Game Development Mad God

Vol 10 Chapter 417: Development of "The Walking Dead"

The years are still peaceful, but people's hearts are immortal.

Accustomed to Rong Ma's elegant game development career, it hasn't been long since the last time a new game was released. Lin Yan is now thinking about how to make a new game, but now he has no idea about the new game's producer.

Lin Yan wants to make a unique game, but how to make it? What is the subject matter? This makes Lin Yan feel a little bit guilty. After all, he used to uphold the spirit of excellence when making games. Now let Lin Yan do whatever he wants.

Using a theme to make it has a somewhat shoddy taste, which Lin Yan couldn't do.

But what game do you want to make? Xianxia type? Already done? Then win with a wonderful type?

This seems to have been used many times recently. Lin Yan does not want to be too hypocritical on this point. After all, the story is an element that the benevolent sees the benevolent and the wise sees the wisdom, and the player himself is prone to aesthetic fatigue when using too much Up.

Suddenly Lin Yan thought of riding and cutting again, one element in the riding and cutting can really be used to do it again.

That is the degree of freedom, but Lin Yan does not intend to copy riding and cutting at this stage, and making cold dishes is also not Lin Yan's own style.

So what type is used to highlight the degree of freedom? Soon Lin Yan had an idea in his heart. Taking the crisis of the end times as the composition of the main worldview was Lin Yan's first thought.

The main prominent element of the apocalyptic crisis is survival, not story, and it also has a high degree of freedom.

The zombie-themed game is obviously very compatible with the positioning of the end-time crisis.

"That's right!" Lin Yan quickly made up his mind. In fact, some things were ignored by Lin Yan for a long time.

The Shenluo Animation Film Co., Ltd., a subsidiary of Lin Yan, has actually registered trademark patents for all apocalyptic game copyrights, novel copyrights, and film and television copyrights on the market a long time ago. Only Burning Heaven

The company, namely Lin Yan, has the right to develop, but while registering in this area, Lin Yan was busy developing other games and temporarily put this matter aside.

Now think about it, if you don't develop the game, I'm really sorry for the patents that were registered before.

So now that he has made up his mind, Lin Yan quickly conceived this game in his heart. In the parallel world, there are actually many classic works for this type of game. The most classic ones are the "Crisis" series and "The Walking Dead" series.

But what Lin Yan wants to highlight this time is actually the highest degree of freedom, and the most well-known and most successful crisis series itself is based on plot and puzzle solving as the first selling point, which does not conform to Lin Yan's positioning of the new work, so Then the only thing left is "

"The Walking Dead" series can become the blueprint of Lin Yan's new works.

It is worth mentioning that the positioning of "The Walking Dead" is not only in line with Lin Yan's positioning of the new game, but also "The Walking Dead" has a corresponding TV series, which has become Lin Yan's choice of this game. One of the root causes.

In other words, the game of "The Walking Dead" in the parallel world was born and changed from the American TV version.

With Lin Yan's keen awareness and the successful experience of the parallel world, if the theme of zombies is done well, it will definitely be a cash cow, and it has a strong value of prosperity.

Now that I have registered all the patents and copyrights of the zombie theme, I have no reason not to develop this work as much as I can.

The theme of zombies is first described as a description, that is, "despair". Under the end of the world, the whole world is despair in front of zombies.

As long as the despair is done successfully, then this kind of work will be considered half as successful.

"It costs 10 million yuan to make a large game, are you sure?" The voice of the system appeared in Lin Yan's mind.

"Yes." Lin Yan is still the same as before, without paying 10 million in his heart. After all, every time a work is released now, Lin Yan will bring a simple income of far more than 10 million, and it is still money.

"Please enter the game keywords." The system's voice sounded again.

"The end of the world, survival, living dead, life, humanity..." Lin Yan input a lot of keywords in one breath, many of which are not present in the games in this world.

The next step is to enter the main production part of the game, first is the setting of the world view.

Lin Yan wants to make a very large map, and such a map has to be made into two, because the entire game Lin Yan has to be divided into two parts for production.

No map is the same size. If Lin Yan really wants to tell how big the two maps are, the size of each map is about 400 square kilometers.

With current technology, making large maps is actually not a difficult task, but it requires a lot of labor, time and investment.

Therefore, even if an average company produces large-scale open maps, the production itself is relatively small. Generally, the concept of tens of square kilometers is already very large.

But these are not considered to be big problems for Lin Yan, after all, Lin Yan has game-making artifacts, and no matter how difficult things are, it is not very difficult for Lin Yan.

As for why two maps were made, it was actually very simple, because Lin Yan had two experiences in this game, or two modes of zombie survival.

One is the Western model, and the other is the Eastern model. The main difference lies in the difficulty.

These are all later words. At this stage, the most important thing is the production of game models. The maps of more than 400 square kilometers are mainly composed of several cities. Lin Yan has packed five cities in each map. In the middle is the wilderness, as well as roads and factory farmland

Wait until this province is the same as the real world.

It's just that there are differences in some specific settings.

In the map of the Western country model, Lin Yan produced buildings such as the free portrait, which is actually a modeling based on the Western country York and other major cities, plus the characteristics of major cities such as Los Angeles.

For Lin Yan, the main manifestation of despair is still on the map of the Eastern model.

In the map of the Eastern mode, Lin Yan specially designed military bases in a very secret place. Whether this military base can be found will be a big test for players. There are Lots of zombies and one

A certain number of biochemical monsters.

But when the player finds this base, the weapons inside will also allow the player to earn more points for the cruel survival in the future.

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