Almighty Video Game Designer

293 The importance of the depth of the fish pond

The so-called "lock-on" meant that the hero would always be in the center of the screen, and the screen's view would move as the hero moved.

Obviously, for games like Warcraft and League of Legends that required players to pay attention to the overall battle situation, it was like poking one's own eyes.

There was related teaching content in the beginner's tutorial. As long as you pressed the [Y] button, you could freely switch between a free view and a locked view.

The default view after the novice guide was free view.

In other words, both Wen Lingwei and Chang xiuya chose to play the game in a locked perspective.

"Don't you guys feel uncomfortable after locking on to your field of view?" Jia Peng was a little confused.

"Eh? Why?" Chang xiuya asked,"isn't this comfortable? You'll never be unable to find your hero, just like Diablo, it's so convenient. "

"Yeah, much more reasonable than Warcraft," added Wen Lingwei.

Jia Peng was speechless.

He watched the two players 'operations for a while, and it was simply too horrible to look at.

Chang xiuya played very conservatively. Garen was a tank-type hero, but he was played into a support by her. He wanted to run away when he only had half of his health left. He had even bought three defensive equipment, but he did not dare to enter the attack range of the turret.

As a result, the progress of these two people was very slow, and they did not even manage to destroy the high tower.

Jia Peng explained patiently to them.

"Garen can still move after using his E-skill to circle around. You have to always make sure that your e-skill can touch the enemy hero."

"The damage from the tower can be taken. You won't be killed instantly as long as you retreat in time."

"Garen's big move has a killing effect. Don't just throw it as soon as you see it."

"You're asking why I can't buy two pairs of shoes? This was because the effects of the two pairs of shoes would not overlap. Oh, I know your hero has two feet, but the shoes are a pair, not one. Look at the icon. "

……

The most basic knowledge in League of Legends was as easy as eating and drinking for a player like Jia Peng. He didn't even need to be taught, he could guess it himself.

However, Chang xiuya and Wen Lingwei knew nothing about it. They even made a lot of jokes.

In fact, many players would make the same mistake as Jia Peng, and that was overestimating the IQ of players with bad hands and female players.

Everyone knew that if a game wanted to be popular, it had to be "easy to master, but hard to master."

There were many games that were difficult to master. In any case, for players, things that they didn't understand or couldn't do even if they understood were difficult to master.

However, different players had different standards for what "easy to master" was.

For players like Jia Peng, Warcraft wasn't easy to play, whereas COG and League of Legends were easy to play.

However, for a player like Chang xiuya, Warcraft and COG were completely out of the question. League of Legends was barely passable, and anipop was easier to play.

If one were to limit one's vision to the RTS community, or to the male players and normal players, the Newbie Guide in League of Legends was too stupid, it was like taking off one's pants and farting.

Clicking move, attack, CS, such simple concepts could be explained with A few lines of text.

However, what if this range was extended to the players with terrible skills, primary school students, and female players?

The players in the bronze and silver divisions were considered "scammers" and were newbies. Not to mention Zed, Yasuo, and Vayne, most of them could not even play Gragas and Twisted Fate well.

Taking Twisted Fate as an example, not to mention the high-end techniques, just the basic operations such as cutting cards, using an Ace, and constantly paying attention to the battlefield were difficult for most bronze and silver players.

How many bronze and silver-tier players were there?

In Chen Mo's previous life, this number was a suffocating 37%.

That's right, a small half of the players in this game were the so-called "scammers."

If the players in the golden section were included, the number would be around 59%.

Players who were ranked Diamond and above only made up 5% of the entire player group.

(14% of the players in the Platinum section were underaged accounts, and nearly 20% were underaged accounts.)

The statistics for different seasons were different, but the overall difference wouldn't be too big.

This number didn't mean that there was a problem with League of Legends, but it reflected an objective fact: The players in the country were basically distributed according to this ratio.

Players like Jia Peng might not even understand the meaning of this number, and they would be shocked: “WHAT???You're actually telling me that half of the players are handicapped? And there are a lot of people who can't play such a simple game?"

However, it was the truth. For many players, League of Legends was already a difficult game to get used to, let alone DOTA and Warcraft, which were even more difficult.

That was why League of Legends had such a detailed novice guide, which even made people feel that it was a bit long-winded.

This kind of overly detailed novice guidance wouldn't stop the experts from leaving, but it would keep the clumsy players and female players.

……

Why was "easy to handle" so important?

This was because the core of all confrontational games, including League of Legends, was to' sell the gameplay 'rather than' sell the content '.

Great standalone games like these were all about selling content and experiencing a whole new story and world. They could be put aside after one try.

However, the core of games like League of Legends and Overwatch was to' sell the way to play '. They were games that could be replayed. Every match was against a new opponent and a new battle, and one could not get tired of it even after playing for a few years.

For this kind of game, the most critical factor to ensure its survival was the depth of the fish pond.

In other words, there weren't enough rookies.

This was because all the fun in this kind of game came from winning. For most players, it was great to play a hero to perfection and outdo five others, but the real pleasure came from the moment the opponent's Crystal Burst.

It didn't matter if he carried or won while lying down. Anyway, winning was more fun.

If they lost, whether it was a loss in a pit, a loss lying down, or a loss after carrying with all their might, they would all be very unhappy.

If the opponents were all noobs, then you would play very comfortably. However, what if there were no noobs on the other side, only experts, and you were tortured in every match?

A small portion of players would work hard.

However, most players would choose to give up on the game.

After all, it was just a game to pass time. Work was already tiring enough, so why would playing games be tiring?

Moreover, for most players, although hard work could improve their skill level, what was more important was their gaming talent, reaction time, and hand speed.

A player who couldn't play this kind of game was born to be a fraud. It was like some people were born poor, and if you had to blame them for not working hard enough, then they would be poor.

If the depth of the fish pond wasn't enough, a newbie would encounter opponents who were obviously better than him not long after playing. If he was constantly abused, then he wouldn't be able to find any fun in this game.

After all was said and done, how did the depth of the fish pond come about?

It was still because of the huge player base.

How did a huge player base come about?

By using 'easy to master', even a girl like Chang xiuya would be able to play.

Therefore, if League of Legends wanted to expand its player base, it had to simplify the operations.

Only League of Legends, which simplified the entire game, could attract such a huge user base.

If League of Legends in his previous life didn't have this feature, even if Penguin Corporation promoted it, it would still be useless.

Penguin had taken on so many games as agents, and most of the games died from internal competition. How many games could really stand out and enjoy the resources of Penguin's channel?

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