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Fifth, in terms of networking mode and in-depth gameplay, the networking mode of “Diablo 5” is continued, but Secret Realm and the ladder system are temporarily not open.

In fact, the Secret Realm system in Diablo 3 is a relatively successful design. It is a double-edged sword.

When players want farm, farm, and farm, they will naturally choose the plot levels with more shipments. In view of this, Blizzard in the previous life simply made a Secret Realm system, allowing players to brush comfortably in Secret Realm. Without having to go through the story levels again and again.

This is good news for players who are addicted to the brush, because it saves time. However, Secret Realm also damages the game lifespan to a certain extent, making many people think that “Diablo 3” is a very boring game.

Chen Mo’s plan is to consider opening the Secret Realm system in the next version after the game is launched. By that time, the core players will remain in the game, and they will be bored with the plot levels. Naturally, they will go back to pursue the Secret Realm mode. .

The derived seasons, ladders, expert-level difficulty, etc. are all updated in the new version as a method to extend the lifespan of the game.

……

With a rough plan, all R&D work is progressing steadily.

After the plot framework is finalized, art resources can be pushed forward simultaneously. For several more critical scenes, Chen Mo directly gave conceptual diagrams of the scenes to facilitate Zhou Hanyu to better control the artistic style of the game.

Chen Mo explained to Zhou Hanyu some key elements of these scenes.

“Leoric’s royal palace, on the whole, feels gloomy and terrifying. To reflect its sense of age, the ground can be made of materials that appear to be damaged or dirty, and some elements such as cobwebs can be added to the corners. Also add some cool colors, emphasizing the feeling of lingering souls.”

“Don’t be too gorgeous, don’t play too much light, this is very easy to play, so that players have an unreal feeling.”

“The garrison fortress here, the player’s vision is very broad, this city wall should give people the feeling of being war-torn, do more damage, and even add a lot of damage animations when the player passes by. Monster will be more from From an angle, players must always feel under siege…”

In every scene, Chen Mo spoke very carefully, ensuring Zhou Hanyu could understand the meaning of this scene very accurately.

Zhou Hanyu nodded while listening: “Okay, no problem, understand.”

He was also surprised, because in his opinion, although he is Chief-In-Charge in art, he actually does not need to worry about too much to think about too much. Chen Mo here completely puts art in each scene. The style is finalized by myself, and the concept picture is also drawn!

And Chen Mo’s original painting level seems to be higher than him!

At the previous company, Zhou Hanyu first had to look at the game concept draft, and then produced 2~3 versions of the art style. The designer picked the most appropriate version, and then slowly made specific game scenes.

There is no need here. Chen Mo directly gives the art style and scenes, and the original monster paintings. He only needs to perfect it and hand it to the outsourcing company to do it, and then check it out.

Fu Guangnan also, the music aspect of this game, Chen Mo also gave a few BGM melody, the style is very bright, even the instruments used in the music are indicated, including which scene the BGM is used in, The general style is also very clear.

In this way, simply don’t need so much time for communication and consideration, and it’s just a boring research and development, saving a lot of time.

Including the other employees, they are all faceless, and never found it so simple to develop a game.

There are no endless meetings.

Did not overthrow redo.

There is no debate torn.

Rolling up your sleeves is a word “dry”!

“Can I still play games like this?” Zhou Hanyu and Fu Guangnan both feel that they have learned a lot. They have been in this category for the first time in 7-8 years!

……

A year later on the player forum, many people are also confused.

“Boring, are there any new games recommended?”

“No, it’s boring.”

“This is a year later. It is estimated that many companies have just started to work. Even if the game was developed last year, it basically has to be online in March.”

“Ai, it’s so boring. Now the development cycle of good games is too long.”

“Oh, who read the Paragon 3 in the Chinese New Year?”

“You’re wrong, you should ask who didn’t watch it. Who doesn’t watch this Awesome big production?”

“Yeah, the box office of this movie has reached US$10100000000 million, and it is estimated that it has to go up later. Should people who like this subject have watched it?”

“But it is also evil, why the movie can be popular in the country, and the game can’t? The game of “Paragon” entered the domestic market ambitiously two years ago, and the result was GG soon.”

“The problem of gameplay, the gameplay of foreigners does not meet the taste of the Chinese people.”

“I really like this theme, it is a pity that there is no good game.”

“Upstairs, recommend Warcraft.”

“That’s an RTS game. I’m handicapped. I can’t play it.”

“There are also maps that are not RTS in “Warcraft”. You can search for “Holy Land”.”

“”Holy Land”? Isn’t that another Western fantasy novel?”

“Yes, there is this RPG map in “Warcraft”, the equivalent to is a fan map, you go to play, I feel quite fun.”

“Okay, let me try.”

What makes many people didn’t expect is that a foreign magic movie “Paragon 3” in the Chinese New Year file has brought a wave of enthusiasm, making the RPG map “Holy Land” of “Warcraft” also very popular. A handful.

On the official website, the Raiders of “Sacred Land” has increased significantly, and there are several thousand people playing this picture at the same time.

In fact, this is normal, because in the parallel world, the Western fantasy theme is in a very awkward situation in China.

There are many masterpieces in Europe and America, but the overwhelming majority is not in line with the game habits of domestic players. Without the existence of games like the previous world “World of Warcraft”, it is difficult to open the domestic game market.

Domestic game manufacturers, although clearing the tastes of players in Chu State, are difficult to make authentic Western fantasy games, often revealing strong knock-off goods, and players do not buy it.

Therefore, domestic game manufacturers still mainly do Xianxia and fantasy topics, and have little interest in Western fantasy.

As a result, it is difficult for domestic players to play Western fantasy games that match their tastes, and it is precisely because of this that Warcraft can fire so quickly.

But after all, “Warcraft” is an RTS game, not like RPG games that can eat most players.

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