Game Entertainment Empire

Chapter 287: Killing the witness is a perfect dive

The content of "Assassin's Creed" is the trilogy of the growth of Assassin master Ezio. From the Renaissance nobility in Florence, after witnessing the death of his father and brother by the Templar, the assassin's mantle that inherited his father became a great in the assassin organization. Assassin Mentor.

Yang Chen chose the story that runs through Ai Gio's life. This game Yang Chen chose to hand over to Lin Jiayi for production.

After the development of "Resident Evil 2", Lin Jiayi and their team actually have enough ability to produce.

And from the perspective of the game effect of "Resident Evil 2" and the previous "Resident Evil", Lin Jiayi understands how to please mainstream players.

As a horror game label, if "Resident Evil 2" is allowed to be done by general game producers, more of them will still make a fuss about the point of horror.

For example, in the "Resident Evil" resource control highly praised, and decryption design.

However, after Lin Jiayi accepted it, he made a change in style, diminished the original horror element, and increased the shooting and action elements, as well as the player's online collaboration experience.

Although there are some dissatisfaction with the original series of players who like horror elements, the higher sales volume clearly proves its success.

There is no way to say whether it is good or bad, but there is no doubt that Lin Jiayi is definitely a game maker who puts the mainstream market first.

"Assassin's story? But I feel this assassin is different from what I think." After taking a brief look at Yang Chen's planning book, Lin Jiayi in the office was a little strange.

I first heard the name "Assassin's Creed" because Yang Chen did not immediately give him GDD and related information. In private, he has thought a lot in the past few days, such as whether it is similar to "Metal Gear: Phantom Pain". Submerged levels, but the background changed from modern to ancient.

By the moonlight in the dark night, a dark night-gown swiftly passed over the room beam. The guards in the courtyard patrolled back and forth. The assassin turned over the wall and grabbed a poisoned dagger in his hand, cutting the guard's guard. Sneak into the mansion, kill the target who needs to be assassinated, and then evacuate and leave.

This is probably everyone’s first impression of the assassin, but I really got it and looked at the GDD plan book that Yang Chen gave him, and the original assassin character that has been produced by Chen Shu and their side. Lin Jiayi was a bit untouchable. Mind.

Did he misunderstand the word assassin?

White robe hood, exaggerated and unattractive handsome dress, although Lin Jiayi has not yet started to look up the information to see what the clothing characteristics of the local residents of Florence in Renaissance Italy look like, but he is also sure that this is definitely not the case It’s a styling style.

What the **** is this? Assassins are in the crowd, shouldn't they be just like ordinary people, the more inconspicuous the more terrible?

Is this big light bulb shaped like a wind, can it really be an assassin? Isn't this the assassin written on the face?

"Assassin is just a title. What really matters is their creed and spirit: fighting to ensure the survival of free will." Yang Chen smiled and said toward Lin Jiayi, who was a bit stunned.

"Assassins in the game will be the organizations that players are mainly involved in, and their opponents, the Templars, are villains that try to manipulate free will to seize power, but when the assassins begin to try to manipulate free will, they are still assassins, but they Has become a Templar, and if someone wants to survive in pursuit of free will, even if he is a Templar, he has also become an assassin." Yang Chen gave a brief introduction to Lin Jiayi .

Listening to Yang Chen's words, it seemed to nod, Lin Jiayi almost understood something: "So the so-called assassin is to hang a name? In the actual game, this is not a game style based on stealth assassination at all? "

Because of Yang Chen's role as a big boss, Lin Jiayi didn't say "selling dog meat with sheep's head". After all, EQ still has to be read.

But for the core style of the game, Lin Jia understood a little bit. Unlike the assassination style he had previously thought, although it is known as an assassin, it is more of a representative of faith.

Although Lin Jiayi didn't speak straight, Yang Chen understood the meaning of his words, and could not help but cough a little or two with a little embarrassment, but then Yang Chen thought of something: "I can't say that either, in the game. Players can also be assassinated, and assassination will also be one of the gameplay. Assassination target missions among thousands of troops, together with slow-motion and close-up modeling, give players a strong sense of feedback. It's like the final skill in a fighting game."

"And assassins assassinated this thing, as long as all the witnesses present were killed, wouldn't it be a perfect assassination?" Yang Chen thought for a long time and came up with a reason to argue.

? ? ? ? ? ?

Listening to Yang Chen's words, Lin Jia opened her mouth one by one and didn't say a word for a long time.

Although the game has not been made yet, there is an extremely vivid and strong picture in his mind. The assassin controlled by the player on the empty square sighs on a pile of corpses: "This is really a perfect assassination. "

Regarding the fact that the name and content of the game are a little bit conflicting, Lin Jiayi did not make it too real, but continued to look at the GDD of the game. It is a bit strange: "But Mr. Yang, the plot of "Assassin's Creed" Is it linear?"

Lin Jia looked at the page about the core gameplay of the game. Although Yang Chen did not comment too much, he can also infer something with his experience.

"Accurately speaking, it should be pseudo-linear, similar to the task design of "Metal Gear: Phantom Pain", rather than the flow of the Baichuan into the sea like "The Elder Scrolls: Skyrim." Yang Chen said to Lin Jiayi.

Yang Chen also thought a lot about this point. ~www.NovelMTL.com~ Is it like a "The Elder Scrolls: Skyrim" made of hundreds of rivers and seas, no matter which line can be connected to the design, or a line to go In the end, Yang Chen chose this linearity.

However, in terms of gameplay, Yang Chen refers to some other games in dream memory, such as open maps and character formation.

Simply put, it introduces the concept of RPG character development, and at this point Lin Jiayi is undoubtedly the best among domestic game producers.

This is also one of the main reasons why Yang Chen gave "Assassin's Creed" to him.

In the office, the two discussed about the core of "Assassin's Creed" production for about two hours, and there were some key elements. After leaving, they wanted to go back to their office and received Yang Chen, who perfected his new game plan book. A message.

Steven of Power Storm wanted to meet him and chat with him.

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