Game Development Mad God

Vol 10 Chapter 766: Total War (2)

After thinking about it, Lin Yan had already shot a lot of good strategy games from previous lives in his mind, and the name of the last game appeared in Lin Yan's mind.

"Total War" is a very old name. It appeared in the players' minds even in 2000, but the names of these four characters have become the minds of countless strategy game players. Forever classic.

That's right, Lin Yan sat on a chair in "Total War", slapped his thigh fiercely, and quickly decided the blueprint for the game he would make next.

It can be said that the game of Total War is very at a time when Lin Yan's own positioning for this game is that this game is shocking enough. Among strategy games, there are really few games that can be like Total War. Let the players feel the presence of shock.

After all, most strategy games use war as the main game theme, whether it is clash of clans or other games, and some games basically all look like this, but which game can intuitively show the battlefield of the game? At least from the perspective of Lin Yan now, there are really few works that can fully show the situation on the battlefield of the game.

It doesn’t even have the magnificence like a multitude of troops. Even in the timeless classic "Red Alert" in strategy games, although it seems that the number of soldiers made by itself is very large, it seems that the number can be dozens. It can be considered very good, but in a small scene, the area that the player can see is limited, and it seems that the whole scene is very intense and has a visual impact.

But in more strategy games, the knowledge of the battlefield description is limited to one symbol. Perhaps tens of thousands of troops are just a larger symbol. This is very important in Lin Yan’s view. It affects the experience of the entire game, so Lin Yan doesn't like this setting.

However, the game "Total War" is completely different. In this game, players will be able to personally experience the scene where both sides are fighting on the battlefield.

The grandeur of the war scene is a consistent feature of the "Total War" series of games, and it is also the most core game element. Even among the first generation works released in 2000, it has reached the point where 10,000 people on both sides of the battle can share the same screen. In the later "Total War: Middle Ages 2", up to 100,000 people can fight at the same time. In the game, different camps and different arms have completely different outfits and weapons. This makes the situation on the battlefield clearer at a glance and makes the whole game more magnificent.

The huge war scene, the majestic ancient military formation itself can give people a strong sense of shock, as well as the palpable grandeur, no one would say that this kind of scene is not shocking enough.

As the saying goes, there are more than 10,000 people, like mountains and seas. What's more, in the game, there are tens of thousands of people fighting in the world, and Lin Yan has the best game production technology in the entire industry, let alone a hundred thousand people, even if it is the Battle of Changping, the total force of the two parties is more than Lin Yan, a conference battle with millions of manpower, can also be easily produced.

It can be said that the game "Total War" is very in line with Lin Yan's own positioning.

It seems that this game can already be produced, but Lin Yan still has some ideas before starting production, that is, "Total War" is a stand-alone game in Lin Yan's previous life, although the version There is no way to cover up the common problems of many but stand-alone games, that is, the playability is relatively lost. If all the tasks and battles in the game are completed, there is nothing to play.

The curse of the short life cycle of a stand-alone game still exists in this game, so what Lin Yan wants to do is naturally self-evident. Lin Yan wants to make the game "Total War" into a network strategy Class games, so the life cycle of the entire game itself will be greatly extended.

Even ten or eight years is possible.

Lin Yan has a lot of ideas in his heart to make an online game, and it is Lin Yan's own style to do it.

"It costs 10 million yuan to make a large game? Is it confirmed?" The magical mechanized voice appeared in Lin Yan's mind, but Lin Yan didn't hesitate at all, and quickly chose to confirm.

The production cost of 10 million yuan was exchanged for anyone's pleasure. Naturally, Lin Yan would not dislike this production cost which was hardly a cost.

The name of this game, Lin Yan, did not use any of the previous names in this series, but a completely new definition.

"Total War: Dynasty Hegemony" is Lin Yan's new name for this game. From this game, we can also see that this game is a game with dynasty war as the main point of outbreak.

To make such a game, the first thing is to shape the big map of the game. Lin Yan also has his own ideas for the big map of this game, but Lin Yan did not make a clear big map for this game. Instead, the method of making abstract maps is used. The map can be said to be infinitely large, but it can also be said to be infinitely small.

But in short, in this map, even billions of players can easily accommodate, so in Lin Yan's view, the production of the map can be completed in a blink of an eye.

What really needs Lin Yan to bother about is the dynasties in this game where the dynasties are fighting for hegemony. This is what Lin Yan needs to think about seriously.

The Great Tang Empire, the Han Empire, the Great Qin Empire, the Roman Empire, the Turkic Empire, the Black Food, the Maurya Empire, Carthage... etc. powerful empires that have appeared in the entire world history will appear in this game. But in this game, players no longer have to go to Guan Gong and Qin Qiong to think about which empire is stronger. In the world of this game, they will truly exist together in this world.

Attack each other, cooperate with each other, and players will also play games under the framework of these empires. Players of the same faction are allies, but different real players may be collaborators of living interests or Endless enemy.

This will also become the core gameplay in this game.

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