There are two palaces standing on the top of the city, one of which is more majestic.

Lynch recognized its ownership through the sign on the outside of the palace:

It is the court of the Bilderhoven family, the Archdukes of Middenland, Princes of Kronburg, and Guardians of Duncanwald.

In less obvious places, heraldry from the past remains.

It is also the palace of the Teutonic Graf, Archduke of Middenheim, guardian of the central mountains, dependent of Ulric.

It is reported that every family qualified to have "Graf" in front of their name can be traced back to the original Teutonic king. Lynch is not sure whether this is a legend.

The relationship between Middenheim and Middenland is unpredictable. No one knows whether the old heraldry will be glorious again and Middenland will return to the rule of the Teutonic nobility.

For now, the current stable days are a good thing, and mortal infighting should be left to a hundred years later.

Lynch believes there will be a smooth transition, as long-term in-law exchanges truly tie the empire together.

Outside another smaller palace, the splendid walls are covered with traces of the Bilderhofen family, reminding everyone who sees it that Kronborg is the capital of the province of Duncanwald, and now, the Walk of Death The descendants of the province still maintain their rule.

By comparing the size and the old and new palaces, every visitor can guess that it once had a history of being inferior to others.

Perhaps in the future, Kronburg will eventually lose the complex struggle and become a town under the jurisdiction of Graf again. This city is probably used to such days, because they have repeatedly experienced the taking turns of the two bloodlines for thousands of years.

Perhaps due to the influence of Ulric's faith, or perhaps because the people in the north have always been martial, the two palaces still have traces of the raging wars around them, as well as the deformation of the metal hangings caused by the fighting.

They probably received a wave of enthusiastic visitors every few years - Lynch knew why its location was precarious, because it would take more effort for a disgruntled mob to break into the palace.

He had seen the simple folk customs in the northern part of the empire in Middenheim. The people here were better at physical persuasion than verbal protest, even if they wanted to point their guns at the nobles.

The original belief of the Lord of Winter teaches people that strength is the last word. If one duel cannot solve the problem, then fight a few more times.

It can be expected how difficult it is to govern such a people. What is even more dangerous is that the White Wolf God's favor often falls on ferocious warriors, and truly ferocious warriors do not distinguish between high and low. You cannot be sure that the hunter living in the forest is an ordinary person. Humans are still the chosen white wolf who can hunt giants.

It must be extremely difficult to levy the extra taxes on such groups, as evidenced by the traces of battles surrounding the palace.

Mortal looked for a hotel in Zhongcheng District, and Lynch took advantage of his short free time to wander around the city.

He discovered an unusually quaint palace complex further north of the city.

The old coat of arms of the Elector Duncanwald have weathered and they appear to be the oldest buildings in the city.

The narrow windows blocked the sunlight, and even at noon when the sun was at its strongest, the palace was not very bright.

The iron chains seemed like giant snakes trapping the palace, locking every gap in the palace. Lynch almost thought it was a cage used to hold prisoners.

Locals never mentioned its existence, and as far as Lynch could see, people tried to avoid seeing the palace.

They would rather discuss the hydra that Lynch killed.

Half the city was talking more or less about that stupid snake, and they were terrified because it was "unkillable."

The unknown is really scary until you understand it.

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Accidents seemed to tend to happen at night, and the inconspicuous murder took place in Kronborg at nightfall.

Lynch planned to ignore it, but the murderer bore the mark of Slaanesh.

If it were a struggle within human beings, the perpetrator could get a happy outcome, but it crossed the line.

Interestingly, the perpetrator was a spy spying on the imperial mages, and the one who almost saw Death in his sleep was an ordinary mercenary.

The task of interrogation was taken over by the Archmage. They thought it was an accidental prank, but the perpetrator revealed that the mastermind behind it was suspected to be related to the Ulthuan Embassy in Altdorf.

As for why a mercenary was killed, the information obtained from the interrogation showed that it was just because the unlucky guy took over the transit mission from the Ulthuan embassy without knowing it. He didn't even know that he had been in the past period. Time serves the spirit.

After repeated inquiries, all the suspected information showed that an Asul Archmage was involved behind this.

Lynch thought it was the green Anurion who was causing trouble. After all, he had bumped into the mercenary team he sent to retrieve the body of the Champion of Tzeentch in the Shadow Forest before.

The details still need to be discussed. Maybe the mage was just pushed out as a shield, and the murderer was someone else.

There is also the possibility that humans have mistaken the identities of their servers.

This is not the first time that humans have mistaken the identities of alien races, even if they are working for those alien races.

Even if the captured suspect reveals that Tigris is the mastermind, Lynch will not be surprised. Just like elves look at humans, humans look at elves in the same way.

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Suburbs of Altdorf at night.

Ever since he got involved with a big shot at the Imperial Academy of Magic, William has been on the rise.

Even if he is just working for that big shot, he is just a minion under that big shot.

Dealing with elves is not a wonderful experience. Elves will make everyone they point their nostrils to understand that inferior races are not worthy of being in the company of elves.

Sigma is on! Who knows where they get their sense of moral superiority? Their politeness towards humans is like humans teaching apes arithmetic, trying to make the monkeys aware of their innate imbecility.

It is no exaggeration to say that they get along with humans just like humans get along with monkeys. Equality only exists in their language. Whether it is their demeanor or body movements, they are all revealing an annoying message:

No matter how excellent humans are, they are all inferior creatures in their eyes.

Unfortunately, the big man William served didn't even want to show charity to humans. He even spoke in other directions and refused to even look at William.

In order to obtain continuous financial income, William had to endure this arrogance and flattery without any limit.

The hard work finally paid off. As long as the idiot who made the elf lose face was dealt with, William could take his place and become the elf mage's most powerful deputy.

Who knows how that idiot messed with the elf? No one cared, William just wanted the reward.

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