Game Development Mad God

Vol 10 Chapter 748: Justifiable Defense (5)

Of course, there are many cool things in this game. For example, hijacking a helicopter is a cool thing.

In the game, because of the existence of the hook lock, the player can almost be said to be an omnipotent existence in the game, so in the game, the player can hook in the game within the distance that the hook lock can reach. Any kind of hard material, so there is no hard material that can't be hooked by the hook in this game.

In the game, the design of the hook and lock Lin Yan finally formulated a length of 70 meters. It can be said that this length is already very long. In the game, even if it is climbing a building that is hundreds of meters high, it is only ten. In a few seconds, if the player's own control is good enough, then in the steel jungle of the city, the player can use two hooks to shuttle at will like Spiderman. Of course, this is for the player's own control technology. There are high demands.

After all, the distance between the buildings is different, so there are high requirements for the player's control and the mastery of the distance, as well as the timing. At least, if you want to successfully show in the game, the player also needs to study hard. Fan's.

At a distance of 70 meters, the distance in the game is already very long. In the game, Lin Yan has developed such a very good mechanism.

The player can use the hook to hook any kind of moving objects, whether it is a running vehicle on the ground or a low-altitude flying object. As long as the player grasps the timing and aiming, these things can be hooked in the game. So it flew directly to the roof of the car several tens of meters away, and finally took it off.

For low-altitude flying objects, such as helicopters, as long as the hook lock can hook the helicopter, the player can hook the helicopter and quickly approach the helicopter, and finally pull the pilot out of the cockpit, sit up and drive by himself The gunship went to massacre.

Of course, not only helicopters, fighter jets, civil aviation airliners, and even that kind of small airplanes, as long as the players can hook them, they can basically be captured in the sky.

And in the sky, all kinds of stunts are also very cool. For example, when a civil airliner is flying in the sky, players can stand on the fuselage of the aircraft and experience the feeling of flying in the air. Under the background of the sea and the sky, coupled with the pleasant scenery and spectacular urban agglomerations in the game, it is a rare enjoyment for players zombies.

According to Lin Yan’s idea in the initial shaping, the hook lock is definitely a core experience in this game. In the game, the idea is not only a climbing tool, but also a good way of moving. For example, in the game, there are a lot of mountains and cliffs outside the city, as well as places that are not suitable for vehicles, and the hook lock becomes a very convenient tool at this time.

In the mountains and jungles, the use of hooks and locks to continuously advance quickly, although not as fast as a vehicle, is at least much faster than continuous running on two legs.

And when climbing cliffs and other rugged terrain, the role of the hook lock is beyond doubt. In the same way in the battle, the hook lock also has a unique role. Although the hook lock itself is not a weapon, it does not prevent such a simple and practical tool from becoming a powerful weapon.

For example, in battle, although the lethality of the hook lock is not strong, it can catch the enemy and pull the enemy behind the rock out of the bunker, so that the player can effectively kill the enemy with the firearm in his hand. .

In many games, players will always have lingering fears about enemies at high places. It is undeniable that enemies at high places are often very disgusting. After all, the vision is large and the attack range is very large.

In this game, facing the protagonist with a hook, any enemy standing at a high place will feel fear. The hook has the ability to pull the enemy out of the rock, and for those standing at a high place, The hook lock can directly pull the enemy down from a high place, without the player using firearms to fight it, even if it falls, it will die.

Of course, these are not just all the capabilities of the hook lock. The strongest attack power of the hook lock is reflected in the close combat. When facing an enemy at close range, the player swings the hook lock and becomes a whip, which can kill the enemy in one or two strokes. It can be said that the hook lock is almost a kind of versatile equipment.

When you’re bored, you can become Spider-Man climbing walls back and forth in the city. When you’re fighting, you can become a terrible nightmare for your enemies. When you’re tired, you can hijack a good vehicle in a large area. The most annoying thing is thinking. When looking at the scenery, you can also use the hook to lock it on the belly of the plane and fly around to see the scenery.

So those two hook locks are definitely the core experience of the game, and this novel design will definitely make players feel bright when they experience this game.

Of course, in this game, Lin Yan's design for the bright spot is more than just a hook and lock.

In addition, there is a very rich destruction system in the game. Of course, before talking about destroying the system, what I have to say in the game is the player's own identity positioning, that is, the role system in the game.

In this game, Lin Yan is not joining the creator system this time, but has officially shaped the role of the game, but in order to meet the player’s own individual needs, the player can choose to use as many characters in the game. more than ten.

There are more than a dozen people of all ages, basically between the ages of 18 and 60, and there are both men and women. Players can choose what they want to use in the game according to their own preferences. character of.

And each of these characters has different identity backgrounds and different abilities. Although these differences in abilities are not so obvious, in actual operation, players can still feel the difference in control.

For example, some characters have better shooting skills. Even firearms with high recoil can maintain a high hit rate in the game. When using a sniper rifle, the impact of the natural environment is less.

The role of the game is particularly flexible, such a role has the potential to become Spider-Man.

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