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Chapter 209: : Really no way to survive

In the official news, a promotional video was directly attached to introduce the rules and gameplay of this game.

The background is set as a counter-terrorist operation. Game players will be divided into two camps: counter-strike and terrorists. Both sides need to fight multiple rounds on a small map, and achieve the goal of the map or eliminate all the enemies to win.

Although this game is named after "Counter-Strike", Gu Zheng is based on "Counter-Strike: Global Offensive", and incorporates some of the advantages of "Cross Fire" in the map, gameplay, and mode.

For example, there are two choices in the game: entertainment mode and actual combat mode. In the former mode, it basically combines the characteristics of "CF". The gun recoil is small, and it can also be shot while moving, without affecting accuracy and having a stronger sense of strike. Less difficult to get started.

And the pace of the game is faster. Every round is a new round. What happened in the previous round will not affect you. Take out a full set of equipment + sniper rifle to continue playing this round. It is more suitable for Xiaobai to play and suitable for entertainment.

As for the actual combat mode, it is the real "CS:GO" style, which is more suitable for the actual combat situation. Recoil is added to the gun. The body needs to stop moving when shooting to accurately strike the target. It is suitable for real **** players.

Moreover, the key to determining the final outcome of a multi-game battle is that in addition to fighting operations, the economic system is also a decisive factor.

In the actual combat mode, players can only buy armor based on the money of each round in the game, so that the game maintains a very good fairness.

Players who want to produce powerful firearms must find ways to win their own camp, so that it is possible to have enough money to produce all guns and bullets.

And every game win or lose will affect the next game, even the next two games.

It is also the economic system, so the game in this mode requires more brainpower.

I lost this round. I have to calculate the economy. Is the opponent enough to afford full equipment?

Which person on the other side has a poor economy and may not have enough throwing objects, so there may be a breakthrough. I will ECO attack him in this round. Can I shoot after losing?

We have won 5 points in a row. Everyone has a very good economy. This round was 1v1 and the opponent was buried. Should I get a lot of money from protecting the gun, or do I get a lot of money from this endgame?

I am a sniper. If I win this ECO round, I will probably have 4200 in the next round. At this time, the last enemy is 15 meters away from me with his back facing me. I should hit him with a pistol, or cut. Knife?

The economic system is the game point that runs through the entire game. Therefore, the battle is not only a monotonous fight, but also pays more attention to team cooperation and operation.

Each game of the player’s firearms and equipment is linked to the degree of personal skill and teamwork, making the game full of fun and competitive skills.

Only in this way will the competitive game be more interesting, interesting and enjoyable.

Therefore, in the future leagues, the actual combat mode will naturally be used as the standard, which is also the reason why previous "CS:GO" matches can become popular.

As for the krypton gold system, since Gu Zheng wanted to build an e-sports game, he naturally abandoned the krypton gold method of "Crossing Fire", which undermined fairness, and mainly focused on the krypton gold system of "CS:GO". Let money destroy the most basic bottom line of competitive games-fairness.

After the news of the upcoming launch of "Counter-Strike" was released, it was really like a blockbuster, causing an uproar in the global gaming circle again.

Everyone can tell that Gu Zheng is really in the next very big chess game. The creation of "League of Legends" is just the beginning. He wants to truly build an e-sports dynasty and lay out the entire e-sports game product matrix.

"Counter Strike" and "League of Legends" are not the same positioning, but it happens to cover the largest group of players.

And from the introduction of the promotional video, "Counter Strike" is also full of competition, and the gameplay and creativity are also very impressive.

This news is undoubtedly a surprise for countless players, global e-sports clubs and related practitioners, and once again sees the determination of Zhengfeng Interactive Entertainment to build an e-sports ecosystem.

Of course, the capitals have also seen this determination. In fact, since the launch of "League of Legends", a large amount of capital has begun to enter the market. In just ten days, there are hundreds of new e-sports clubs and related industries worldwide.

The combination of "League of Legends" and "Counter Strike" will inevitably open up a larger e-sports market and bring more commercial value.

However, this news has really made the hope that many peers have just ignited, once again fell to the bottom, especially those companies that are planning to develop FPS games.

Chuangli Technology immediately held an emergency meeting. A few days ago, the energetic Zhang Dali and others had a sullen face like an eggplant beaten by frost.

The atmosphere in the entire conference room also seemed a bit solemn.

"Oh-I didn't expect that Gu Zheng has already laid out the FPS market, and it is exactly what we thought!" Zhou Yuxiang, who is responsible for the development of FPS e-sports games, said first.

"This Gu Zheng...really... can he give us a way to survive!" Zhang Dali leaned on the chair depressedly, feeling frustrated in his heart, and felt very uncomfortable.

"Yes, this is to hold the entire e-sports market in our own hands. It seems that we have to rethink other types of e-sports!"

Zhang Dali's brow furrowed into a ball, his expression melancholy.

He used to struggle in the cracks of infinite time and space when he was an indie game. Now that he sees the blue ocean of e-sports and the broad market prospects, he thought he could take advantage of the trend to rise and share with Zhengfeng.

But he didn't expect to become a survivor in the crevice of Zhengfeng mutual entertainment. They didn't give them this chance at all.

"Mr. Zhang, is our project still going on?"

"Continue, since it has started, naturally we will continue. Let's see if we can differentiate. Anyway, we have to get a share of the e-sports market and we cannot do nothing!" Zhang Dali pondered for a long time. Said.

"Well, yes, Mr. Zhang!"

Those who have the same mood as Zhang Dali, there are also major studios and companies that also plan to make FPS games.

The news of "Counter Strike" is tantamount to giving them a headshot, shattering their beautiful fantasy, and going online after ten days. They are similar and can't keep up with others' speed.

And the quality and gameplay of other people's games are also very good, obviously it is also a carefully polished product.

Needless to think about it, after the launch of "Counter Strike", it will inevitably occupy the FPS game market again. With the two-pronged approach of "League of Legends", Zhengfeng Interactive Entertainment is really going to be the leader in the field of e-sports, and no one can match it. .

...

[Brothers, happy new year! 】

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