At the beginning of the game, the player is thrown into a harsh environment, and the player is left to fend for himself. The so-called teaching is just a symbolic telling of what key to attack and what key to dodge.

  As for the others, how to deal with the enemy, what props are needed to deal with the enemy and so on, sorry, you can find out for yourself.

  Because this type of game basically gives up teaching, our players are in a routine cycle of exploring, trying, feedback, and correcting behavior from the very beginning. This is the core gameplay of this type of game, and it is also the greatest fun.

  Since it is trial and groping, death is inevitable in an unfamiliar environment and without knowing everything around, but this is the core gameplay mechanism of the game, not the designer's deliberately embarrassing play-home.

  And the game "Sekiro: Shadows Die Twice", in everyone's opinion, the reason why it is "anti-human" is simply because the difficulty of the game has increased, so everyone thinks that this game is the designer to abuse the players.

  This kind of high-threshold gameplay has created an anti-trend game, and it is also the main reason why everyone thinks this game is anti-human, but in the same way, isn't this game an innovation of traditional action games?

  In all fairness, excluding the factors that are too difficult, isn't that hearty fight not fragrant?Isn't that tinkling sound of hammering iron bad?Doesn't that rich plot make people nostalgic?

  Don't ignore the advantages of the game itself because of the difficulty of the game. This is the most basic quality of a player, and you must be good at discovering the other side of the game.

  When the sound of jingle sounded in the middle of the night, it was not the blacksmith who was striking the iron, but a group of players who were addicted to the wolf.

  Of course, games have taught me much more than that.

  Life is like a play, our life is not a game, and we will always encounter difficulties, big and small. They are like the elite monsters and BOSS in the game.

  It's a very simple truth, but many people have never understood it. I think Fang Da is just conveying this philosophy of life through games.

  Fang Da was promoted to be a B-level game designer at a young age. We only saw the brilliance of Fang Da and were amazed at his creativity, but who knows the bitterness behind this?

  Therefore, I think "Sekiro" contains a philosophy, a philosophy of life, which needs to be realized slowly by everyone.

  ......

  The owner of the post posted a long comment containing his thoughts on Sekiro: Shadows Die Twice and some thoughts on the game.

  This post also made many players start to ponder whether they were really like what the post said, and they ignored too much because of the difficulty of the game.

  As the owner of the post said, the wolf will encounter all kinds of enemies, die again and again in the game, but get up again and again, defeat the enemy with the experience summed up by countless deaths, and finally achieve his goal.

  If the game is compared to life, it is not the case for everyone.

  In the face of difficulties, you may be able to retreat and escape, but in this way, you will never be able to cross that hurdle and realize your own value.

  Going up against the odds may leave you bruised and bruised, but it will also give you a different view.

  After reading the post, many players felt their hearts.

  "The master of the landlord, this paragraph of yours is like an enlightenment, and you have been taught."

  "If you think about it, Sekiro: Shadows Die Twice does convey these philosophies to us, but we just ignore it."

  "The game has always been called the ninth art, maybe we should think more about the philosophy behind the game."

  "I once thought about giving up, I once thought about running away, but this time I decided to fight, like a wolf, even if I was covered in bruises in the end."

  In the comment area of ​​the post, many players are writing their own insights.

· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·?????????

  And this post has also been liked by many players. Within a short period of time, it has received support from a large number of players, and the number of likes once showed 3W+.

  It can be seen that a considerable number of players have a positive attitude towards the remarks in the post.

  Of course, there are also some sand sculpture players who destroy the atmosphere in which everyone understands life, understands philosophy, and thinks about life as soon as they speak.

  "Sekiro tells us to live with a smile."

  "Wrong! It's telling us not to be greedy for knives, and not to be too greedy, or we will die ugly."

  "Don't tell us that if we hesitate, we will lose, and impulses will be given in vain?"

  "The old players who have played Xianichiro more than 290 times will tell you the philosophy of life contained in "Sekiro": if you can endure killing, you will never be positive, if you can be just, you will never endure killing. .Hesitate and you will lose!"

...... 0

  "290 times, the boss knelt down, by the way, have you passed?"

  "Have you passed? Brother, let me tell you this, I replied to you on my mobile phone, understand what I mean."

  Sand sculpture netizens are more happy, not to mention sand sculptures make up a nest.

  Fortunately, there are still a lot of normal players under the post. The building just showed signs of being crooked, and was twisted back by everyone.

  On the other side, Han Shiyu looked at her masterpiece and nodded with satisfaction.

  This is worthy of a post written by his own brains and emotions. With his tongue and lotus, the score of "Sekiro: Shadows Die Twice" should be pulled back a lot.

  Seeing that the popularity of the post was getting higher and higher, Han Shiyu felt that she should add more fire to let the popularity spread, so that more players could feel Fangzheng's 'good intentions'.

