Game Entertainment Empire

Chapter 1227: The path of the strong is always lonely

Chen Xu is also waiting for "Mario Kart" to launch.

However, because there was no time for the live broadcast, he did not say in advance about the live broadcast.

He still wants to experience the fun of "Mario Kart" purely.

After all, if you start a live broadcast, in addition to experiencing the game, he has to take care of communicating with the audience in the live broadcast room.

In many cases, when you play a game when you are broadcasting, you will feel that there is less flavor and you can't devote yourself to it.

For many IPs under Nebula Games, Mario is one of his favorite characters.

It's not just because he played "Super Mario: Maker" well, but because he simply likes Mario as a character in the game.

At the same time, it is not just Mario, including Kuba, as the villain in the game, he also likes it.

A story like a fairy tale.

Especially in "Super Mario Odyssey", Mario and Kuba finally proposed to Princess Peach, and then they were both turned down. The two stood side by side with their faces in decline, which made him feel deeply moved. .

If there is a game that allows him to find a long-lost childlike heart, then "Super Mario: Odyssey" is definitely ranked first.

As for the current "Mario Kart", he also wants to feel the charm of the game for the first time.

Of course, any game of Nebula Games, in Chen Xu's view, is worthy of a good taste.

Well, that's not right. If you really want to experience games like "Resident Evil", "Silent Hill" and "Escape" and "Death by Daylight", Chen Xu thinks that he should still play it during the live broadcast.

Let a broad audience also experience the excitement of these games with themselves.

After all, if there are so many people with him, the sense of fear will be slightly reduced.

"There is even a split-screen mode, which allows two local players to play online battle games on the same machine at the same time."

The game hasn't officially opened yet. It's just downloading and temporarily unable to enter. Chen Xu was bored and opened the store interface of the game platform, browsing a product introduction in "Mario Kart".

After seeing the so-called local two-player online battle, Chen Xu hummed.

The product introduction of the game platform is a moving picture. Yang Chen and Wang Yaliang are playing on a big TV in the office of Nebulas Games.

Below is the animation of Lin Jiayi and other game employees playing together in pairs.

But the problem is that it's all a mix of one man and one woman.

"Well, a very appropriate function, but it has nothing to do with me." Chen Xu couldn't help but twitch.

The joy-con handle that comes with the switch itself, from the time he bought the switch to the present, except for the occasional use when he went out to carry it, he never separated it from the switch and used it as two handles.

As for "Super Mario Odyssey", this is a game that can be experienced by two people. He has never found a person to play the role of a hat.

"The path of the strong is always lonely!"

Looking at his left and right hands, Chen Xu couldn't help but let out a sigh of emotion.

Joy-con is split, and one handle is used as two handles?

Two people on the same machine to play together?

He doesn't need it at all!

Not greedy at all!

As the time came, Chen Xu whispered and clicked on the "Mario Kart" icon to enter the game.

It was accompanied by a roar of the engine, and Mario's ‘oh look, alas! ’.

The game screen appeared in front of Chen Xu. In addition to the title of the game "Mario Kart", three classic characters appeared on the game screen: Kuba, Princess Peach, and Mario.

It is also a theme symbolizing the game.

This is not the same as "All-Star Super Smash Bros.", which focuses on various IP characters.

Despite the chaos of characters like Link and Zelda, the theme of this game is essentially the Mario series.

After pressing the OK button, Mario in the game suddenly cheered, and then instantly drove the go-kart under his buttocks and galloped forward.

But Kuba and Princess Peach are chasing after him.

"Whether to enter the novice teaching?"

At this time, a prompt box popped up on the game screen, asking whether to start teaching.

In this case, "Mario Kart" does not exist in Dream Memory.

In other words, it is not directly displayed in front of the player.

On the one hand, it is derived from Nintendo’s self-confidence. It is believed that "Mario Kart" can allow players to quickly understand the various points in the game.

At the same time, in the game, I found some easier details, which gave rise to the psychology that I am very powerful and discovered such a little secret.

This kind of similar design actually has many such designs in "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey".

And this kind of design is called trappoint in the professional terminology of game design.

To put it more plainly, it is to attract anchors.

In "Mario Kart", the corresponding ones are the potholes on the ground. Those bumps are not broken, and they are obviously different from other ground.

There is also a particularly obvious shortcut, but with normal driving, there is no way to pass.

These points are the attraction anchors in the game, attracting players to pay attention to them, and then discover one of their effects. UU reading www.uukanshu.com

And once the player finds it, it will happen naturally. How can I be so smart, can this be discovered?

However, these are all points designed by game designers with great concentration.

On the other hand, "Mario Kart" did not provide guidance for novice teaching in the subsequent products in Dream Memory.

It is also because it is a series of games with a history of more than ten years.

But for Yang Chen, "Mario Kart" itself is quite different from some current mainstream racing games.

Moreover, its own prop battle mode is more likely to make many players a little confused.

For example, there are many such situations in dream memory. For example, players who have just started "Mario Kart" don't even know that they have picked up items such as banana peels and turtle shells. They can put them behind their buttocks to protect themselves.

Or I don’t know how to throw the turtle shells, bombs, banana peels and other props back, but these are basic operations.

This is the lack of novice teaching in the game.

Of course, in addition to another point, that is the exquisite analysis from the real **** player analysis of the emperor brothers.

Basically, most players who pay attention to "Mario Kart" have actually learned some of the features from various channels.

Although you may not know how to use it in the game.

But the effective buttons in the game itself, in addition to the arrow keys and prop throwing, only accelerate, brake and drift.

Basically players can discover the mystery after a little try.

As for the start-up acceleration, there is no shortage of such settings in other racing games, and there is no big secret in itself.

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