Game Development Mad God

Vol 10 Chapter 556: Slaughter object, villain

In this game, all the stories in the game took place in this small city, and Lin Yan was very concerned about the detailed design of this small city.

In this virtual city, Lin Yan built everything necessary for a city, and during the game time, more than 50,000 citizens in the entire city were almost infected overnight. , So basically, except for the residents who have become zombies, most of the other places in this city still remain the same.

Even in this city, there are still quite large places where the supply is in the store. Of course, the supply in the stores in many places is also very unstable. Such a setting can give in some places in the game. The player has some sense of security, but more of it adds a bit of horror.

Imagine that the player was originally conducting a search task in a brightly lit shopping mall, but suddenly the lights of the entire mall began to flicker with unstable voltage, and at the same time a large number of zombies flooded into the mall, not only It puts a test on the player’s skills, and more on the player’s psychological quality.

Any game itself is difficult, and to a certain extent, playing a game is equivalent to a process of surpassing oneself gradually, so it is so important to give players the best gaming experience in the game.

Similarly in an apocalyptic game, especially a game with zombies as the main theme, it can be said that a little thrilling atmosphere must be present in this game.

After all, if zombies can become the object of players to kill at will, without worrying about danger, then such a game itself has lost its meaning. This is after Lin Yan played so many zombie games in his previous life. A truth summed up.

I think that when a certain zombie series game first went on the market, the horror elements in it were very rich, but in the later works, the horror elements that were originally talked about by the players have been diluted a lot, and the whole is basically reduced to a strong Han brought a Meimei Mei to fight zombies and ambitious gun battles, and although there were a large number of zombie enemies in it, in general, those zombies looked more like humans.

It can be said that such a setting itself has huge problems, and even in essence there is a suspicion of the essence of it, and such a setting is also unacceptable for those old players.

Therefore, the masterpiece of the year was tragically sold by Waterloo in the later sequel sales, and Lin Yan himself obviously did not want to make the mistakes made by his predecessors.

Since it is a zombie game, there must be a sense of horror. When the player is walking in the dark, you can hear the roar of the zombies in the distance everywhere in Frank's ear, reminding Frank and controlling Frank all the time Of players, what kind of situation is he in now?

Always remind players that they must be careful and careful. Be careful to make the Wannian Ship. If you are not careful, you may attract the attention of a large number of zombies. If you can't run anymore, you can only be pressed by those zombies. Nibbled on the ground.

It can be said that in the game, according to Lin Yan's own settings, although there is a lot of light humor in many places, the light humor is just to adjust the player's own nervous emotions. When really performing tasks, more It is still extremely nervous and cautious.

One mistake, it is possible to cause oneself to kill...

In the game, although it is said that if the player dies, they will be reborn at the last storage point, but in general, Lin Yan wants the player to avoid the attitude that even if it is dead, Lin Yan is not right. The number of player deaths is limited.

But every time you die, at the end of the game's final score, points will be deducted according to your own number of deaths. Even if it is a good ending, you may be deducted due to the player's own deaths too many times. The deduction becomes a beggar game, so players must be careful in the game to avoid their own death, of course there are deductions and rewards.

If the number of deaths of the player in the game does not exceed three in 72 hours, then the deduction mechanism will not be activated. Instead, the system will reward the player with 1,000 points. You can say Lin Yan In this respect, it is definitely a painstaking effort.

In general, the difficulty of the game set by Lin Yan in this game is not high, and Lin Yan does not set any difficulty mode in the game itself. They are all unified difficulty. In Lin Yan's own knowledge, The difficulty of this game itself is also a low-medium difficulty. As long as the player is careful enough in the game and wants to retreat in the game, it is not difficult in itself. Of course, some skills are required. I'm definitely hungry.

In the process of making zombie siege, Lin Yan borrowed a setting from another classic game "Far Cry 3" in the previous life, that is, the player can be upgraded during the game, and every time the player is upgraded Can choose a skill to improve their abilities.

With the continuous improvement of player level, such skills will appear more and more on the players, and the various abilities of the players will be continuously enhanced while the skill points and skills are improved. It can be said that in this regard, Let the player shuttle in the city more secure in terms of safety.

It can be said that the production of this game here is considered to be more than half completed. After all, in this game, Lin Yan has already completed many things. In Lin Yan’s view, the only key tasks left are left. The same.

The design of Boss is the last top priority.

Anyone who knows or appreciates movies knows that a good movie must not only have a brilliant protagonist, but also a brilliant villain.

In the middle of this comparison, it can better highlight the protagonist's glorious image, which is why there is a bad villain in many classic movies.

It has to be said that it is also a kind of people’s psychological needs. Even the most vicious and evil people take the initiative to bring themselves into the protagonist when watching a movie, and a brilliant protagonist must have a vicious villain. To set off.

This is true in the movie, and it is always the same, and the same is true in the game.

If you like the game development mad god, please collect it: (www.ltnovel.com) The literary update speed of the game development mad **** is the fastest.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like