Almighty Video Game Designer

1146 Chapter 1145-the future within reach

In addition, the response to the unfair competition mode was also extremely enthusiastic among the players.

The so-called unfair competition mode was actually similar to Dawn's killer. The game itself was PvP PPPP, a single player against many players, but a single player had an obvious advantage in terms of combat power or game mechanics.

Chen Mo had already put the killing machine at dawn as a backup project, but it hadn't started yet.

In general, this unfair competition mode could be applied to many games, and for players, this game mode had a very unique attraction.

For example, in competitive games like League of Legends and watchman, unfair competition mode could be introduced. One player would control the sledgehammer, and his HP, attack power, and e-skill's damage would be greatly increased. The other players would play the role of ordinary heroes, trying to escape from the sledgehammer and try to activate the map mechanism.

Of course, this mode must have a matching game map and gameplay mechanism to ensure the balance of this mode as much as possible. Otherwise, it would be easy to cause a situation where "the butcher player wins 1".

On the other hand, the free exploration mode hid the specific winning conditions of this game and allowed the players to explore on their own.

For example, in the same horror game, outlast, the player's goal was no longer to follow the previously established route to clear the stages, but to find the key clues in the huge mountain mental hospital.

If the players continued to play the game according to the original route, they might find that there was an additional wandering fatty on the path they had to take, or the plot that should have been triggered had not been triggered at all, and even the layout of the mental hospital had changed ...

Within the time limit, not only did the players have to survive, but they also had to court death by entering various unknown rooms. They had to endure many terrifying attacks just to get a small note from a drawer or shelf to explain the next clue.

Only players who followed this clue to explore the next area with a destination could finally find the exit from here.

Of course, there were less scary free exploration modes. For example, there was also an exploration mode in Assassin's Creed. The players didn't have to be afraid, but it had higher requirements for stealth and assassination skills. They had to steal key items from a large group of Holy Knights and assassinate them while they were at it. In team mode, they had to complete different quest targets.

The free exploration mode was the mode with the highest degree of freedom. Although it might not be as obvious as other modes, it was valuable because it could be filled with enough content.

The last mode, the entertainment mode, was even more creative. In addition to arranging for players to act as spies, there were many other game modes that would make players think,"are you crazy?"

For example, the biggest difference between the multiplayer "excavating for Ascension" and the single player mode was that the player could use the sledgehammer to hook other players. When two connected players used the sledgehammer to exert force, the game's unique physics would calculate the outcome, which would result in a series of uncontrollable consequences.

For example, if the first player hooked onto the cliff and the second player hooked onto the first player, the result of the first player's swing might be to throw the second player off or to be dragged down by the second player ...

As a result,"excavate for Ascension" instantly changed from a game of suffering to an entertainment game. The players could cooperate with each other to clear the game more easily, and they could also shamelessly drag each other down ...

There was also the real God of War experience based on God of War 4. He could possess his son and experience how crazy the HP-less mode was.

Of course, what the players talked about the most was the "out-of-sync mode" of Assassin's Creed.

According to the setting of Assassin's Creed, when the main character in the real world was not in sync with his ancestors, a series of strange phenomena would occur, such as flying into the sky, entering the ground, ascending, being devilish, sliding, falling on the ground, crocodiles walking upright, swimming in the air, spinning into the sky, and so on ...

When the players experienced the unsynchronized mode of Assassin's Creed, no one knew what would happen in this strange world ...

Some players were dumbfounded. Wasn't this just a game bug?

However, a passionate player quickly explained,""No, of course it's not a bug! This was a game mode that salent had deliberately created, and there was a corresponding setting in the plot to support it! It's clear that these bugs were deliberately created, and that serente's imagination is really wild!"

After experiencing the "Jackdaw from heaven to earth," many players expressed their thoughts."When will you come up with a fun naval battle game, salent?" It would be best if the ship could fly!

Do you know about the Flying Dutchman?

"Of course!" Chen Mo said happily,"Pirates of the Caribbean has been added to the development plan ..."

……

The players were soon immersed in the new oasis world and were full of praise for the game modes.

In fact, the updated version 1.0 of oasis was not only an integration of the past super ip but also an exploration of the multi-dimensional game world.

For the players, they had never had such a gaming experience before, so they found it very novel.

It could be said that each of these big IPS was a huge world with a high degree of completion. It was a waste to only use them to show a story.

The classic characters and settings in the game could actually be repeatedly interpreted and deciphered. When the classic ip and the new playstyle collided, it often created brilliant sparks.

It combined countless huge game worlds together, letting the players play the role of adventurers who traveled through time and space. The world on earth became the main universe, and the other game worlds became the parallel universes around the Earth, so that the real world and the game world could be highly integrated.

There might even be a day when all the players would forget that it was just a game and think that it was real. The boundary between the real world and the game world would continue to blur.

Only then would games reach its peak, and that was what Chen Mo had been pursuing, the future of games.

At the moment, Oasis 1.0 was just a platform that integrated all the games, but in the near future, it would become a highly unified game world.

The players could travel through the small worlds through the Oasis and obtain special abilities in these small worlds. They could also create a unique character with unique combat abilities.

Different players could cooperate with each other through the matching system to complete a scenario. They could even hold a Challenge Tournament to determine the strongest player and set foot on the top of the game world.

To Chen Zhao, this was not an empty fantasy. It was a future within reach.

Perhaps when that time came, the Oasis should be renamed to the creator's world?

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