Game Development Mad God

Vol 10 Chapter 324: The space monster bug is developed!

110% of space monster development progress!

At this level, Lin Yan did not continue to add more settings, and directly turned on the [Test] module, distracted, and dozens of screens appeared in the spiritual realm, of which the time flow rate was obviously more than ten times that of the outside world. .

This is an exclusive game test world.

BUG, as long as it is a large-scale program, almost will exist, let alone set up a complex game world.

The coupling of various settings and frameworks has just been created, and there are no bugs at all. That is weird and weird.

In the [Test] module, Lin Yan found many innocuous game bugs.

Such as "cut down the tree" (black out) BUG, ​​when the player stands in front of a tree, after using "cut down the tree" to cut it down, save the location of the tree, after going online again, walk two steps, will be Blocked by invisible trees.

However, this is only a display of BUG. Players can fully manipulate the air and chop the "air barrier" in front to clear a path.

Lin Yan only took a few seconds to make up for this small bug.

Other functions and gameplay bugs are more time-consuming and labor-intensive.

For example, they took the initial Yusanjia all the way to the north and beat the little Dala to level up, but ignored the plot. When they returned to the town with their seventeenth or eighteenth-level little fire dragon, they were confused.

Little Fire Dragon said what evolution is? Fire dinosaur? nonexistent!

And Dr. Oki said that he was unwilling to give this kind of player wizard illustration book that was obviously not a beginner...

When you talk to him, it will display "You have found the X type of Magic Story, and the number of captures is X".

This kind of functional bug, in Lin Yan's view, would never be allowed to exist.

Even, on a certain map in the Tokiwa City Gymnasium, because the modules overlap, there will be a very embarrassing scene——

Players can "fish" on a wooden floor.

This kind of BUG is harmless, but it affects the game experience very much. It will suddenly turn a seemingly complete and real world into a low-level fantasy realm.

As for BUG such as individual value, race value, props, learning devices, etc., Lin Yan cuts all those who come.

In the end, he obliterated most of the bugs, leaving only some interesting little bugs, and even transformed them into interesting exclusive plots.

"Congratulations to the host, the development of "Space Monsters" is complete! The game installation package and source files have been transferred to the host's personal computer, please confirm!"

"Because the development progress is pushed down by 120%, the probability of getting advanced rewards doubled in this game's lucky draw!"

After "Space Monsters" was launched, the initial price was 99 money, the Rock V host worked perfectly, and the PC and mobile terminals could also work normally.

But obviously, if you want to experience the fun of the game perfectly, you naturally need to buy a handheld computer produced by Fentian.

After developing the game this time, Lin Yan was still in high spirits and did not choose to take a rest.

He flicked various web pages on the Internet, and when he came back to his senses, he suddenly noticed that the sales of "Space Monsters" had exceeded the 100,000 mark in just one hour after it was released.

According to this trend, the first day's sales exceeded two million with ease.

Even if the first players of "Space Monsters" do not give bad reviews or feel that the game has unforgivable shortcomings, it can maintain its reputation and sales will naturally not drop too much, and the first month of sales will be fully qualified. Challenge the position of triple platinum, even open

A record of innovation.

After all, "Space Monsters" is not just a game, it also has manga and animation and other peripheral industries to support it. Many loyal readers of anime and manga will try this game.

Exquisite graphics, excellent music, good gameplay, and detailed and detailed game content are almost like a real world. Why don't players indulge in it?

Many times, some game developers often complain that the tastes of the players are becoming more and more sophisticated. They do not know that they think that the works are high-end, but in fact they are completely separated from the players.

There will never be a shortage of players who pay for the true quality content.

This kind of truth applies everywhere, whether it is movies, novels, TV series, comics, or other things.

When Lin Yan first watched "Journey to the West", he hadn't noticed yet. Now that he has a controllable hypermemia, after a little recollection, he feels extremely terrified.

In the original text of Journey to the West, Monkey King once said such a sentence-

"Master, you know it! When the old grandson was a monster in the water curtain cave, if he wanted to eat human flesh, it would be like this. Either changed into gold or silver, or changed into a palace, or became intoxicating, or changed into a female. There are such infatuation. , Falling in love with me, I will fascinate him into the cave, do whatever I want, or steam or boil it;

I can’t eat it, but I have to dry it to prevent the sky! Master, if I am late, you will fall into his trap and be murdered by him! "

A heterogeneous protagonist, not to mention killing people, even cannibalism, even so, "Journey to the West" is still one of the four great masterpieces of the East, which has made Wu Chengen's glory and history.

This shows that a truly outstanding work, no matter what the dark history and performance of the characters, can attract enough consumers as long as it is exciting enough.

"Space Monster" is obviously a work that Lin Yan has devoted a lot of hard work to.

Before being a game developer, Lin Yan was a player first.

He did not separate himself from other players, so there is no generation gap.

In his opinion, game production techniques, plots, background settings, character settings, etc. depend on their own means, and the games developed depend on their own capabilities.

The "Space Monster" developed by Lin Yan is different from the parallel world's previous generations of space monsters. It absorbs its essence, but it is not a hodgepodge, and it does not give people the feeling of chaos and difficulty.

His concept is quite simple, and he firmly believes that there are only two kinds of games-fun and not fun.

It’s not a fun game. It’s meaningless to use all kinds of propaganda methods. Players are not fools. They may consume the first wave because of their feelings, but that is a consumption of their own credit. Not a long-term solution.

As the first player of "Space Monsters", Lin Yan spent countless hours in the [Test] module, and of course he has his own evaluation.

He believes that this game will never let himself down.

If you like the game development mad god, please collect it: (www.ltnovel.com) The literary update speed of the game development mad **** is the fastest.

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