Game Entertainment Empire

Chapter 1250: Preparation for publicity warm-up

With the advancement of time.

The games of the other several manufacturers are also vying for an early warm-up.

As for the reason, it was naturally to be the first to go online before Yang Chen's new work.

After all, from the current point of view, Yang Chen has just released a picture here, and it should be a long time before the game goes online.

As for the players, the level of discussion is not as intense as before.

After all, at the beginning, Yang Chen released a picture, it can be said that everyone's appetite was stunned.

But the point is that there is no follow-up content.

………………

At this time, in the VR game experience room inside Nebula Games.

Yang Chen is carrying a VR immersive helmet to experience the content of the game there.

At present, an in-depth content of "Death Stranding" has not yet been developed.

The main thing is to develop a gameplay mechanism.

The core of "Death Stranding" lies in its connection concept.

Everything else is for linking this setting.

Including the setting of the inflated explosion in the game, after an inflated explosion, a huge pit will be left in the game world, and at the same time, it will not be able to pass through this large pit for a certain period of time.

This was originally a very individual design, because it will bring a lot of uncertainty to the game.

But the same setting affects the whole body.

Therefore, a false explosion of the BT battle in "Death Stranding" in the dream memory. If you observe carefully, you will basically find that it will be a fixed position, and the difference will not be very large.

At the same time, after a period of time, the terrain will slowly return to its original appearance, but very slowly.

So under normal circumstances, players will choose to avoid.

It sounds very exciting, but in fact the battle content in the game is very accumulated.

Because the combat part of the game is greatly weakened, players have long been accustomed to shooting opponents in FPS games and enjoying the thrill of combos in ACT games.

So when players get a 3A masterpiece, they often look forward to fierce gun battles, hacks, and confrontations, because most players subconsciously link gameplay to battle unconsciously. What about a 3A game? There is no shortage of refreshing fighting.

Even in some linear story games, the player controls the protagonist most of the time.

And "Death Stranding" does have elements of shooting and confrontation, but they are all weakened to the extreme. Even if the player is a novice gamer, after a few fumbles, the Mill and BT can be easily solved. It can be said that the entire game The combat system has not been given more depth.

This is obviously an intentional thing.

Fighting in "Death Stranding" can only be regarded as an accessory to the service plot and setting.

So this is one reason why "Death Stranding" is too controversial.

In the game, "Death Stranding" does not refer to a mechanism of A-B like other types of games.

The so-called A-B is nothing more than a hurrying process. The player accepts a task at node A, and the goal is to complete it at node B.

When most players play games, they also pay more attention to nodes and results, because it indicates a battle, a good trophy, the audience needs conflict, because this is the source of drama, players need these nodes and results to release mood.

Therefore, the A-B process is often vaguely taken by game developers, turning into a boring hurry, and becoming the most overlooked part of players.

Such as "Red Dead Redemption: Redemption" and "GTA" will be interspersed in the process of this journey with excellent character dialogue to relieve the boring feeling.

And "Death Stranding" puts the focus of the experience completely on the whole process of A-B, making the concept of node fuzzy and ambiguous.

Just like what Yang Chen is experiencing now.

On a rugged mountain road, Yang Chen is controlling Sam to move at this moment. He hasn't unlocked the vehicle yet. He relies entirely on his own hands and feet, and the road is full of uneven ground.

As Sam was manipulated to move forward, the picture in Yang Chen's line of sight began to tilt slightly. This is a sign of Sam's loss of balance in the game.

Then Yang Chen controlled the buttons on the VR handle to regain a balance.

"A little bit is not enough! Expressiveness is still a bit worse."

After taking off the VR helmet, Yang Chen pursed his lips and shook his head gently.

In the game, walking or hurrying is the core experience of the game.

Rivers and valleys, players need to maintain a balance in the game. If you don’t choose a route well, you will be in a dilemma. Every step needs to be carefully considered. Is it good to go? Compared with other games, the protagonist is made to be able to be unrestrained regardless of terrain Free super human.

The Sam in "Death Stranding" is just an ordinary person who will rush to the street if he doesn't walk well.

To put it simply, in the game, most of the time the player’s emotional brewing and release are combined into this process, they will be a little frustrated because they accidentally hit the rock wall and break the goods, and they will also pass through Feel comfortable after the rushing river.

And this is also the most core content in "Death Stranding", which leads to the overall content behind, the management of the game, and then the link to the setting of the game.

"There are more detailed content that hasn't been installed, and what I have experienced so far is not the complete version." Lin Jiayi said with a smile.

Yang Chen nodded gently.

Then Lin Jiayi was a little strange: "But don't the content of the game fighting part need to be richer?"

"No, the main core content experience is all around the link. It is enough to increase some of the desire to fight between the Mills and BT under high difficulty." Yang Chen shook his head gently.

Whether to make the game's combat content richer, this idea also appeared in Yang Chen's mind.

But then he rejected it.

Because of this, there is not much difference between "Death Stranding" and ordinary FPS shooting games.

Weaken the combat experience in order to allow players to avoid combat in the game.

This is also a more experience of the ideas conveyed in the game-connecting people, rather than separating people.

"For the current progress, UU Reading www.uukanshu.com will first conduct a publicity preheating, but compared with previous games, this time the publicity is a little different." Yang Chen stretched out and said.

"Huh?" Lin Jia looked at Yang Chen.

"Because a content of the game itself looks like an open world game, it can bring a refreshing FPS experience, but it is just the opposite." Yang Chen said with a smile.

The previous life "Death Stranding" has such a big controversy, which is inseparable from this point.

Is the content of the game excellent?

Very good.

Excellent plot, huge world view settings, and superb performance effects.

There is also very appropriate music in the game.

In order to be able to restore the dream memory, various music combined with the kind of artistic concept Sam brought on the road, Yang Chen can be said to have spent a lot of effort.

But these things are not everyone's favorite.

Those who are holding the "Death Stranding" screen so awesome, the content of the battle must be so cool that it will explode, and the players who play it must be very exciting, and they will find that they seem to be fooled after starting.

How does this game deliver express delivery?

Why is this gone after fighting?

Why is this CG animation so long?

Then, that is "Death Stranding" is not fun at all, pit!

This is a misalignment of the target group.

Because these players who bought the game started playing the game with subjective ideas.

They play "Death Stranding" as an FPS game, so they naturally get very weak experience feedback.

Of course, this is also related to the vague propaganda of "Death Stranding" in dream memory.

So in this area, Yang Chen's words are prepared to be honest.

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