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The features of “League of Legends” have been taken out for repeated analysis.

For example, operation mode, art style, core gameplay, profit model, promotion methods, etc., countless professionals are studying the internal and external factors of this game can be explosive.

Some Designers are also thinking, can they take the ride of “League of Legends” and make a game similar to it or even beyond?

Especially companies such as Imperial Works Entertainment and Divine Fantasy Games, who are robbing users with Chen Mo’s Thunderbolt Gaming Platform, at this critical juncture, the appearance of “League of Legends” is too fatal.

Originally, these channel merchants thought that this would be a protracted battle, and the launch time of the new game was set to be 5 a month later in June or even later, but Chen Mo suddenly started first to be strong, and launched the “League of “Legends”, and took a loophole during the New Year, through a large-scale promotion means to directly push this game to a very high degree of heat.

This channel merchants feel completely unprepared, if according to the original plan, will launch competitive games in May and June? It was too late, and the daylily was cold.

In just ten days, the popularity of “League of Legends” has reached this level. Who can predict what will happen in 3 or 4 months?

Maybe when the time comes has wiped out the entire PC market.

The countermeasures these game companies have come up with are roughly the following.

The first plan is to speed up the development of competitive games and launch it early.

But this plan was quickly rejected because “Project: S” and “3 Realms” are large-scale games, which are interconnected between the VR side and the PC side. The workload is there. The current R&D schedule is already tight. Hurry and hurry up, impossible to mention the line in the morning.

Moreover, after analyzing the game mode of “League of Legends”, many Designers are skeptical about whether these two competing games can pose a sufficient threat to “League of Legends”.

Because these two games are still old-fashioned shooting and role-playing games, there are already relatively mature products on the market, and “League of Legends” is a brand-new game mode. Which one will be more popular is simply Things that are obvious.

I’ve only heard of new game types replacing old game types, and I’ve never heard of old game types being able to fight back.

The second plan is to develop a game similar to “League of Legends”, which is to follow suit or knock-off goods.

Obviously, this is the best coping strategy these companies can make at present, unless they can discover a better game mode. But “discovering a better game mode” is something they have been trying, and it can never be done overnight.

Therefore, although the trend and knock-off goods seem very low, it is currently the best choice.

Even more how, follow the trend, knock-off goods may not fail, there are many examples of knock-off goods game overtaking the original version.

There are several solutions for knock-off goods, either launching a game similar to “League of Legends” on the PC side, or launching a similar game on other Platforms.

The VR side must not be able to do it, because too much investment and too much risk. Even more how “League of Legends” can capture so many players, relying on the characteristics of low configuration, easy to use and God’s perspective. Changing it to a VR game is like changing from RTS such as “Warcraft” to VR. Realistic.

Without the perspective of God, players will not be able to control the state of the entire battlefield very well. The cooperation and cooperation between players will become extremely difficult. Coupled with the shrinking of the player group, the fun of this game will be lost for the most part.

Some people have suggested that you can make a similar game on the mobile phone. This seems relatively reliable, but whether to do it has not yet been determined.

It is mainly a game for Platform, which means that players’ operating habits will also change accordingly. How to avoid some “pits”, or long-term consideration.

For example, when playing “League of Legends” on a mobile phone, how should I release non-directional skills? How should we recruit troops? How should I view the minimap? How should I signal my teammates? How to determine which hero the player wants to attack among several heroes?

If the screen is used to touch up the soldiers, the phone has such a small screen, how to ensure that the player will not touch it by mistake? And even if it is not touched by mistake, the player has to move and replenish his troops in one game. At least click the screen a few hundred times, who can bear it?

In Chen Mo’s view, these problems already have a clear solution. In the eyes of other Designers, they are completely unknown. Even if you try to port to the Mobile Platform, there must be at least one solution that looks passable.

Therefore, this plan can be considered, but the time will inevitably be delayed.

After a long discussion, the most reliable way is to make a game on the PC first, to curb the current hot state of “League of Legends”, even if you can’t fully seize the market share, at least you can take a ride, it is easier Understand the inherent qualities of this game.

After all, the various algorithms and data of “League of Legends” are in Chen Mo. These player data are very important for the promotion and improvement of the game. Without these data, it is difficult to really understand the taste of the player. impossible to make a truly dominant game.

Imperial Works Entertainment and the related staff of Divine Fantasy Games met several times in an emergency, and finally finalized a year later strategy.

First of all, for the COG that seems to be the most complete at the moment, Imperial Works Entertainment will urge GA to rectify this game to better adapt to the habits of domestic users and improve the problem of low retention.

Of course, GA is likely to ignore it, and Imperial Works Entertainment can do nothing about it. After all, they are just agents.

Secondly, Imperial Works Entertainment will develop a brand-new game “Antiquity Apocalypse”, using Jin Jieguang’s experience report as a template, to fully simplify the game mode of “League of Legends”, hoping to tap the corner of “League of Legends”.

After all, “League of Legends” simplifies a lot of gameplay compared to COG, and the effect is immediate. Lin Chaoxu also hopes that the simplified “Antiquity Apocalypse” will make a comeback.

Of course, Imperial Works Entertainment does not have so many resources. In order to fully develop the new game, the R&D plan of “Project: S” was temporarily put on hold, which also means that it became the first game to be eliminated.

Because this is an FPS game, it is already very reluctant to do PC and VR interoperability. At present, it seems to be completely uncompetitive, so I can only let it go first.

In addition, Zen Interactive Entertainment’s “3 Realms” will continue to be developed.

In Lin Chaoxu’s view, COG’s gameplay is too complicated. After players have become accustomed to “League of Legends”, it is difficult to get started, and GA is very uncooperative, and has not reported much hope.

“3 Realm” is a traditional MMORPG, and even innovation can not change too much. Faced with the impact of the new game type of “League of Legends”, it is also not very hopeful.

From this point of view, it is the simplified version of “Antiquity Apocalypse” that has the greatest hope and is most likely to achieve a turnaround.

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