Game Development Mad God

Vol 10 Chapter 705: Freedom, new skin

In short, the player has a very high degree of freedom in this game. After all, the degree of freedom has always been a very big feature of the game produced by Burning Sky.

In almost all games produced by Lin Yan, players can perform a certain level of exploration @索 in the game, which is not completely restricted by the plot. This can give the player a better experience, and the original freedom is very prominent. In the game of high degrees, Lin Yan will directly increase the depth of freedom, so that players will find that this game is completely a world where they can ride free @骋 on their own.

In the world of original killing @ sl, players can even do business in the game, such as mobile phones on the enemy’s items after the battle, and then go to a town or village to set up a stall, etc. Maybe this can be exchanged It may be something that I need.

Of course, there is a relatively night commercial system in this game. After all, even more than 3,000 years ago, the human beings when they picked it up already had a basic foundation of civilization, and some things with the characteristics of the times have come out. Up.

So players can see a lot of ancient features in the game. The alternation between barbarism and civilization is the biggest feature of the entire game.

Give the player two completely different feelings @感, this is the general existence of the core experience in the entire game, and many things that the player can see in this game, Lin Yan is carried out after strict argumentation Shaped.

After all, there are some differences between the history of this world and Lin Yan’s previous lives, even prehistoric civilization. Therefore, after examining and verifying these things, what we have done may not strictly conform to our understanding. The development of civilization.

But from the perspective of the world, the historical background Lin Yan added to this game is as rigorous as a textbook. Maybe even the history professors in the universities can't find any problems. Come.

Of course, most of these are the credit of the artifact itself. I have to say that the powerful and function of the artifact itself is a very important help for Lin Yan to rise so quickly.

This is also Lin Yan’s biggest compared to some other competitors and sometimes, of course, this also has a lot to do with Lin Yan’s own ability. After all, for this kind of large-scale production, it is not enough to break the tools. After all, tools are just tools. Without the creator's ideas, no matter how good the tools are, no good works can be produced.

All in all, in Lin Yan’s view, the role of the artifact itself is more to speed up the production speed and improve the quality of the game, but the final quality of the game itself depends on the producer’s own ideas and plans, and the production During the process, can it be produced completely according to the original plan.

After all, as a game producer, in this industry, many times the production of the game itself is not necessarily carried out by the producer’s own settings. It is likely that some of the game itself will be changed due to some sudden requirements. Setting, it is very easy to make the whole game production run the risk of deviation.

This is actually very demanding for a person. Fortunately, Lin Yan himself has the ability to keep his work on track under any circumstances.

In Lin Yan's own opinion, there are only a handful of game producers with such capabilities in the entire game industry, not even more than ten.

It can be said that with this ability, coupled with the help of artifacts, Lin Yan is already invincible in this world, at least in the game industry.

The production of "Far Cry: Primal Kill @ Slay" was completed and very quickly. The remaining work is to fix some of the content details in the game, and then change some of the flaws.

Most of the production of the entire game has ended, and the rest is the preparation work to start selling.

First of all, for sales, Lin Yan has carried out a wave of publicity offensive time and time again. As the sequel to "Far Cry", "Original Killing@ Slayer" actually has a certain popularity basis before it goes on the market. After all, those who like " Most of the players of "Far Cry" are looking forward to the sequel of Far Cry, and these people have become the first major purchasers of "Original Kill @ Slay".

Even though the news that "Far Cry: Primal Killing @ Slaying" is about to go on sale has just been posted @ out within four hours, the number of players who pre-order online is already a sudden @破了200,000, and Lin Yan himself will The official price of this game is set at 380 yuan, which is not a very high price, but it is definitely not very low. At least this game is now in the eyes of Lin Yan for 200,000 pre-sales. , Has already ensured the recovery of several times the investment cost, and the cost was recovered only during the pre-sale stage, although Lin Yan has done such things once or twice in this world.

But looking at the entire game industry market, this is still a rare feat, even in the game industry in the past, this is simply unimaginable.

Of course, Lin Yan still adopts an old routine, which is to select signed lucky players among dozens of millions of players by way of lottery, and they will get the free digital version of this game for free. Play games without spending money.

Although there are only a thousand places, it is only the tip of the iceberg compared to dozens of millions of players, but this is enough to mobilize the enthusiasm of players, even some players who have not drawn will never come in vain. , Every player in the lottery will get some materials or equipment in other online games of Burning Sky as a reward, which is a worthwhile trip.

What is worth mentioning is the new skin of the popular hero Diao Chan in "Glory of the Kings". The lucky draw of Midsummer Night’s Dream @动 was also carried out with "Original Kill@ Snake", and there are also 1,000. It can be said that Lin Yan is here. The homework in this area is considered to be home.

The launch of "Far Cry: Primal Slaying @ Slay" was much faster than many people expected. Two days later, "Primitive Slaying @ Slay" went online for sale.

Popularity is naturally a very normal phenomenon. In five or six hours, the sales volume bursts @破一500,000. This result is definitely worthy of Lin Yan’s own expectations. Of course, sales volume is not the most important. The most important thing is what word-of-mouth "Original Kill @ Slay" will have in the future. .

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