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In the first version of “League of Legends”, Chen Mo planned 25 heroes, 5 positions, and 5 heroes in each position, from low to high.

At the beginning of “League of Legends”, there was no distinction between Top Lane, Mid Lane, Jungle, AD Range, and Support. At that time, there was also the play of AD Range in the singles. The lineup and tactics of the Passerby Bureau were very confusing.

However, during the S2 period, some Peak teams in Europe developed the “EU flow”, which is the split method of the Solo Top, Zhongdan, Jungle, Bot Lane duo, which was accepted by the fist and became the “League of Legends”. Officially designated lineup configuration.

There may be many people who will scold the rigidity of this configuration, but its advantages are also very obvious. That is to find an official recommended lineup for “League of Legends”. Under the guidance of this recommended lineup, players can It’s easy to get started, understand the lineup, and choose a relatively complete lineup.

It is of great significance to the promotion of “League of Legends”, and from the point of view of later development, it is also the most suitable lineup for this game.

Just like the RPG game has the “tactics of animal husbandry and iron 3 corners”, although this routine is relatively rigid, it provides players with an easy-to-understand and very memorable scale and frame.

For example, when a player asks the XX hero how to play, as long as he is told that this is a Mid Lane hero, he can probably guess that this hero is dry and so on. But if you tell him that this hero can carry, support, and distribute, he can play whatever he wants, then he is estimated to be a face.

Therefore, in the first version, Chen Mo popularized this shunt to players through the official setting, and used the shunt as the main label to distinguish heroes, while traditional professional positions such as assassins and tanks only exist as notes. To help players understand character characteristics.

In the initial version of “League of Legends”, the 25 heroes that Chen Mo plans to develop are as follows.

Top Lane: Garen, Malphite, Teemo, Tyrandamere, Jax

Mid Lane: Annie, Kassadin, Karthus, Twisted Fate, Anivia

Jungle: Nunu, Amumu, Blademaster / Master Yi, Joker, Gragas

AD Range: Miss Fortune, Ezreal, Ashe, Twitch, Vayne

Support: Soraka, Lulu, Alisar, Sona, Blitzcrank

There are many heroes who have undergone rework, and even the hero mechanism has been greatly changed, such as Gragas, which was originally a mid-single hero, and was later changed to Jungle.

Overall, Chen Mo does not plan to be an old hero. The reason is very simple, because the old heroes are somewhat contradictory to the LOL framework. They are either not fun or too strong, which is not conducive to the balance and promotion of the game.

Overall, most of the reworked heroes of LOL are more successful than the old version.

The 25 heroes were selected by Chen Mo after some consideration. The difficulty of getting started is from low to high, and the positioning of the heroes has nothing common with each other.

Some heroes, such as most of the five Jungle heroes, are difficult to see on the professional arena due to the hero mechanics, but they are all very good to get started. Newbies need such heroes as Nunu, Blademaster / Master Yi to be familiar with Jungle operations , So Chen Mo included them in the development plan of the first version.

Moreover, even for the heroes in the same position, Chen Mo also tries to choose different positioning, such as Jungle, there is Amumu such as Jungle who totally depends on team battle, and there is also a single-zone Jungle such as Blademaster / Master Yi.

Of course, there are many more playful and better heroes, but those are left for subsequent development.

Chen Mo intends to release a new version every 2 months after the first version goes online. Each new version will put 5 heroes at one time, allowing players 2 months to digest slowly.

……

Although the framework of “League of Legends” has been finalized, everyone still has a lot of doubts about this concept draft.

The biggest doubt is, why use a brand new IP?

So far, both the creators of the Chen Mo team and the loyal players of Thunderbolt Games have a problem that they must say Warcraft. Anyway, no matter what type of game they make, they want to hook up with Warcraft. .

Of course, their question about “League of Legends” is also very reasonable: since there are ready-made heroes in “Warcraft”, why not use it? Why have to redo a new IP?

Although the slogan “Demacia” sounds quite sensational, it is not as strong as Azeroth.

Chen Mo explained this in this way.

This game wants to capture the widest group of players to the maximum, so the style of the game must inevitably be biased towards cartoon, Q version, and bright, which conflicts with Warcraft’s realistic and relatively dark art style.

Moreover, “League of Legends” will become a brand new IP, which is also a very exciting world. Just like Diablo, did Diablo still use the world view of “Warcraft”?

Chen Mo’s serious talk nonsense successfully dispelled most people’s doubts.

After “Warcraft” and “Diablo” have been produced, the Chen Mo team has no problem in producing “League of Legends” from a technical and artistic level.

At that time, Chen Mo did “Diablo” also meant to hone the team. After the success of this third person God perspective RPG, the launch of “League of Legends” became a matter of course.

At present, the biggest difficulty is the numerical balance, but Chen Mo relies on the numerical capabilities of the 2nd Stage and the memory obtained through Memory Replay Potion to reproduce the entire numerical system almost almost no problem.

After all, the numerical system of “League of Legends” is relatively clear. There are only several types of attack, defense, magic damage, magic resistance, and the numerical calculation formula is not too complicated.

In addition to Zhao Yunting with a small group of people responsible for the daily maintenance of the Thunderbolt Gaming Platform, the entire team began to devote all their energy to the development of the new game “League of Legends”.

……

The heat of COG seems to be rising every day.

The creator of this map, Ramon Clive, has also displayed his workaholic qualities. Every week, some minor numerical balance changes will be made to this map. Occasionally, major changes in the terrain and Games Console system will be made to make it towards A more complete map advances.

Although this kind of change cannot enter the country immediately, there are also many enthusiastic players who are continuously moving and localizing.

In China, many Warcraft players have become addicted to this map, and it has gradually become the most popular map in Warcraft, even exceeding the popularity of the ladder.

In the forum, there are more and more players discussing COG. At the beginning, everyone was very disgusted. I felt that an RPG map should not occupy so many pages, but as COG becomes more and more popular, everyone also I’m used to it.

Many people have left Chen Mo to leave a message or send a private message, let him pay more attention to this picture, give this picture some special recommendations, or open the ladder system of this picture.

Some people even hope that Chen Mo and the original author of this picture will work together to create this picture as a new game content attached to “Warcraft”.

Chen Mo ignored all these suggestions.

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