Almighty Video Game Designer

Chapter 158 - Chapter 157: Remove Pseudo-random Probability

Demon Slayers 2 was finally released among all the advertisements!

Emperor Dynasty Entertainment provided everything they could do to advertise the game before it was released. It held the front page promotional spot on the Emperor Dynasty Gaming Platform for the whole time and even got the writer of Demon Slayers to promote the game.

Needless to say, advertisements online and offline were basically everywhere. Emperor Dynasty Entertainment knew better than anyone that there was no reason to skimp on advertising as each player represents income for the game, and the money could be easily made back from these advertisements.

The industry professionals thought someone like Chen Mo who would try to get the best out of every situation would try and start something, but Chen Mo was completely silent, not even a Weibo was posted.

This disappointed many drama hungry fans.

As Demon Slayers 2 continued to get more and more popular, its statistics were released.

In the first month of its release, it had 2.92 million players, 12% paying users, Average revenue per user of 187.3, with a monthly income of sixty five million RMB.

This number shocked the entire mobile gaming industry.

Card game developers around the world now have a strong understanding of the statistics related to mobile card games and have a hunch for the statistics such as number of active players and average revenue per player.

Many didn't expect much from Demon Slayers 2 as the IP Demon Slayers have been more or less exhausted, and there had been many cases where the sequel of the game did worse than its prequel.

Most mobile card game designers knew, even without looking at player reviews, that Demon Slayers 2 was incredibly successful.

If Emperor Dynasty Entertainment continues to advertise the game, the 65 million achieved for the first month might even be able to keep going up.

Qiu Bin's wasn't overestimating when he said it was possible to get eighty million in monthly revenue. As long as Demon Slayers 2 holds its place, without any competitors for two months, it was probable to reach that number.

This was both good and bad news for other video game designers.

The bad news was that Demon Slayers 2 will take off a chunk of their player base. Other mobile card games could only hope they aren't affected, or worse yet, lose in revenue.

The good news was that Demon Slayers 2 proved that mobile card games still had room for improvement. Being able to get a monthly revenue of sixty five million means that other it was possible for other card games to reach that number too.

"Demon Slayers 2 got sixty five million in revenue in the first month, seems like it's topping the charts again."

"How long do you think it's going to stay there? Three months? Half a year?"

"I think at least three months. I played the game for a bit, and I'm quite impressed. The quality of the game is much better than the others on the market, the art quality is also quite amazing. Qiu Bin's understanding of mobile card games is quite scary."

"Sigh, I guess we're going to get less revenue for the next little while."

"It's normal. People were wondering if I Am MT's success was possible to replicate and held back on investing into it. The quality of mobile card games aren't too high. But after seeing that it was possible for other mobile card games to make money, there will be companies who want to monopolise the market. I'm sure that there will be more high quality games like this in the future."

"Yeah, we've made so much money for a year doing nothing. The players are bored too. It's time we made something new."

"If you're thinking of making another mobile card game, play more Demon Slayers 2 and learn from its combat system and artstyle."

"Thankfully we've raked in a bunch of money. We should reinvest that into art and music now, we can't let Demon Slayers take all the glory! We must take back what is ours!"

"We weren't even the ones who suffered the worst. The worst are the mobile game designers that insist on making other genres of games. They must be so choked out by all these card games."

"It can't be helped, the times have changed. They thought that mobile games are all casual games, but they finally realised how profitable it is."

"Alright, enough talking, I've gotta go back to grinding and try to grab a piece of this pie."

The launch of Demon Slayers 2 whipped up a storm in the mobile gaming industry.

Perhaps it was just another new game to the players, but videogame designers saw a different message.

After a year or so of testing, Emperor Dynasty Entertainment finally decided to take over the mobile card game market.

They can foresee that Emperor Dynasty Entertainment will continue to invest into this following the success of Demon Slayers 2. They'll make more copies, with good artwork and their huge distribution to make many high quality mobile card games of different themes, consuming the entire mobile card game market in the process.

After seeing their intentions, the other mobile card game designers are forced to follow the changes and increase the quality of their games.

In no time at all, the peaceful mobile card game market was now in a race to reach the top.

Chen Mo had no pressure at all as he watched everyone fight it out.

Onmyoji was more or less finished, the only things remaining were some artworks and some minor adjustments to the balancing which could be done in a week or two."

Qian Kun sent Chen Mo a spreadsheet, "I've sent you the rates for Shikigami drawing. If there it'll be final if there aren't any problems."

Chen Mo gave it a look.

These numbers were synthesised by Qian Kun, they even included pseudo-random elements.

SSR Shikigamis like Ootengu, Shuten Douji, and Arakawa no Aruji had around 0.1% drop rate, SR Shikigamis like Yuki Onna, and Inugami had around 1% drop rate, event based SR Shikigamis like Umibouzu, and Kuro Mujou had around 0.1% drop rate. Other R Shikigamis like Sanbi no Kitsune had around 3.5% drop rate.

Basically, there was a one percent change of drawing an SSR, twenty-four percent for SR, and seventy-five percent for R.

The drawing method and probabilities were set by Chen Mo, Qian Kun just assigned each Shikigamis their probability according to how rare they should be to match Chen Mo's expected total probability.

Moreover, Qian Kun added pseudo-random probabilities. The players are guaranteed an SR if they fail to draw one ten times in a row, and the same applies to one hundred times in a row for SSR.

Chen Mo nodded, "It's more or like done, but remove the pseudo-random."

Qian Kun was shocked, "Huh? Remove the pseudo-random? Are you sure?"

Chen Mo nodded, "Yes."

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