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In the previous life, “Plant Vs. Zombies” became popular all over the world, with a breakthrough of 9 million USD in sales in just 1000000 days, breaking many records.

Calculated on the basis of $3, if “Plant Vs. Zombies” sells 15010000 sets, it can earn 45010000 US dollars, nearly 270010000 Renminbi.

And what is the monthly turnover of “I’m MT”?

In 13 years, when the domestic Mobile Game market is still in the development period, it has reached 550010000.

2 In contrast, “Plant Vs. Zombies” relies on the global market, while “I’m MT” relies only on the domestic market.

“Plant Vs. Zombies” is a stand-alone game that is profitable from sales, and sales will always decline slowly. “I’m MT” uses a free model and has been in operation for 3 to 4 years. It is still alive and well, and it is even continuously updated.

The success of “Plant Vs. Zombies” cannot be copied, and the model of “I’m MT” can be mass produced.

2 In comparison, it can be seen that the profitability of domestic Card Game is strong.

“I’m MT” promotes the “domestic Twisted Fate” model and finds a way to make money for domestic game developers. As a generation of Card Game benchmarks, “I’m MT” has been repeatedly copied by various games until 3 4 a year later, there are similar games.

Before “Soul Hunters” made a revolutionary change to the Twisted Fate gameplay, “I’m MT” as a national Twisted Fate Mobile Game, not just in name only, but also in reality, undoubtedly dominated the best-selling list for a long time. The first position.

Chen Mo wants to make money with domestic games. “I’m MT” is the 1st Step. Several of its features are very in line with Chen Mo’s current needs.

The first is easy to do. Most of the art resources of “I’m MT” are concentrated on the character Twisted Fate. Whether it is numerical values, levels, gameplay or original paintings, it is not difficult for the current Chen Mo.

Its gameplay is not complicated, and the rules are relatively clear. As long as the art resources are in place, the real development time will not be too long, 2 or 3 months is enough.

The second is moderation. “I’m MT” is not like the later domestic games that provoke hatred and stimulate players to rush to rush for money. On the contrary, this game sends a lot of Talisman Stone, basically send it every New Year, and it is relatively friendly to free players.

Moreover, there are no high-intensity PVP, GVG content such as national wars and city wars in the game, and the frustration experienced by free players is relatively weak.

Chen Mo must consider the level of acceptance of parallel world players. Once he comes up, he will take the strong medicine. I am afraid they can’t stand it.

From this point of view, “I’m MT” is a relatively good transition work.

The third is easy to publicize.

On this point, Chen Mo was thoughtful.

What is the core of Card Game?

Not gameplay, but IP.

The so-called IP is the abbreviation of intellectual property, translated into Chinese as intellectual property.

In the domestic game circle, IP is a big word. Many game manufacturers are willing to throw 1000 gold for some big IPs. Many Game Designer opened mouths, closed mouths do not leave the IP, and they are more frequent than drinking water.

Why is IP so important and so valuable?

Because in Card Game, IP determines the value of Twisted Fate. The same Card Game, your orange cards are Guan Yu and Zhang Fei, my orange cards are Hawkeye and Sauron. Obviously, the user groups that these 2 games can attract are completely different. The price that the card is willing to pay is also different.

Three Kingdoms is basically the worst IP, because there are too many people making Three Kingdoms games, everyone is too familiar.

In the previous life, like Naruto, One Piece, fate, Jin Yong’s works, these all are some relatively large IPs. As long as you get these IPs, you can make money by changing a set of art resources in minutes.

If a Card Game does not have an IP, it is equivalent to no soul, yes, it is so exaggerated.

To do Card Game, you must have an IP.

After Chen Mo decided to do Card Game, he also thought about how to solve the problem of IP.

His first reaction was to buy some big IP in parallel world, but after checking the quotation, he gave up.

This World’s copyright protection awareness and genuine awareness are relatively strong, and the price of IP is also corresponding to the tide rises, the boat floats.

In the previous life, the IP of some hot works can be sold to 7 digits. In parallel world, the money will only be higher.

Of course, all the IPs of Impossible are so expensive. Like some novels and anime IPs that are not big fires, they may be available for a few thousand thousand, but the influence of these works is too limited, and Chen Mo cannot look down on them.

The IP is really a penny and a penny. Buying an unknown IP is equivalent to not buying it.

Now for Chen Mo, cheap IP can’t be looked down on, expensive IP can’t afford it. Of course, even if he can afford it, he doesn’t want to spend this injustice.

Therefore, after thinking about it, Chen Mo decided to make his own IP, and “I’m MT” is the most suitable for self-made IP.

Of course, Chen Mo also has other options, such as…

To redraw a “One Piece” or “Naruto Anime”?

Rewrite a “The Legend of Condor Heroes” or “Demi Gods & Semi Devils”?

… Are not very reliable.

There is a very long process from novels and anime to the fire. Not to mention that Chen Mo’s current level of original paintings can control “One Piece” and “Naruto Anime”, saying that according to the speed of one week a week, how long will Chen Mo have to paint to raise this work to the heat of previous lives?

The novel is relatively faster, but the novel is not suitable for direct adaptation of the game. Generally, it is first film and television, anime, and then to the game. Very few of them skip the film and television adaptation and directly play the game.

Because the image of the novel is unreal, and the original paintings of the characters in the game are very specific, from unreal to specific, it generally needs to be verified and precipitated by film and television adaptations to ensure this IP fire.

Pick and choose, the anime of “I’m MT” is the easiest to make, and it is the most preferred by Chen Mo now.

In this World, the domestic animation industry has also developed quite well. As long as Chen Mo gives the “I’m MT” design, original painting, plot, and storyboard, let these animation production companies follow suit, and the quality will not compare. The previous life is poor.

After all, “I’m MT” in the previous life was completely created by several anime game hobby people, and the cost is not high.

“I’m MT” is very popular. On iQiyi, the first episode of “I’m MT” has been played more than 3100000000 million times. It is a phenomenal anime work and has become a generation of Warcraft players and anime hobby. Common memories.

Therefore, this work can be made into a super IP, let Chen Mo’s new game take off.

Of course, there are risks.

The biggest problem is that the popularity of “I’m MT” in the previous life relies on the story background of “World of Warcraft” and a large user base to a certain extent. There is no “World of Warcraft” game in the parallel world. When the audience sees the animation of “I’m MT”, many settings may not be understood at all.

For example, what does MT mean? What occupation is MT? Why should I have the profession of MT? What are the characteristics of this profession? Why is he the protagonist of this work?

For World of Warcraft players, these are completely unexplained, and the meaning is enough. For the audience of parallel world, can they understand the World of Warcraft game culture hidden behind “I’m MT”?

Take a step back and say that if they don’t understand, does the shadow affect the anime fire?

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