Game Development Mad God

Vol 10 Chapter 520: Life is alive, eat and drink

If you want to survive in the mode, you don’t need food alone. It’s also very important to live in a safe place and build a place where you can live and rest safely.

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This place must be strong and easy to escape. In Lin Yan's setting, three months is enough to change a lot of things.

The problem in front of the protagonist is not only how to obtain the necessary resources and supplies for life, but also many humans who may become the players' enemies.

They will want to grab the player's resources to keep them alive, and the enemies in this world are not only humans, but also those terrible corpse variants.

Those are monsters transformed by nuclear radiation. There may not be many such monsters, but players may always encounter them, and how to avoid being attacked by these corpse variants has become a very real problem.

Therefore, a strong fortress is a very important guarantee for survival.

Of course, when considering food and safe houses, there are many other things to consider.

For example, the acquisition of fuel and clothing, these things are very important, because Lin Yan set the nuclear winter effect in this game. The radiation generated by a large number of nuclear explosions fills the entire atmosphere. This radiation dust may take several years.

Time to fall.

These radiant dusts blocked the sunlight and caused the surface temperature to plummet. The temperature of the whole world is like winter, and it is not known how long such things will last.

How to get warm has also become a problem that must be considered. Fuel and clothing are relatively easy to obtain in the early stages of the game, just like food and drinking water, but it will become more and more difficult in the future.

The last is the acquisition of weapons. It can be said that a handy weapon is very important in this game. For a simple reason, the survival of players in this world is also threatened by many life forms.

How to fight against such threats, weapons seem to be very important. In Lin Yan’s design, firearms are very scarce. If you want to get firearms, you have a good character. Also bullets are very scarce, so I want to rely on firearms in the game. Kill the Quartet

Is an impossible thing.

But in the design of the weapon system of this game, Lin Yan made a lot of reference to the settings in another zombie game in the previous life, "Zombie Siege".

In the game "Zombie Siege", players have a wide range of weapons. Almost anything can be a weapon for players to deal with zombies.

All kinds of firearms, sticks and props, even slippers, plates, discs and other seemingly innocuous things can become weapons.

In the "Zombie Siege" game, players can use more than a thousand weapons, and Lin Yan also transplanted this setting into his own game.

In the game, players can use anything as weapons, beer bottles, mop rods, machetes, etc., and even when the player has nowhere to go, he can also use bricks on the ground to fight the enemy desperately.

In short, what this game wants is freedom. There is always only one goal in this game, and that is survival.

Lin Yan still transplanted the artificial intelligence system in this game. During the player's gaming career, the player may encounter various emergencies.

Some events are useful to players and can bring benefits, while some events are enough to kill players.

At least in this game, players will always struggle for survival, and this game itself has no ending for Lin Yan, after all, there will never be an ending in the last days.

The player in the game is just an ordinary person, not the protagonist in the novel, so death is just the final destiny of the player in the game.

However, the methods of death may vary, and players may even be killed by turning their heads from high-rise buildings during daily exploration.

In this game, Lin Yan's core concept is only two words "reality."

Lin Yan wants to create a game that is almost completely real, so that players can feel what is the real end of the world in the game.

In the apocalyptic world, there is no love, no family affection, and no relationship and morality.

Some only have the most basic law of nature itself: "The weak eat the strong, and the fittest survive."

What Lin Yan creates in the game is a world that is completely impersonal. People in this world just want to survive. Under the premise of survival, any moral constraint is not a constraint.

In order to survive, the husband may eat the wife, the parents may eat the children, the strong may eat the weak...

The relationship between hunter and prey in this world has never been morally restricted.

The same is true for players in this world. In the game, players may spend the spring evening with a female NPC in the game with just a small cookie.

It is also possible that just for a small biscuit, it caused a killing. No place in the world of this game is completely safe, and the player’s safe house also needs to be replaced.

Living in a place will sooner or later be discovered by the eyes in the dark, and in the end it will be death.

This world is big enough that players can walk into the normal world for several days in the world of this game.

There are many places where players can explore and hide. In fact, if you talk about it, the core concept of this game is survival.

At the beginning of the game, the player adds a custom system. The player can make his own character model. At the beginning, there will be a small amount of resources around the player to prevent the player from getting hungry at the beginning.

The game itself was set for the main story, but Lin Yan hadn't figured out how to set it.

But even if he hasn't thought about the main story, Lin Yan has completed more than half of the game. It can be said that the quality of the game itself can be seen from now on how sophisticated it is.

Lin Yan emphasized reality in this apocalyptic game.

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