  But how to spread?

  The official blog has already been forwarded, and the effect of forwarding is not too great.

  Excluding the official blog, it seems that only Fangzheng's private Weibo has received more attention.

  Thinking of this, Han Shiyu made up her mind. The amount of attention on Fangzheng's Weibo is terrifying. Otherwise, players would not say that Fangzheng is the official blog, and the real official blog is a marketing account.

  PS: I beg the big guys for more support, please! ! ! !three.

Chapter 97

  Han Shiyu shivered involuntarily when she thought of Fangzheng's Weibo.

  You don't have to think about it, Fangzheng's Weibo has a terrifying amount of attention, but the atmosphere inside should be even more terrifying at this time. I'm afraid the players' anger has already burned everything.

  However, this is also an excellent opportunity. What effect will a post like this have when the players are in the midst of anger?

  It will definitely make players wake up instantly, and then feel ashamed for what they have done~

  These angry players are the main force who give "Sekiro: Shadows Die Twice" a one-star rating.

  If these players can be influenced, don't they delete or change their previous game ratings on the Fantasy World game platform with guilt?

  In this way, isn't the low score problem of "Sekiro: Shadows Die Twice" solved?

  Han Shiyu felt that she was a genius, and these seven, two or three methods were really wonderful.

  Thinking of doing it, Han Shiyu got up and walked towards Fangzheng's office.

  "You said let me forward a Weibo for you?"

  The chairman's office is not far from Han Shiyu's office, so Han Shiyu quickly came to Fangzheng and said his request.

  Fang Zheng looked at Han Shiyu suspiciously, and then opened his company's official website forum as Han Shiyu said.

  As soon as he entered the forum, Fang Zheng saw the most popular post that was pinned to the top.

  "Sekiro: Shadows Die Twice" brings you no other meaning than hardship and infinite death?"

  ? ? ? ?

  Seeing this post, Fang Zheng was full of black question marks on his forehead.

  Is there any other meaning to this game besides being able to torture people to death?

  Doesn't it teach players how to write the word 'death'?

  Did I remember it wrongly?

  Fang Zheng opened the post suspiciously, and after a few glances, the corners of his mouth twitched.

  Good guy, which true fan is whitewashing him, there are so many life philosophies and advantages in "Sekiro", he, a game designer, doesn't even know.

  The most outrageous thing is that there are many players below this post who believe it and are reflecting on themselves.

  This made Fang Zheng even more messy.

  Although this world game has always been called the ninth art, are you thinking too much?

  "Director Fang, look..."

  On the other hand, Han Shiyu looked at Fang Zheng's strange expression, and couldn't help reminding him.

  Hearing Han Shiyu's words, Fang Zheng reacted and nodded.

  Although it is very speechless, the owner of the post is also 'my own person' anyway, so I will help the other party and forward it.

  After receiving Fangzheng's reply, Han Shiyu left Fangzheng's office satisfied and happy.

  After Han Shiyu left, Fang Zheng looked at the Weibo he had reposted, and felt awkward.

  Suddenly, a devilish thought came out of Fangzheng's heart.

  "No! No! Absolutely can't do this, you will really be beaten if you do this!"

  Fang Zheng quickly rejected the terrible idea in his mind because he was afraid of death.

  But often the more you suppress a thing, the more it bounces back.

  Fangzheng is like this, the terrible idea in his mind has been tempting him, although he knows that it is inappropriate for him to do this, or that he is courting death, but he just can't control his hand.

  On Weibo, many angry players were yelling at Fangzheng as a beast and not a human being.

  When everyone saw the Weibo reposted by Fangzheng, the atmosphere fell silent for a while.

  "Are we really wrong to blame Fang Da?"

  "Actually, think about it. When most of the "League of Legends" are free, what else do we have to spray."

  "At the beginning, everyone said that we should pay for Fang Da's games, and now we are doing this... It's really not right."

  "The game is more difficult, but Fang Da uses this method to deepen our impression and let us understand the philosophy of life~"

  "Ashamed, I only realized Fang Da's good intentions now."

  "Understood, I'll delete the one-star bad review and apologize to Fang Da, I'm sorry."

  On Weibo, many players saw the link forwarded by Fangzheng and clicked on the official website page to read the post, and they all came to their senses.

  It turned out that it was not Fangzheng who developed "Sekiro", not deliberately abusing them, but telling them some philosophy of life through this game.

  This kind of designer who is always thinking about the player, what reason do they have to scold them?

  It's too late for fans, how can you scold? !

  Players apologized to Fangzheng on Weibo, and Fangzheng's personal Weibo changed from the previous concentration camp of horror speeches to an apology and self-reflection conference...  

  The wind direction changed so fast that some melon eaters felt tongue-tied.

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