Game Development Mad God

Vol 10 Chapter 560: Black Poppy, Murder in the Night

"It costs 10 million yuan to make a large game. Do you want to confirm it?" The voice of the system appeared in Lin Yan's mind, and Lin Yan quickly confirmed it. It was only 10 million and sprinkled water.

When the game started to be sold online, the development cost of 10 million may be recovered in a few minutes. In this world, only Lin Yan can create such a feat. Lin Yan has already made 10 million. Don't worry about it.

"Please confirm the name of this game." The cause of the system sounded again.

"Far Cry: Murder in the Dark." This is Lin Yan's name for this game. The reason for the name is that according to Lin Yan's own inner thoughts, it is actually more gentle. The most prominent of this game Characteristic, that is assassination.

Since this is a game with a high degree of freedom, in Lin Yan's opinion, there is no need for such a game to overemphasize the courage of frontal assaults, but more skill and suddenness to assassinate this kind of opposition The enemy model has become an inevitable option.

Of course, what kind of method is used to kill the enemy is the freedom of the player itself, and Lin Yan just highlights one of the modes. .

In Lin Yan’s previous life, Far Cry was first developed by a game development studio in Germany in 2004. Before Lin Yan came here, there was already a third work, and Lin Yan was very lucky. Yes, after playing the third game, I traveled to the current world, so Lin Yan is very familiar with this game.

If you want to say the biggest feature of this game, it is that the entire game itself has a very large large map. The size of this map in the game is almost fifty square kilometers in size. In fact, it looks relatively small, but In the game, the player himself cannot feel it.

In this map, there are a variety of landforms, such as deserts, seas, lakes, grasslands, and dense forests. Such terrains and landforms are very complicated, and it can be said that it is a very unique map in this game.

What the player has to do is to shuttle through such a huge map in the game to perform various tasks assigned by the employer. The game itself also has a very complete and huge game plot, and the entire game The key to the promotion of the plot is the completion of various tasks.

In "Far Cry", although the player is a lone ranger, the tasks that the player has to perform are very diverse, from destroying a caravan, to assassinating a target, or going to a farm to burn a large piece of it. Large poppies, these are tasks that players may need to perform themselves, so players can enjoy the many tasks given by the powerful task system in the game.

After these tasks are completed, the players themselves will receive a large number of monetary rewards. In the game, these money can bring huge benefits to the players, from buying weapons, to replenishing ammunition and even buying blood packs. Lots of dollars are used as a medium of transaction.

When Lin Yan made this game, the first thing he needed to make was the big map of this game.

Lin Yan is a very angry person when making something. In fact, Lin Yan always feels that although the game "Far Cry" is classic, there are still many problems in it, and these problems directly affect The player’s gaming experience.

First of all, the map area in this game is still a little too small. The map area of ​​50 square kilometers needs to be displayed with a variety of landforms. In the end, the result is to highlight one of them, while the other ones have , But the sense of existence is much lower, which gives people a very uncomfortable feeling.

Lin Yan himself thought this was undesirable, so the first thing Lin Yan had to do was to expand this map, in the direction of Lin Yan's shooting.

This big map is a world where multiple landforms coexist, and the size of the entire map, Lin Yan directly expanded to almost 500 square kilometers with the help of the artifact. There are a large number of different landforms on this map, such as jungle, Lin Yan also considered plains, deserts, mountains, oceans and even snow-capped mountains.

And players will fight in a variety of landscapes, and in different landscapes, players also need different equipment to play the game. For example, in the snow-capped mountains, players need to wear thick cotton clothes. A complete desert outfit is required.

If the player doesn't change into some special equipment before entering the corresponding scene, then all aspects of the player's attributes will be correspondingly weakened. This is also to correspond to Lin Yan's other style of game design, which is real.

Of course, there is no such topography on the earth, so in the setting of the game, Lin Yan does not say that this place is a country in a certain place on the earth. According to Lin Yan's own words, this It's a virtual world, don't be more real.

The second problem of "Far Cry" on the game map is the lack of city construction. Players who have played the first three parts of Far Cry know that there is no decent city in the game itself, even the towns inside. What's more is some of the dilapidated houses that are about to come to him. In "Far Cry 2", Lin Yan has not even seen a building with a height of more than four floors, and there is only one building with four floors.

This part-time job is not in line with common sense. You must know that even in the poorest countries in the world, even in countries where poor presidents have to grab pants with their sons, there are still some necessary buildings.

Therefore, Lin Yan must make changes in this aspect, otherwise it seems very fictional to affect the player's sense of substitution in the game.

In response to this, Lin Yan carried out targeted urban construction. Of course, the city built by Lin Yan is not a modern city in the game. After all, it is a place of wars and chaos, so Lin Yan’s design standard is Dongfang Xiao The county town looks similar, and there are some basic buildings.

There is a city that looks at least a little bit like, and some factories and residential buildings can be seen from time to time by the road on the street. Lin Yan changed the status quo of only special dirt roads in the game, and designed a relatively complete road network to let players Can advance faster in the game.

Lin Yan even designed many well-equipped military bases and Luca outposts in the game.

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