Game Development Mad God

Vol 10 Chapter 545: "Mars"

It is Lin Yan's consistent style to make decisions and then move. After sorting out all the information he knew when he played "God of War", Lin Yan had a bottom line about making this game. Up.

Lin Yan himself can be said to have a very good habit, that is, Lin Yan himself is very willing to spend his precious time, even a lot of rest time, to study the things he likes.

Among them are games. Lin Yan likes to study a game from beginning to end, whether it is the development process of this game, or some details in the game, experience or game plot.

Lin Yan knows everything in detail, and Lin Yan has thoroughly studied "God of War" in his previous life, especially the story system of "God of War" itself. To put it bluntly, I'm like a few treasures. Come at your fingertips.

As for the game "God of War", Lin Yan's favorite place is also it, the magnificent background story and the story of the ongoing game.

Even when Lin Yan played before, there was a feeling of blood burning all over his body. It can be said that although the background of the story of God of War is huge and the content is very complicated, it is still a passionate work in essence.

Nowadays, who doesn't like to burn passionate blood?

"It costs 10 million yuan to make a large game. Do you want to confirm it?" The voice of the artifact appeared in Lin Yan's mind, and Lin Yan quickly chose to confirm it. For Lin Yan now, 10 million is nothing more than Add seven zeros to a bunch of useless ones.

"Please confirm the final name of the game." The voice of the artifact sounded from Lin Yan's mind again.

And Lin Yan quickly decided on this game, the final name ""God of War: War against God"."

In Lin Yan’s previous life, the story of the game "God of War" is actually the war of killing the gods. In the game, the main enemies of the protagonist are the twelve gods who are extremely high in Greek mythology. The protagonist is not only to fight these gods To be an enemy, it is necessary to kill all these gods.

I have to say that among all the mythological types, the Greek mythology system is used to make the most games, and Lin Yan himself does not like the Greek mythology system very much.

In the words of the Easterners, the Greek mythology system is full of ethical corruption, and there are even many close relatives... These are things that Lin Yan doesn't like.

For example, Zeus’s superiority was to combine his brother and younger brother to kill his father, and even cut off his father’s little Ding Ding. Although this kind of thing also exists in the culture and history of China, but cut off the little Ding Ding. How can this kind of thing happen. .

Even other ridiculous things in Greek mythology are common, which makes Lin Yan not very fond of Greek mythology itself, but based on Lin Yan’s understanding of Greek mythology, Greek mythology is actually almost the most suitable work for conversion into computer games. .

This is because the Greek mythological system is relatively simple compared to other mythological systems, and there is even a bit of barbarism in this straightforwardness.

And there are so many things in Greek mythology that can be used to change, and even there are many, many inverse gods in it, but without exception, they were killed by the gods.

The creation process of the theme of "God of War" secretly borrowed these contents to a certain extent.

A lot has already been said. In the game God of War, what Lin Yan values ​​most is the huge story background of the God of War game itself. Even before the start of the game, the story background can be said to be ups and downs. It makes people want it.

"God of War" is a stand-alone action game developed by Sony Electronic Entertainment in 2005. It was also launched in 2005 from the North American PS2 platform.

The background of the whole story is established under the general background of the Greek mythological system. It tells the tragic journey of Kratos, a pure man who grew up from a mortal to a **** of war, after becoming a **** of war.

For Lin Yan, the first thing this game needs to talk about is its own characteristic system. In this game, the cinematic perspective and timely response (QTE) operating system are used for the first time, as well as the magnificent scenes and full of Man's powerful music.

A variety of actions and compact and intensive battles, the characters in the Greek mythology system, innovations in scenes and weapons, and high production investment have made "God of War" a benchmark work on the PS2 and PS3 platforms.

Moreover, it has accidentally become the best advertisement for the new game platform. After the addition, the game and subsequent movies are highly integrated with each other, making this game an eternal classic among many players on the Internet.

In the memory of Lin Yan's previous life, as long as you mention Lord Kratosqui, anyone who has played God of War will basically say with a thumbs up: "Pure men!"

In Lin Yan’s setting, there is no useless narration and background introduction at the beginning of the game. Players will enter Kratos’s battle directly from Kratos’s perspective, and Lin Yan is in this Some elements of the original "God of War" have not been abandoned in the basic feature settings of the game.

For example, in the original version of "God of War", Kratos will participate in a large number of battle events of various ghosts and gods, which contains a lot of action game elements and various **** recognition content, and even some shame Things, although Lin Yan does not deliberately express these elements.

But in essence, the previous game is mainly for recognized players over the age of 18, so things that adults can accept will basically exist in this game more or less.

After all, the first game "God of War" ate in the previous life was praised by the majority of players because of the powerful story, the rich content of the game, and the action game elements.

Related development companies, after combining the advantages of the previous game, launched a series of works such as "God of War 2". It can be said that this game itself is excellent from the perspective of action games and adult games.

Of course, this game itself also has some problems for Lin Yan. For example, the picture itself is not very good for Lin Yan. It can even be described as rough. Of course, this is for Lin Yan. It wasn't a big problem for Homura.

What really needs Lin Yan to worry about is the story background of this game. Lin Yan needs to make large-scale changes according to his preferences.

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