Game Entertainment Empire

Chapter 290: Assassin's Creed design philosophy

Nebula game is going bankrupt?

Looking at the latest hot words, countless game manufacturers in the industry and people in the game industry all gave out a haha.

Nebula game bankruptcy?

You are making trouble!

Although the cost of "Game King" is undeniably high, it is still on the VR platform, but Warwick's cooperation with Nebula Games and exclusive channels with limited time channels can also know that they must have some unspeakable PY transactions. .

As for the development of animation, outsourcing to the Japanese company I has invested tens of millions.

But this anime is not free to play, the major domestic video platforms are paid for, and from the performance of the first season, as long as the game’s word of mouth does not collapse, even if there is not much breakthrough in the plot, it is just fried rice. The excellent production of company I is absolutely guaranteed by the ratings.

At that time, it won’t be the same as the purchase price of the episode in the first season, and even if you take a ten thousand steps back, even if the "Game King" project is completely failed, but look at the other games under Nebula Games.

Not to mention that "Biochemical Survival" still dominates the top rankings today, only "Resident Evil", "The Elder Scrolls: Skyrim" and "Metal Gear: Phantom Pain" millions of global sales, and tens of millions of sales, Nebula Will the game go bankrupt?

Open your eyes and talk nonsense?

Moreover, the fact that Nebula Games has a building in Jiangshi has been forgotten by you players?

Countless employees in the gaming industry, watching fandom of online nebula games, expressed concern about nebula games, all speechless.

But at the same time, they also felt envious and lamented that Nebulas has so many gamers and fans, which is based on the fact that they can always come up with an excellent game.

Yang Chen was not clear about the hot spots publicized by Xu Yu on the Internet.

After testing the Snake Eater DLC and the "Game King" PC platform in the passing studio, Yang Chen's entire thoughts were stuck on "Warcraft" and Lin Jiayi after the online time was determined. Of the Assassin's Creed.

The work of "Assassin's Creed" was handed over to Lin Jiayi for their OEM. A large amount of OEM fees and the development cost of the game are all going to the Nebulas game account. At the same time, the copyright of "Assassin's Creed" will also be Nebula games.

"The mission design of "Assassin's Creed" is a linear route, but the gameplay will be a sandbox-like gameplay." In the office, Yang Chen and Lin Jiayi had a discussion about "Assassin's Creed".

Yang Chen explained his views with reference to several "Assassin's Creed" works in Dream Memory. It can be said that as a game in the Dream Memory, the Evergreen Tree "Assassin's Creed" has actually undergone several changes. It itself The gameplay has also undergone several innovations,

In the game titled "Assassin's Creed: Owner" and the subsequent "Assassin's Creed: Origin", this game has undergone two major innovations.

The former is based on the combat system, the latter is based on the core gameplay.

The change brought by the former makes the game not a simple stealth assassination pass, and a more diversified battle mode allows players to not only treat this game as a sneak assassination game; but the latter brings a change of life It is not just a skin sac but a complete change from the bones to the blood. There is also an open core concept in the battle mode, including the formation of characters.

The changes brought about by these kinds of changes are not the perfection of the gameplay. Although the subsequent "Assassin's Creed: Origins" has succeeded, it is not that doing so is the most correct gameplay.

Because the gameplay concept is always changing with the market, at some point players like turn-based RPG games, then the game will slowly change to turn-based RPG.

After a period of time, the mainstream player market has begun to change their tastes. They prefer the ACT mode of play. Then the original RPG game will be reformed, turning the turn-based battle into an instant battle mode and making ARPG.

The gameplay has never been said to be the most perfect, only meets the gameplay that players do not like.

Even including the innovation and definition of gameplay, from a certain perspective, it actually does not exceed this category.

"Difficult experience of the game, don't limit it to the numerical difficulty. For example, the protagonist is a powerful demon hunter, but if he falls from a height of two meters, he can be directly killed; or he can be cut in the plot. He is omnipotent in killing demons. As a result, because of the level and equipment, he is struggling to kill a water ghost." Yang Chen said towards Lin Jiayi.

Listening to Yang Chen's words, Lin Jia nodded gently. Although he didn't know what the devil hunter was, he could understand the meaning of Yang Chen's words.

This is also a routine used by ARPG. In the long CG plot, the protagonist kills the devil and kills the devil. He actually struggles to kill the skeleton soldier.

It is almost inevitable that there will be a problem that the modern feeling is not strong enough, but there is no good solution.

"Cancel the setting of the blood bar and strengthen the action elements in it. As long as the attack is proper, both the soldiers and the boss can be killed. Of course, there are actually hidden value blood bar settings, but we want to let the players do this. Think." Yang Chen looked at Lin Jiayi and said.

"At the same time, in the design of the side mission in the game, I want you to keep it. The side mission is to let players better understand the background story of this game, the story that occurred in that era, not just to let players get Designed for more powerful capabilities." Yang Chen said looking at Lin Jiayi.

"Of course for side missions, there needs to be enough rewards to give players a sense of harvest and feedback. This simple thing doesn't need me to say." Yang Chen added.

Listening to Yang Chen, Lin Jia couldn't help but smile bitterly: "This is really a huge project."

In most games, there will be a phenomenon that is the repetition of side missions.

These side missions are not intended to give players a better understanding of the backstory in the game world, nor do they allow players to feel that this world really exists~www.NovelMTL.com~ brings them more immersion.

These tasks are just ordinary daily tasks, allowing players to obtain the resources they need.

Especially in ARPG, it is more frequent, and such game task framework design often appears.

Obviously you were still fighting the villains and doing the feat of saving the world, then your character level is not enough, or you need to buy an item and you don’t have enough money.

You have to complete it frequently and deliver letters to the village head Li Widow; helping the village tail king Erya to kill bandits and other miscellaneous tasks, and these tasks have a strong sense of sight.

Because the production team is counting on these to extend the game time and compress the player's plot to advance the progress.

And these Yang Chen did not want to see them appear in Assassin's Creed.

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