Game Entertainment Empire

Chapter 224: Nebula game's "conspiracy"!

Wait a long time?

Of course it has been a long time!

Listening to BIGBOSS's last words, Zhou Kai couldn't help but roll his eyes.

When I was about to close the video, Zhou Kai suddenly discovered that this video still has a 2P?

More than one promotional trailer?

But only one and a half minutes?

Watching the video, Zhou Kai, who had just experienced a 9-minute trailer, was a little dissatisfied, but he quickly opened the video.

Unlike the previous long-shot trailer, this is a fast-paced edited video. The protagonists in the game are BIGBOSS in the previous long-shot promotional trailer and a female sniper wearing very few clothes without saying a word.

The fast-paced clip switching, as well as the cool confrontation, watched Zhou Kai was hooked.

Looking at the game's promotional video, Zhou Kai couldn't help but get excited.

This is definitely a big production!

And this is not a so-called CG animation, because at the beginning, the UI interface of the game is clearly released, that is to say, all this will be the actual screen of the game. This plot cutscene is completely a real-time calculation screen. !

There is no game to play, and there is no other information. Zhou Kai does not feel much about the plot and story in the game.

But the visual experience brought about by this trailer made him seem to open the door to a new world.

The first is a long shot of the game storytelling.

At present, most games use short clip-style shots for narratives, such as scene changes brought by camera transitions, and special effects. Although it feels awesome, it is more just a show. .

The 9-minute long shot of "Metal Gear" trailer made him feel as if he was watching a movie, and the delicate picture quality in the game made him feel shocked.

Although he is completely unclear about the plot, but there is no doubt that this promotional trailer has made him more interested.

The fast-paced short shot of the battle scene in the last minute and a half made him completely ignited.

I have never seen a game trailer like this before.

The trailers for most games use the short-and-a-half short-shot clips on the back, which are used to show the game's screen and the plot and gameplay.

But just like Yang Chen, using a single shot to shoot a long shot, it can be said that there is no game that does this.

Combining games with movies, this is what Yang Chen wants to do in Metal Gear Solid. Compared with movies, games have a lot of tricks in shooting skills. If you only talk about shooting skills, Yang Chen even Newcomers are not counted, and the animations that can be rendered in time in the game are completely different.

In traditional shooting, the real test is the ability of actors and scenery. Generally, a fixed route is set to shoot. It is impossible to balance scene scheduling and frequent close-ups. The simplest lens out of focus is enough to collapse.

Like Zhou Kai, players who watched the two promotional trailers of "Metal Gear" basically have different feelings.

Players who like that kind of wonderful story, who can savor the taste, simply blow up the long narrative lens in front, which is really shocking.

Players who like fast-paced games are more interested in the battle propaganda in the back. Although the long-length plot in the front makes them feel awesome, there is no way to touch their G point.

This was also decided by Yang Chen after careful consideration. The "Metal Gear" in the dream memory is almost to the point of madly building long shots.

This makes the story narrative of the entire game even better, but the long shots of the game have made many of the games that should have looked cool at all not shown at all.

In contrast, Yang Chen recalled several "Metal Gear" series in this dream memory, referring to one of the series called "Metal Gear Rise: Revenge".

Not to mention the plot, nor the use of the lens in the game, it is related to the level design, mission system and gameplay.

If it is cool, there is no doubt that the game is the first.

Not to say that the game should be made into an ACT mode, but in the QTE where the player experience is mixed with cinematics, Yang Chen refers to the game "Rise of Metal Gear Solid: Revenge" to a great extent, which makes players feel this One of the cool elements.

After all, in the dream memory, this game has a large number of fans. As an old IP, it can be a little wayward and play its own artistry.

But here is a brand new IP, even though there is already an expansion of "Red Alert: World War" as a background trailer, this is still a brand new game.

Yang Chen needs to get some small means to attract players into the pit.

For example, it looks like a very handsome battle scene, as well as a very long-form narrative with a sexy, quiet and **** temptation.

Tell a good story about "Metal Gear", which brings players a very immersive experience and allows players to experience cool enough gameplay in the game.

This does not actually conflict, for example, the bathing center is a place for people to bathe, but with the development to meet the needs of customers, the bathing center has gradually added theaters, buffets and some indescribable services.

The game looks the same to Yang Chen.

With the launch of two promotional trailers for "Metal Gear", countless players also started hot discussions online.

"Lying trough, here again! This is definitely a conspiracy of Nebula Games! There is Sister Wang in the front, and there are female snipers!"

"The hips, the chest, the legs, the stockings are still broken! Oh my god, who can stand this!"

"Is this Nebula Game linked to the Nutrition Express? I beg you to let me go, I really don't have any drops!"

This is the appearance party, the first to be attracted to the players quietly in the game, and this is also the most batch.

"Awesome! This picture quality, as well as fighting body skills!"

"Dive into the enemy camp~www.NovelMTL.com~ and kill it, I feel a little bit cool!"

"Can you open tanks, bury mines, and build bases?"

This is part of a fast-paced player.

Then there are a group of **** players who analyze the elements of the game through the long nine-minute long shots.

There is also a trailer for this long shot.

And before you pay attention to the "Alien Crisis" to touch porcelain?

When the popularity of "Metal Gear" rose, there was basically no player attention.

Everyone was discussing the contents of the trailer of "Metal Gear" and when the game will be released.

A game that touches porcelain "Resident Evil"?

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