Game Development Mad God

Vol 10 Chapter 534: War system

One of the most direct ways to have a stronger army is to keep fighting and training. Fighting is the most direct way for the army to grow.

Lin Yan has set up an army experience system in this game, which is a bit similar to the apocalyptic experience of soldiers in the "Red War" developed before Burning. Under this system, the soldiers under the player’s command will be Will gain the corresponding experience, of course, among the hundreds of thousands of soldiers who can gain such experience, there may be only a few thousand soldiers.

But in the army, such experienced soldiers are called veterans by Lin Yan. When the number of these veterans reaches a certain level, the combat effectiveness of the army will be greatly improved.

Of course, players can also gather these veterans to train into elite troops in the game, so that the combat effectiveness will be stronger, but in Lin Yan’s view, maintaining a certain proportion of veterans in the professional army has great benefits for army combat. One thing is beyond doubt.

Although just using war to train troops can quickly improve the quality of the army, the incidental large number of casualties and the consumption of food, grass and weapons are definitely not a small amount.

The so-called belligerence must perish is the reason. A large amount of war consumption is a great drag on the growth of national strength. Lin Yan sees this very clearly, but Lin Yan does not restrict it in the game on this point. After all, the player has absolute autonomy in the game. Even if the player is in the game, no one will take care of it. After all, this will maintain the authenticity.

In reality, everyone has to bear the corresponding consequences for their own choices, and there is no reason to make exceptions in the game world.

And if the player’s army is killed in the war, it’s definitely not like other games, it’s drawn when they die, but there is a pension system in the game itself, and every person dies will cost 20. The currency of silver coins serves as a pension.

Think about it if 10,000 people die in a battle, that’s the expenditure of 200,000 silver coins, which is not a small expenditure, so you must be cautious in the game when you use war to train your troops, even if the players train their troops through war. , The one who has been trained is definitely the elite of all battles.

Of course, if the player does not want to use high-risk warfare to train the invincible army, there is another way of training in the game, which is training and exercises.

In fact, exercises existed in ancient times, and Lin Yan was just re-enacting in this game. It is very necessary to carry out high-powered training for professional troops, and it will also increase the experience of soldiers in the troops, but the speed is somewhat slow in comparison.

But the advantage is that the undead, the investment is not that big, as long as there is enough time, the player can also train the office, an iron cavalry force.

The only thing that troops need to consume for high-intensity training is food. After all, the higher the intensity of training, the more food the soldiers consume will gradually increase.

Lin Yan set a multiple training rule in this game. This multiple training rule is only for the standing army of the professional army. For example, the food consumption of ordinary training is 500 dan, so the food consumption of twice the training amount is One thousand dan, three times the training volume consumes two thousand dan, and so on, Lin Yan set a maximum of five times the training volume, but Lin Yan himself does not recommend the greater the training volume, the better, after all, Lin Yan in this The fatigue value of the army is also set in the game. The fatigue value determines the combat capability of the army and also determines the training effect of the army.

Achievement in one fell swoop is tantamount to facilitating growth, and in the end it is yourself.

Appropriate high-intensity training has a great effect on the formation of the player's army. Of course, the player also depends on his own abilities to carry out. The road of tightening the belt of the army is not feasible.

In addition to training, Lin Yan also has exercise settings. The exercises are divided into two types: formations and confrontation exercises. The formations are more similar to modern military exercises, but they are just normal military dispatch during wartime. Familiarize the military with various processes.

This kind of training can make the player's army faster when marching on the big map, and the speed of arranging troops is also faster, improving their own response capabilities.

After all, there has always been a saying on the battlefield, the first to start is strong, and then to start to suffer, Lin Yan also designed this in this game.

Since there is no war, the only way to gain war experience besides war seems to be gang fighting, and Lin Yan's setting in army training includes gang fighting, which is confrontation exercises.

It is very similar to the Zhu Ri and red and blue confrontation exercises in modern society, and what Lin Yan designed is only the ancient version of Zhu Rihe.

In the exercise, the player can freely set the number of both sides in the exercise. It can be more or less, it can be a few, it can be evenly matched.

In the game, the confrontation exercises designed by Lin Yan included field battles, siege battles, and street battles in the city.

It can be said that the battlefield environment is very rich. Soldiers can gain a lot of experience in the confrontation exercises. Although it is still not comparable to direct warfare, it is equally impressive. It is just that the exercise is relatively expensive and prone to produce a lot of Shangbing, and the restoration of Shangbing itself also requires a lot of food input.

Although this aspect cannot be compared with direct warfare, it also requires players to proceed cautiously to avoid overwhelming their own tribe.

Moreover, during the exercise, Lin Yan set up a dead soldier system. There is a probability that soldiers will die during the exercise, but the number of deaths is not large, and it will not have a direct impact on the players, just for as many as possible. A little more authenticity.

Training a powerful army to conquer the Quartet is the core idea of ​​Lin Yan in this game. After all, in terms of ancient production capacity and business environment, a place cannot face long-term unending population growth. The living space is Must have.

To have space for survival, what must be done is to use the army to expand and fight for survival. There is nothing wrong with this, especially in the ancient environment, even cannibalism is not a crime, not to mention. Is it an external physical expansion?

So Lin Yan focused on setting the war system in this game. After all, all the highlights of this game are actually on external wars.

If you like the game development mad god, please collect it: (www.ltnovel.com) The literary update speed of the game development mad **** is the fastest.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like