Almighty Video Game Designer

1113 Chapter 1112-maximum level is only the beginning

The reason why the Eastern and Western Plaguelands were so deeply rooted in people's hearts was that they contained too much of Azeroth's history and feelings.

Many players would have the same thought when they saw Uther's tomb: "Ah, wuther! I know him, isn't he the Paladin from Warcraft! I heard that he was killed by Arthas and was buried near Andorhal. So it was here!"

This feeling was the unique magic of World of Warcraft.

……

After a long and arduous battle, the first batch of liver Kings finally reached level 60.

Looking back at the time he had spent on this game, it was really hard to explain in a few words.

Many people remembered that they had wanted to buy some credit cards at the beginning! It's really Shi Lezhi ...

Besides, do you think that the game is almost over after you've reached the maximum level? Hehe, he was simply too much of a lianqing.

The players only realized that there were so many things to do after they reached level 60 ...

Although everyone had reached the maximum level, they were still far from clearing all the quests. There were still many quests waiting for them to complete in places like the Plaguelands, Winterspring Valley, and Silithus. There were also many classic quests that gave good rewards.

Moreover, in order to improve their equipment, they had to go to various level 60 Dungeons such as Stratholme, Scholomance, BlackRock abyss, and so on. Many players formed fixed groups to go to Dungeons in order to gather a full set of blue equipment.

Money was also a big problem. Many players had to save money to buy a thousand-gold horse, which was not a small expense.

The main thing was that the game had not been open for too long, and the first batch of players had just reached level 60. Everyone was waiting to save money to buy horses, and now, if they wanted to buy gold with money, it was basically a demand but no supply, and no one was really willing to sell it for a large amount. Therefore, these players began to think of ways to make money, such as training their professional skills, selling minerals and herbs, making bags and equipment, and so on.

The warlocks and Paladins were very happy because they did not need to buy horses. They could directly obtain their own precious horses through quests. However, the process was equally painful. For example, warlocks had to go to the burning Plains to accept quests, then go to Felwood forest and Winterspring Valley to kill monsters, and finally go to Scholomance to have a heart-to-heart talk with les Frostwhisper, and finally go to the hammer of misfortune. Only after a series of complicated operations could they obtain their own exclusive mount.

At this time, everyone was having a hard time fighting Stratholme and Scholomance. The top players could clear them, but it was very difficult. Many bosses depended on luck. If they passed this time, they would be wiped the next time.

Moreover, you can't just go to Scholomance as you please, you need a key. This key was even more difficult to explain in a few words. One had to run from the Plaguelands to Gadgetzan, then to the angolo crater, and finally to the Andorhal ruins to kill Araki before they could get the skeleton key.

It was fine if they did not do the quest, but there had to be a thief with 300 lockpicking skills in the team ...

Well, many players thought that it was better for them to do the mission ...

The thief's lockpicking skill was also very difficult to learn. This was because when they first started to level up, no thief would pay special attention to learning lockpicking. They were all busy leveling up. When he realized that he needed to learn the lock-picking skill, he would have to run all over Azeroth.

From Lakeshire to Westfall, to the temple of athakka, to zul 'farrak, to the Blackrock Spire ...

Some thieves found it troublesome and bought boxes from players who studied engineering, which was another considerable expense. Even the players who were particularly good at playing would take five to six hours to practice just the lockpicking skill.

However, a thief who had really trained his lockpicking skill to 300 would be highly sought after wherever he went. This was because in the 1960s, most of the high-level Dungeons required keys to enter. Whether it was Stratholme, Scholomance, or misfortune in the early stages, or Black Dragon Princess and black wing's nest in the later stages, most players were too lazy to run around when considering the complexity of the Scholomance quests.

As long as there was a thief with an lockpicking skill of 300, they could basically enter most of the dungeons with locked doors without any obstruction. This made it a few levels more convenient, and for the thief players, their hard work in training the lockpicking skill was rewarded. It was a great feeling.

This was also one of the best elements of World of Warcraft in the 1960s, which was the difference in classes.

This difference was not only reflected in the skills of the class, but also in the irreplaceable nature of some classes.

For example, the thief's unlock quest, the Hunter's epic bow quest, the priest's epic staff quest, the Warlock and Paladin's precious horse quest, and so on.

At that time, shamans even had to do quests to learn the earth, wind, water, and fire totems. The water totems quest required them to cross three maps and go into the sea. It was simply miserable. "Of course, after this mission, the players 'acknowledgment of their profession has also increased. They will feel that my profession is unique and irreplaceable.

……

Meanwhile, Qian Kun was busy killing monsters in Blackrock Depths.

"I was wondering why this mission was suddenly interrupted. If I didn't secretly look at Zheng Hongxi's mission list, this mission might really have been missed ..."

In fact, Qian Kun had already cleared Blackrock Depths a few times, so he did not need much equipment anymore. So, why did he come back ...

This was a long story.

Although Qian Kun was in charge of the battles and the levels, he knew nothing about the plot and missions. As Zheng Hongxi was in charge of the entire mission system, and it was strictly confidential, Qian Kun himself did not know how each mission line developed or what rewards were given.

When he was leveling up in the burning Plains, he had received a quest to kill the Black Dragon. After he had completed it, the NPC had made him run errands like crazy. He ran from lakeside town to Stormwind City, then from Stormwind City back to lakeside town, and then back to the burning Plains ...

Qian Kun almost vomited from running around. If it wasn't for the fact that this quest seemed quite complicated and might have a good reward, he wouldn't have to go through so much trouble to run around.

Simply put, the burning Plains was threatened by the drakonids and the Dark Iron Dwarves, which might endanger the safety of the Redridge Mountains, so the mayor of lakeside town sent him to Storm City to ask for help. In the end, the Countess of Stormwind City gave him a good beating and chased him out. The Duke told her that if the Countess was not happy, then she could solve it herself.

After going through so much trouble, Qian Kun finally found a key figure, Marshal Windsor. In the end, after spending a lot of effort to find him in the prison of BlackRock abyss, he found that he seemed to have gone crazy, so the mission was terminated.

Qian Kun was dumbfounded. That was it?

Qian Kun couldn't accept this. He had been running for so long and you didn't even give him a quest, and now the quest line is broken?

He didn't believe it. He secretly went to look at Zheng Hongxi's mission list and found that there were follow-up missions, but they were randomly dropped by killing small monsters in BlackRock abyss ...

Qian Kun cursed and had no choice but to call for another team from the Guild to enter Blackrock Depths again.

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