The order of Zoshenk was greatly affected by the presence of more than 3,000 Cossars, and the Ugor riders, who were almost as many as the Cossacks, made the settlement even worse.

Daboye had to move his people to villages further west in advance.

Mirkavala is in the northwest, and Levich chose a settlement that was relatively close to the Fire Keepers. Almost all the Poyers on the front line slowly moved their population here tacitly.

There were some optimistic lords who were unwilling to work too hard, and other Boyes could not be persuaded after persuading them, and could only allow them to leave their people on the front line.

Old people were recruited to provide logistics for the army, and women and men who could not go to the battlefield carried packages and bags on their backs and led horses to Mirkavala.

Eleven long dragons appeared in the north of Western State, and the hussars were busy going back and forth among the migrants to maintain the minimum order.

Ivan from Winter Village is a subject of Igor Boye. There are countless Ivans in Kislev, and there are more than a dozen Ivans in Winter Village alone. He is just an inconspicuous old man among them.

But there are not many civilians who can live to be fifty years old.

Ivan once followed old Boye to fight against the barbarians in the north. During the Great Holy War, he stood on the tall walls of Kislev City and faced the army of Chaos. He saw dwarves, elves, and the empire. The emperor.

For Ivan, there are no regrets in this life.

Little Igor Boye was as brave as old Boye. He summoned all the Atamans in Igor's territory and all the veterans who had been on the battlefield in the territory, and prepared to lead the township chief and soldiers to the northern ice field to find The source of the crisis.

That's right, the northern ice fields, the troll country further north, the dangerous place where monsters and chaos tribes are entrenched.

Igor Boye may have gone mad, or it may have been a revelation sent by the great Esun.

Based on the frequent intelligence from Ugor scouts, Boye analyzed a terrible conjecture.

The Norscans who invaded Kislev this time were not to plunder, but to escape.

There is a more terrifying existence appearing in the ice field. They must find out what happened on the Norsca Peninsula so as to alert His Majesty the Tsar and the boys in the south.

North of Kislev, on the southern edge of the Norsca Mountains.

The pit of hell is like a living devil, sitting on the edge of civilization.

The Corrupt Clan got bad news.

Skaven have discovered traces of a lizardfolk in Albion, and it appears to be trying to cross the Norsca Peninsula.

This is not news worth taking seriously, after all, it is just a lizard man.

The mutant pioneer of the Ke clan has just returned from the vast ocean, and the horrific battlefield is still imprinted in the minds of the rat people.

We can't let him come to the pit of hell and send out slaves, slaves! Bring the greenskins here and let them fight! Fight!

He'll ruin my experiment!

Hurry and find Master Slott, the Unclean One!

Buy the Norscan champion and let the lizard thing die! Die!

Call all the chiefs! Kill that so-called brine queen! Let her know that she is a piece of shit like a son of a bitch!

Vanaheim Mountains, Skjold City, the king's roar awakened all of Bjorlin.

No one dared to remind the furious king that the salt water queen was his daughter, and disobeying the king would not end well.

Although Bjorlin is too far south, as a large Norscan settlement, Bjorlin can still give birth to some powerful warriors.

King Erik Drondar is the chosen one of the divine dogs, and he is the most powerful warrior of Bjorlin.

The king's lack of successors made the chiefs unstable, always eager to compete for power. Under Eric's suppression, many chiefs went to other coasts to establish colonies, causing Bjorin to lose a large number of warriors.

But this does not mean that Bjorlin can be bullied, even if there are only eleven chiefs left.

Each chieftain has his own bodyguards who have returned from the north, and they are all powerful Chaos warriors.

The king himself has nearly a hundred such personal guards, and Bjorlin can assemble a total of more than five hundred Chaos Warriors.

But that's all.

Blessings of Chaos always lead to mutations, and the Norscans who lived in Bjorlin certainly knew the tribe's prejudices.

The fact that more than five hundred Chaos Warriors are willing to return to the tribe is enough to show the favor of the gods.

The Daemon Armor of the Chaos Warriors blocked their transformation, which is why the Bjorlings were willing to accept their former compatriots.

Most of the upgraded Chaos Warriors chose to leave, and the Chosen Ones suffered stronger distortions than the Chaos Warriors.

It was the uncontrollable promotion that caused Eric to lose the ability to produce children, and Salt Water Grudge was his only child.

Although he has no obvious mutation, he is no longer human inside. After putting on the demon armor and gaining the qualification to take it off, Eric is no longer a mortal.

Maybe he should fuck a few monsters, but that doesn't fit with human aesthetics.

Eric had no complaints. He only regretted that he had not reached the end of the road to promotion. If he could exist forever, there would be no need for his descendants to exist.

As mist shrouds the rugged Bjölling coast, the Swordfish and her followers gather, their powerful allies to the rear.

Maybe other countries in the world are in dusk, but for the Norse Peninsula, only weak sunlight can be bathed in at noon, and night begins in the afternoon.

Only the southernmost tip of Norsca can experience the warmth of the sun, and the daytime on the Norsca Peninsula is always frozen in dusk.

The Norscan longships were alerted by the pirates, and the longships returning from overseas and the longships that had just left port sailed towards the fleet of the Salt Water Grudge.

The advanced artillery purchased by Salt Grudge from the Empire at a high price fired in unison, causing water to explode all over the sea. The bombardment, which was louder than the roar of the warriors, cooled the boiling blood of the Norscans.

The pirates' accuracy was very poor, and the presence of mist on the sea only highlighted this shortcoming. Although they were massive, less than ten longships were affected by the explosion.

The losses of the Norscans were very small, but the continuous artillery fire severely damaged the morale of the mortals.

Lynch drove the pyramid and stood outside the engine, feeling the cold wind.

He heard the panicked prayers of the Norscans. Some were calling the Blood God, some were praying to other identities of the Blood God, and some Norscans were even praying to Ulric and Dahar.

The fog could not block Lynch's sight, so he soon saw a scene that made him angry.

Maybe it was a long ship returning from Skogi. The symbol of Water God Zongqi, which looked like a bust of some kind of fish and frog creature, was placed on the bow of the ship by ignorant hot-blooded people and they knelt down devoutly.

To the left of the symbol of the Old Ones, the shrine of Khorne is prominently listed, to the right of the symbol of the Old Ones, and to the right of the statue of Manawi, the unknown daemon prince is also worshiped like the gods.

In just a blink of an eye, Lynch saw the Marcelan emblem that was also placed next to the demon statue on another ship.

Lynch knew that the Norscan pantheon contained all things, but he did not expect that these hot-blooded people would dare to pray for blessings like this.

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