power is powerful, but you can't hit the enemy!

Just a little bit of delay in their work here, the battle in the distant mountains is nearing the end!

When the horrible jungle fire was burning everywhere, the sound of the fireball began to fade, and then became silent.

On the numerous hills, high cliffs and forest tops of the mountains and forests, there are countless pairs of eyes watching the area where the battle broke out. At the same time, countless sighs of pain sighed in the depths of the jungle.

For a lot of outside prying eyes, Glim didn't care.

There are seven or eight wind grotesque floating in the nearby mountains and forests. There are more than a dozen earthy konjac that walks freely under the ground. It is impossible for any point within a radius of ten miles to pass through Grimm’s perception. It is with the ultimate control of the battlefield that Glim can fully exert the cluster operational advantage of the Konjac Legion, and maintain the ultimate pressure on the enemy in a small-scale local battlefield.

Dozens of knights scattered into the forest, in addition to the necessary indigenous mercenaries, are either a lawbreaking knight with two hunting knights or two break-up knights. There may be some brilliant knights mixed in, intended to induce the wizards to attack.

This combination is also the best combat mode that has been formed after half a month of **** strangulation.

There are more than a dozen evil wizards wandering in the forest. They usually fight in individual combat. Except for the necessary servants and summoning creatures, there are few cases where two wizards come together. The reason for this may also be related to the distrust between the wizards and the difficulty of letting go of the cooperation.

But once the Cavaliers squadrons become a team that the wizards can't match, even if the wizards are not happy, they will piece together to form a team. So after several **** killings, the Cavaliers’ high-level team was forced to split the team into a knight squad and played a cat-and-mouse game with the wizards in the jungle.

Most of the time the wizard is a cat and the knight is a mouse.

Every time I encounter a sneak attack by a wizard, the mercenaries in the team are the fastest. As long as the knights do not encounter those terrible demons, they will fight back with a strong fighting power. In addition to the wolves, there is usually no life worry.

However, if the incoming wizard is not lucky and encounters a shining knight who is hiding in the team, the status between the cat and the mouse may be turned over directly. The three sorcerers who lost this are the grievances of this grievance in the hands of the Glorious Knight.

So the expatriate intercepts the enemy's wizard in the forest, either running fast, or not killing, or looking far. As long as they occupy the same place, they can basically keep their own lives and not be confused and ruined in a dark corner.

With a lot of elemental sentinels, plus his own unique ability to transmit fire, Glim is so fascinating in such a turbid and dangerous war quagmire that mixed with the wind and water.

Other wizards discovered the Knights' squad and needed careful temptations to prevent them from falling into the hands of the Glorious Knight. This kind of cautiousness is also very easy to cause the target to be alert, so that a perfectly perfect hunting becomes a meaningless chase.

The Cavaliers squad in the jungle to assist each other. Once they find that their companions are not being chased, the nearby Knights will quickly come to ambulance and support. At that time, it was the turn of the wizard to escape!

Therefore, such temptations, counter-explorations, pursuits, and anti-huntings are often the least efficient.

Glimm has a lot of eyes and ears, and it is possible to track two or three different knight teams at the same time. Even if the glorious knights hidden in the other team are disguised as well, under the full monitoring of 360 degrees without dead ends, they will eventually reveal clues.

Therefore, Glim has plenty of time to pick out the targets that he can swallow from many prey, and then set up a trap to launch an ambush. Since there are fewer unnecessary temptations and hesitations, Grim, who is fully committed, has the greatest gains every time.

The prey that he aimed at did not escape at all, so it saved the process of chasing and killing. As long as the surrounding teams were not controlled to spoil, the two imperial knights were not enough to resist his killing.

If Grim’s voodoo is not broken out every day, if Glim does not need to retain nearly half of his energy to cope with possible changes, his killing speed may be further improved.

Even so, the terrible title of the fire demon has been quickly spread in the Cavaliers camp!

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