Game Development Mad God

Vol 10 Chapter 712: "Sniper Elite"

According to the latest statistics, the survey results are now on the market. Among all the player groups, the proportion of male players is continuously increasing. Now according to the authoritative data held by Lin Yan, the number of male players on the Internet is approaching. That's 63.42%. This number has far exceeded the number of female players.

In fact, such a thing itself does not require too much investigation to know the result, but Lin Yan still conducts some close and regular market research in order to make targeted adjustments to his own game maker, so these seemingly useless investigations In fact, it is very necessary.

The number of male players has exceeded 60%. It can be said that these male players themselves are a very huge treasure. Of course, how to think about it is indeed a difficult question.

In fact, most of the games on the market are basically male-oriented games. Previously, Lin Yan's games were basically male-oriented.

Games such as "God of War" are pure men's games, and now facing such a trend, Lin Yan plans to start a new attempt again.

Men like it? Or what do male animals like? Likes females, likes to be aggressive, likes to stimulate. And in reality, what men like, women, cars, watches, firearms, or money...Of course, these things are not liked by all men, but Lin Yan knows that most men like a form of interpersonal communication, that is War, naked fight...

Women may not like the heavy topic of war, but Lin Yan dare to say that most men have an instinctive yearning for war. In ancient times, there was a matter of loyalty to serve the country, killing the enemy and making merits in the battlefield, but in modern times, there is even more. The tragic history of wars, whether it was World War I or World War II, or later the Korean War or the Gulf War, the Iraq War, etc., these wars are all talked about.

Therefore, war is an eternal topic in the minds of men, and such topics may be more attractive to men than a certain female star's Oupai.

Lin Yan has done a lot of war-themed games before. For example, the game "Call of Duty" is a very good game in Lin Yan's opinion. The same game itself has brought huge benefits to Lin Yan, even In the later stage of the sales volume, it has made a lot more faintly than other games, which can already explain the appeal of this game itself.

According to Lin Yan’s later investigation, among the consumers of "Call of Duty", the number of male players exceeds 95%. Of course, there are also female players. It’s just that this kind of camaraderie, brotherhood, and the main theme of the game is not For most women, there is really no obvious attraction.

It's just that more than 95% of the players are men, which already shows how attractive war games are for men.

Of course, although there are many war games on the market, the real masterpieces are few and pitiful. Although the game production technology in this world can be said to be very good, the production concept of the game is definitely better than Lin Yan. A few blocks in the previous life.

"Call of Duty", "Sniper Elite", "Medal of Honor", "Battlefield Rebel Company"... and so on. Various classic war games in the past life. If Lin Yan were to speak now, Lin Yan could say hundreds of names Come, but in this world, in addition to works other than Burning Sky, good war games can be said to be one of the few, so war games can be said to be a gold mine that has not been deeply developed to a certain extent.

The value contained in this will be a huge amount of real gold and silver. It is not an exaggeration to regard it as a gold mountain and a silver mountain. Lin Yan is confident that he is absolutely capable of fully developing this gold mine.

For war games, the choice of materials is actually very simple. After all, the world has never had any peace. Even in the seemingly peaceful and prosperous world, there are still wars where we can’t see it, and we only You can see from the TV which war country that seems to have nothing to do with us.

So the material for war games is basically a lot of it.

Although there is a big difference between the history of this world and the past life that Lin Yan is familiar with, they are basically the same in some general trends.

In this world, there is still the First World War, and there are still a large number of wars such as the Second World War, the Cold War, the Korean War, the Vietnam War, etc. These are all Lin Yan can use in this game. Theme.

The game that Lin Yan wanted to create this time was a very classic game work in his previous life. Lin Yan clearly remembered the name of this game as "Sniper Elite".

"Sniper Elite" can be said to be a very classic game. Although the game is relatively old, even before Lin Yan crossed the era when the game technology was already very developed, many people still mentioned "Sniper Elite". The classic among the classics.

What's more, "Sniper Elite" itself has produced several generations of works, especially the version of "Sniper Elite: Empire Zombie" that makes Lin Yan love it.

And this time, Lin Yan intends to fill in new content under the framework of the original "Sniper Elite" to reshape the entire game. To be more extreme, Lin Yan himself hopes that the previous work will be in this world. Keep the name of the four words "Sniper Elite".

Lin Yan himself has said countless times that he is not a person who likes to purely copy the works of his predecessors. What he prefers is the pleasure of making games by himself. The Sniper Elite game itself is very consistent. Lin Yan's own appetite, as for the content, Lin Yan intends to completely abandon the small story background of "Sniper Elite" and integrate it into the mechanism of a big era.

Even though the player is a small person, he can experience the big era in the game with context. In other words, although this game is an entertaining war game, Lin Yan doesn't want his work to be just entertainment.

Lin Yan hopes that many people can find the kind of information they need and the positive energy in their works.

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