Game Entertainment Empire

Chapter 157: Strong visual impact

After his death, he returned to the scene where Audu fell from the sky and Haiergen fell into a disaster. This time Jiang Chu learned well.

When he was able to control his character's actions, he immediately ran into the nearby sentry tower and followed the instructions of the mission.

Midway escaped the killing of Auduin, and finally jumped out of the sentry tower to find a way out.

But in the center of Haiergen, Jiang Chu faced two choices in the game, whether to choose to escape with the imperial army or the storm cloak.

"Camp's choice? It should be two different plot lines, is this still a choice? The Empire cut my head and must go with the brothers in the storm cloak." Jiang Chu pouted while looking at the choices about the choices. .

Is this still selected? Although he hasn't started playing yet, the plot of being cut off by the Empire has made Jiang Chu feel that the Empire is not a good thing.

Although the storm cloak is not necessarily a good thing, but at least the current sense should at least make him look good.

Enter into the fortress of Helgen, follow Larov to escape together, and the perspective mode is also successfully unlocked.

You can adjust the perspective of the lens at will, and you can switch between the first person and the third person.

This is mainly provided for some players with first-person 3D vertigo, such as some labyrinths of dark environment, plus some small space scenes, for some first-person vertigo players may cause nausea and dizziness. .

But whether to choose the third person or the first person for the game experience is all a matter of players' own decision.

In a conversation with Larov, the opponent's armor and weapons were snatched from the dead guard next to him.

Then looking at the body with only underwear and **** left on the ground, Jiang Chu couldn't help being surprised.

This kind of detail really tastes!

Touching corpses in many RPG games is harvesting equipment, but what should the corpses on the ground look like?

And there will be such feedback in "The Elder Scrolls: Skyrim"?

Looking at the body with only underwear in the game, Jiang Chu suddenly had a bold idea and he laughed twice.

Then, according to the task of this system, Jiang Chu controlled the characters in the game and fought in the first battle.

"This battle mode is too... true to the point." Jiang Chu, who was fighting through the system instructions and killed an imperial soldier, looked at the game screen and muttered.

A single point on the left button of the mouse is an ordinary sword-swinging and a knife, and pressing and holding is a blow, and right-clicking is a block.

Apart from these three tricks, there are no other cool moves. Press the left button twice, and then press and hold the rubbing trick to display a set of arcade machines. It seems that there is no such setting in the Elder Scrolls.

But it's very real, and the feedback is quite good. When it comes to knife-to-meat feedback, and when the weapon is blocked, the iron-like sound can't be heard comfortably.

But the place where Jiang Chu felt the coolest burst was still the execution that triggered the vital attack.

No matter how much blood the opponent's blood bar looks like, directly penetrate the opponent's chest with a sharp blade in his hand.

The slow motion of time bullets, coupled with beautiful movements, looks simply cool.

And this kind of effect feedback similar to the end technique is also possessed in most games.

This section of the Helgen Fortress is basically a novice tutorial, such as using medicine props, killing the enemy through block attacks, or stealing the loot from the enemy.

There are also elements of small games, such as unlocking that requires some technology.

When facing monsters that look invincible, they need to lie down to sneak.

There is basically no difficulty, even if the most difficult legend mode is selected in the game difficulty, it can pass this story smoothly.

Unless you want to see what happens after you die here and deliberately die, otherwise it is basically impossible to die.

Kill the soldiers of the empire, kill the frost spider that looks very disgusting, and bypass a big brown bear that is dozing.

Follower Larov along the way, about five minutes later, Jiang Chu passed through the underground fortress of Helgen, and the sky appeared in front of Jiang Chu.

Dense green forest trees, a silver-white mountain range covered by the university, hazy white fog and thick clouds in the distance, and blue rivers, this beautiful scenery directly shocked Jiang Chu.

It is so beautiful!

In this simple scene, several versions were actually developed internally, but they were rejected by Yang Chen.

This is not the scene where players from the Elder Scrolls: Skyrim in the dream memory first saw the cave. There is no trace of the original version here, because Yang Chen wants to create a scene that makes the player feel shocked.

Just like the games in the dream memory that made you impressed by the first kill, playing the shock of the huge BOSS in "Wanda and Colossus", Joel took Ellie in "The Last Survivor". The beautiful scene of the giraffe, "Radiation 3" walked out of the refuge and the shock of the desolate wasteland world, in "The Breath of Zelda" Link stood on the cliff overlooking Hailar, "Assassin's Creed Revolution" in Our Lady The roof of the courtyard overlooks Paris, and "Bioshock Infinite" sees the steampunk Colombia moments through the clouds.

Like these games, Yang Chen wants to give players a visual impact at the very beginning of the game.

In the scene of this scene, Yang Chen referred to a scene called "Halo 4" in the memory of the dream. The master chief marched along the narrow tunnel and finally saw the magnificent forerunner ruins when he left the cave.

With reference to many games in the dream memory, the last work that appeared was the scene presented in front of Jiang Chu, which made people feel a strong visual shock.

Auduin, who had previously attacked Helgen, skipped the sky, a huge dragon wing crossed the sky, and the melodious BGM rang.

Looking at the view of the skyline in front of them, just like what Yang Chen wanted to do, Jiang Chu felt the shock of this beauty.

Just like filming, aside from those special effects movies, let's not talk about ~www.NovelMTL.com~ The film lens processing and lighting color processing of the movie can bring different shocks to the viewers.

The same is true for games. There is no technological innovation in the so-called detached era of the 3A standard game screen, but Jiang Chu was shocked by the scenes and screens created by these technologies in Skyrim.

Even he could see the trees at the far end, swaying with the wind, and the clouds in the sky spread out with Audu who had just left.

The sun was shining on the sky above the land. I don't know if it was an illusion. Jiang Chu even felt that the snow on the rocks beside him was slowly melting.

"Now it seems that the dragon will not be coming, we are temporarily safe."

Without giving Jiang Chu time to admire the stunning scenery in front of him, the game plot unfolded Ramov toward Jiang Chudao.

Click to talk, there are several options, such as the dragon-related dialogue, the storm cloak and the imperial soldiers, and he also received two tasks.

Go to the town of Ximu not far from Helgen to find his relatives and whether to join the storm cloak.

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