Game Entertainment Empire

Chapter 1194: There are more details

In the gloomy mental hospital, Yang Chen's perspective is completely different from that of the survivors.

At the same time, there is no such eerie sound in the ear, but another electronic sound.

After all, the players playing the role of a butcher and a survivor have completely different feelings.

What survivors need to do is to correct the mechanism in the scene map, and then escape.

But survivors can communicate, and they can also travel in groups.

But the words of the butcher are separate actions.

Therefore, for players who manipulate the butcher, the experience of a scene atmosphere in the game should be slightly reduced.

The sound of the generator blasting has been heard in the headset. It is obvious that Chen Shu and the others have found the generator in the game scene and started to repair it.

After all the generators in the map are repaired, the survivors can open the closed doors of the mental hospital and escape.

But for Yang Chen, the game is not the point.

At this time he is paying attention to some content in the game.

"The details of this part are so well done."

Yang Chen silently cut through a mirror in the toilet with a machete in his hand, and then stood there for a long time without moving.

He was just scared by himself.

Or to be more precise, I was frightened by the characters I manipulated in the game.

Control the characters in the game to test the actions.

When coming to the door of the toilet, Yang Chen used the first perspective mode.

Then when he saw the game character reflected in the mirror at the toilet door, he was shocked.

"Horror games really don't need to pile up too many detailed details." Wang Yaliang next to him also has lingering fears.

She had just stepped on a piece of glass accidentally, and in the silent mental hospital, a sudden click also shocked her.

These are the details applied to the scene interaction.

Compared to previous open world games.

For example, "GTA", as well as the previously developed "All-Star Smash Bros."

The piling of extreme details is what Yang Chen has always demanded of his team.

Yang Chen hopes that in the game, through the content of these details, players can better substitute for the characters and stories of the game and immerse themselves in the atmosphere created by the game.

In "The Witcher: Wild Hunt", experience the world view of the witcher, from "Red Dead Redemption" back to the history of western development.

But in this horror game, the details are piled up, which is really a bit unbearable.

After a simple test, Yang Chen and Wang Yaliang also tested some of the gameplay.

Compared to the full version of "Death by Daylight" in Dream Memory.

At present, the skills of the butcher, as well as the professional skills of the survivors, have not been introduced.

At the same time, for the skill occupation, different occupation roles will have their own unique skills, which is undoubtedly a thing.

But in the actual effect, it will still be different.

For example, in the game, players can use the characters in the game to destroy the surrounding scenes to stop the butcher's actions.

In the words of the butcher, face a scene that blocks him, such as a window or a wooden door that can be broken.

You can choose to turn the window or break in.

You can also use the terrain in the scene to lay down traps and trap survivors.

Of course, there is no escape from the gameplay in these games.

That is to give players a sense of fear.

In a series of screams.

Yang Chen and Wang Yaliang both killed the survivors directly without expending much effort.

Seeing the people who had quit the game with a pale complexion, Yang Chen touched his chin.

"It always feels like you are releasing water, which is too fast."

From entering the game, and then out, a total of less than fifteen minutes.

And he also spent a lot of time to test an action of the character in the game.

"Why! This is entirely because of Mr. Yang, you are too strong! Maybe on the PC platform and VR platform, Mr. Yang can't keep up with your operations, but after all, the brain-computer interface is a brand new platform, so Mr. Yang. It is also normal to become stronger!" Wang Ye said towards Yang Chen with a serious face.

"Yes, that's right! The cooperation between Mr. Yang and Mr. Wang is simply a tacit understanding! And this in itself is not a game that tests actual micromanagement, but a test of the player's use of the environment and a strategic choice. It can be described in two words: absolutely!" Chen Shu on the other side nodded repeatedly.

"Okay, okay, the performance is too exaggerated and it's a bit false." Yang Chen looked at the expressions of several people and couldn't help but laugh.

At this time, he couldn't understand why it was these people who were paddling.

In the game, there are groups to repair generators, and there is no division of labor to attract the attention of the butcher.

The result was directly served in a pot.

It feels like waiting for the butcher to kill them.

After all, if he was killed directly, the game would naturally end.

Knowing that a few people were actually paddling, Yang Chen didn't care too much.

The main purpose this time is to simply test the actual experience of the game in the action mode under the brain-computer interface.

It is not really to test a balance point of the game.

The entire game-related values, as well as the simple checks and balances of skills, still require a large number of testers to conduct special tests.

But there is also one point, let Yang Chen notice.

That's exactly what Wang Ye said.

The operation mode of the brain-computer interface is indeed completely different from the keyboard, mouse and handle.

"But its biggest feature is that the theoretical **** who can be a strong king of stone hammer mouth, is it a real **** or a rookie."

Yang Chen stroked his chin.

……………………

After a simple test, several projects are also under intense development.

Its development progress is not slow. A core framework has been basically completed, and the rest is mainly the follow-up finishing work.

Regarding the multiplayer gameplay of "Death by Daylight", Yang Chen also made some changes.

For example, some details that make players feel scary are deleted. UU reading www. uukanshu.com

These things look cool, but when it comes to experience in the game.

It's a completely different feeling.

It's like the story of Ye Gonghaolong.

It's a set of mouthfuls, but if you really let yourself experience it, you will have a completely different reaction than before.

So in the game, he still followed a goal in Yang Chen's heart.

Let the players feel thrilling and trembling instead of being too scared to play.

The feeling of being scared but looking forward to it can be said to be the most perfect indicator of a horror game.

Of course, it is quite challenging to achieve this.

But as far as the current situation is concerned, at least the development progress and the actual product effects are relatively smooth.

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