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Players all over the world are experiencing the unique charm of the game “Warcraft”.

The exquisite CG and fascinating plots firmly grasped the players’ eyeballs in the early stage, and in the process of experiencing the plots, players began to continuously learn the gameplay and become familiar with the operation mode.

After the players have experienced all the epic plots and become familiar with the operation mode, they will find that the real fun of this game lies in the online battle and the battle with other players.

Continuously exploring the connotation, tactics, operation, and even luck of this game in battle has become the fun of the game, making players addicted to it.

Finally, there is the Completely crazy and ridiculous Ranking. Players will find that the ladder score reaches 2000 Elo, which is just the beginning.

It can be said that players’ exploration of this game is endless.

……

Soon, the ratings of “WARCRAFT” on the App Store of various countries have come out, with more than 9 points, and the evaluation of players is also full of praise!

United States.

“The richness and balance of this game is really beyond my expectations. To be honest, this game shouted the slogan of “Overall Legions of Conquest”. I am very disapproving, but after playing it, I I think this game deserves such praise.”

“I don’t know how the designer of this game thought of adding the hero element to the RTS game, but this is really a very amazing design!”

“Indeed, I think this is a very personal heroic setting. I mean, it is very much like RPG, which is contrary to the essence of RTS. Because RTS is to manipulate a bunch of units to fight, right? But these 2 settings are actually It’s perfectly combined, really, I was very surprised!”

“To be honest, I can’t stop it at all. After fully experiencing the 4 races, I was very surprised by the diversity of the game. The 4 races have completely different architectures and arms, but they are very balanced. It’s much better than “Legions of Conquest”.”

“This game is a collection of the Great Accomplishment of RTS games-I originally thought this sentence was a buzzword for developers, and it was deceptive, but after playing it, I feel that there is absolutely no praise for how this game is praised!”

“To be honest, this kind of game was actually developed by the Chinese. I feel very frustrated. Is the designer’s imagination in our country so lacking?”

“I have to admit that the creativity of the Chinese is too strong. Even for this kind of Western fantasy theme, they can do it in a very different way!”

……

Europe.

“Why can the Chinese make such an orthodox fantasy plot? I think it is incredible. I have always felt that these Orientals simply cannot understand our culture.”

“What surprised me was the characters inside. Arthas and Illidan are 2 of my favorite characters, but unfortunately they seem to be both negative characters.”

“Yes, if no one told me, I would really think that this game was developed by a British or American company, and it will probably become a classic that can’t be crossed in the history of real-time strategy games!”

“Although the PC Game Client can’t compete with VR games at all now, this game still fascinates me. Good games are not divided into Platform, real-time strategy games are 10000 years old!”

In the UK, there are even dedicated game reviewers who published articles specifically analyzing the story of this game.

“The story of Arthas is the most fascinating. To be honest, I was very surprised by the development of this story-the Prince of Justice was tempted by evil forces, succumbed to the forces he once crusaded, and raised his butcher knife to the people he had sworn to defend. , Making your kingdom a ruin of death. Such a bold plot, I don’t know how the Designer dared to make it!”

“What’s special about this plot is that it may seem unreasonable at first glance. Why would an adult Prince who is about to succeed the throne give up everything he cherishes? Switch to an evil embrace? Prince’s father and his father, this is a very rich man For controversial topics, if it is not handled well, it will become very far-fetched, and thus become the game’s fault.”

“It’s not difficult to write a prototype of a story, the difficulty is how to tell it reasonably.”

“The plot of this game Designer tells the story. The level is completely Master level. At the beginning, Prince’s character was emphasized, and he was full of justice, but he was stunned and used his own way, even ignoring the advice of his mentor Uther.”

“Later in the Stratholme incident, Arthas went astray. He gradually blinded his eyes by hatred and began to revenge by fair means or foul.”

“Until stepping on Northrend, sinking the ship, and taking out Frostmourne… By this time, he had been completely blinded by hatred, so he would be tempted by power and controlled by evil.”

“In the end, he succumbed to the darkness of his heart and eventually became the Nocturne of Lordaeron.”

“I have to say that the completion of the whole story is too high, so the storytelling level of the Grandmaster Level makes me think that the designer level of the plot can be comparable to the first-class novelists!”

……

Korea.

“I don’t think there is much to say. This game surpasses “Legions of Conquest” in terms of balance and diversity.”

“As a RTS game player, if you are still playing Legions of Conquest, you are outdated. “Warcraft” is the future of RTS games!”

“It is said that 4000 Elo players have appeared on the Chinese side. We have to hurry up. In this respect, we can’t lose to the Chinese.”

……

Chen Mo’s inference is correct. The response of this game in European and American countries is even stronger than in China.

Especially in Europe and the United States, western fantasy themes naturally have extremely deep soil, and there are far more players enthusiastic about western fantasy themes than domestic ones.

With the help of Memory Replay Potion, Chen Mo restored the English content of “Warcraft” to the level of the previous life as much as possible, especially the CG dialogue, which is basically not easy.

After the countries of the world went online synchronously, the sales of “Warcraft” began to rise, and broke the thousand thousand within 3 days!

Calculated at this rate, global sales in the first month should reach 700,000, while the main markets are still in Europe, America and South Korea.

Popularity in the European and American markets is mainly due to the theme. At present, there are Western fantasy theme games and RTS games in the European and American markets. However, there are few games that truly combine Western fantasy themes and RTS. RTS that uses the RPG method to display the plot is fundamental. No, “Warcraft” is the only one.

The popularity in the Korean market is due to the deep RTS tradition in Korea, and there are a group of ashes-level RTS players.

Although this sales volume is still far from all the PCClient Games, but it is already very proud to be placed in the RTS game.

Mainly because the audience of RTS games is small.

The overseas reputation of Chen Mo is simply as different as heaven and earth compared to Blizzard in the previous life. After all, Blizzard has the reputation of classic games such as “Diablo”, “Warcraft 2”, “interstellar” and “Warcraft 3” in one. The listing has received a high degree of attention.

“Warcraft” made by Chen Mo can be sold overseas with such achievements, it is already very proud.

The sales of 700,000 sets in the first month means that Chen Mo’s net income on the overseas version of Warcraft is about 60 Million, which is far more than Chen Mo’s previous games!

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