Create a great era of e-sports

Chapter 2 Remastered Edition

Turn off the computer.

Moyu cleaned the room first.

After throwing out the trash, cleaning, and opening the curtains, the small room with one bedroom and one living room left to him by his parents had a completely new look.

Sitting on the clean sofa, Mo Yu first checked the deposit.

8251.05 yuan, which is all his belongings.

Through the memory of his previous life, Mo Yu judged that this world was roughly equivalent to the year 2006 in his previous life. The money saved would be enough to support his consumption for half a year.

I have only one person, and I have to operate the game and update it. I can't do it at all. The personal experience of my predecessor has proved it.

Anyway, the game is out of date now. I might as well take the game offline first, and then contact the server provider to cancel the cooperation. Only then can I devote myself to remaking Gods and Gods.

And with the remaining money, except for utilities and food, I have no other expenses. I can spend half a year remaking Gods and Gods and put it on the online platform.

Just do what comes to mind.

Mo Yu immediately entered the game development background and made an announcement on the login interface.

[A letter to all players of Gods and Gods. 】

[Since Gods and Gods was launched half a year ago, it has been loved by the majority of players, but the game has not yet completed all the content. In order to give players a better experience, Gods and Gods will temporarily be offline. Wait for the remake to be completed and then face the new battle with a brand new attitude! 】

[GAG Studio, April 20, 2006]

GAG Studio is the name of the company founded by its predecessor, and it is the English initials of Gods and Gods.

Mo Yu planned to keep this announcement for three days. By then, he would have seen everything he could see, and it didn't matter what he couldn't see. There were not many players playing anyway. At the same time, he also called the server supplier to inform him. The cooperation was canceled after three days.

After doing all this, Mo Yu went out directly to buy enough food to fill the refrigerator, and then sat in front of the computer, preparing to start the remake of Gods and Gods.

The predecessor was worthy of being a gamer. Apart from the necessary bed, table, and sofa, the only thing left in the room was a computer that was considered high-end in this era. It was also the most valuable property left by the predecessor.

At the same time, the predecessor is worthy of being a programmer who can produce Gods and Gods. Every aspect of the entire game, including values, graphics, character models, and game codes, is almost all finalized by him alone. He only spends time when he is really too busy. I paid for help, but most of the game content was produced by my predecessor.

But it is precisely because of this, overconfidence in the game and lack of manpower, which ultimately led to the quality of Gods and Gods was still a bit worse. In the end, it ended up in the embarrassing situation of being unable to improve or downgrade.

It's so stubborn. When it's time to give up, you should give up in time. You don't understand that temporarily letting go is for a better future!

Shaking his head, Mo Yu put away his thoughts, turned on the computer, and officially started the remake work based on the game production knowledge inherited from his predecessor.

The first is the update of the game screen, character models, maps, and game interface.

Mo Yu repainted the original paintings of the characters in the entire game. I can't say how powerful they are, but at least they are much more refined. At the same time, each character also has a new original skin painting for making money.

The game interface has also been redesigned.

After entering the game, the player information is on the left, the official website news is in the middle, the game start entrance is on the right, and the game mall is at the top of the middle.

The player information contains the player's unique game number, player avatar, friend column, commonly used heroes, and a five-star battle power map representing multi-faceted abilities, auxiliary abilities, tower pushing abilities, money farming abilities, and team fighting abilities.

The gameplay of the game has also been updated with more modes.

In addition to the battle mode and single-player mode, he also added a training mode, and also added a custom mode, matching mode, and ranking mode to the battle mode.

The official website news can be used to post some official announcements of the game.

The game mall has more original skin paintings, as well as some individual character accessories, luminous special effects and other products.

This is the most profitable part of MOBA games, and it is absolutely indispensable!

Mo Yu would not be so stupid that it would be completely free of charge, otherwise a game would have to say goodbye after a short time.

After changing the above things, Mo Yu also needs to update the gameplay details of the game.

First, the player display interface after entering the game has been changed.

Add a mini map, add a chat box, add PING and FPS value display, add key modifications, add intelligent spell casting, add spell casting diagrams, and a lot more.

Character attributes are no longer simply attack power, defense power, and movement speed.

Moyu remade the character attributes with reference to LOL and DOTA.

The agility, strength, and intelligence in DOTA have been removed, and replaced with magic power, attack power, armor, magic resistance, movement speed, critical strike, attack speed, toughness, and armor penetration, and an additional dodge has been added.

Secondly, the equipment column has also undergone major changes.

A number of equipments have been added, the synthesis formula has been modified, and many active and passive effects have been added, such as golden body, shield, blood recovery, mana recovery, dodge, puncture, armor breaking, entanglement, stun, blinding, silence, sorcery, etc. .

In addition, Mo Yu introduced summoner skills in LOL such as flash, teleport, ignite, heal, purify, weaken, sprint, and punish. Characters can return to the city at the beginning of the game.

For the map interface, Mo Yu uses multiple combinations of woods, grass, and walls.

The player controls the character to go around the woods to block the field of vision, and to become invisible when entering the grass. High and low slopes have been added. Normal attacks on low slopes and high slopes have a chance to dodge. The fog of war has been added. The mechanism of large and small dragons has been added. Explosive fruits, rivers, and both sides have been added. Red and blue BUFFs and multiple groups of small wild monster camps have been added to the map.

It added kill bonuses, kill streak special effects, and troop replenishment mechanisms, but it did not introduce denial.

At the same time, the hero's attack trajectory and skill release trajectory have been optimized to make it easier for new players to get started.

In addition to the above, Moyu also updated the hero control mechanism.

The hero skills in DOTA in the previous life were more inclined to the general strategic direction, while the heroes in LOL are more similar to fighting gameplay. Players can use skills and flash to perform various combos, which is very cool.

The skill release of the sixteen heroes in Gods and Gods is too simple.

Mo Yu updated his skills and adopted the LOL gameplay, adding combat and skill while also taking into account the strategy.

For example, the hero skills in LOL can be used with flash to perform various operations, and the same is true in Gods and Gods.

Just like the fire man in Gods and Gods, one of his skills is to use his sword to slash a straight line of flames, causing damage and burning the enemy. Combined with flash, he can change the direction of the skill release, making it more difficult for the enemy to dodge.

There are many more.

All in all, Mo Yu changed Gods and Gods into a combination of LOL and DOTA, with LOL accounting for 70% and DOTA accounting for 30%.

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