Game Entertainment Empire

Chapter 342: I'm fine, I know the difficulty

In the Nebula Game Office, Yang Chen was talking about the latest game design ideas.

On Shark TV, Chen Xu, who continues to broadcast "Digging for Rise" on a new day, already feels that his whole person is about to collapse.

How many times, he climbed the mountain and reached a pile of garbage snake road; how many times, he slammed the hammer, and then fell from the mountain snake island accompanied by the BGM of "Assassin's Creed".

8 hours of live broadcast time, he went home again!

He is home again!

When he left the Junk Mountain for the first time, he thought that falling from the scene above might be better not to fall to the ground, but he found that he thought too much.

Countless traps, countless pits, he returned home countless times!

"How can there be such a game, how can there be such a game!?" Chen Xu sitting in front of the computer chanted these two words back and forth.

The audience in the live broadcast room wanted to laugh but felt pitiful, leaving a sigh.

"Hey, another crazy anchor"

‘It’s just full of maliciousness, is this game that Mr. Yang used to pit us? ’

‘Distressed Brother Xu, I played for a day and stepped at the origin. ’

‘Hey, don’t mention it upstairs, it’s a rhyme. ’

The audience was happily discussing, and in the game circle, ordinary players are naturally nothing, but countless anchors on the live broadcast platform are immersed in the fear of jumping platforms and hammers.

In the Nebula game on the other side, I looked at the name of the project named "Wolf: Shadows Die Twice" on the projector, and the news released by the side about the previous release of "The Jumping King" and "Digging for the Ascent". The name of the game, Wang Ye, Chen Shu, etc. below, could not help but mourn for the future players.

This is the rhythm to abuse the player to the end!

The hard-core ACT action element, plus the value of the BOSS seconds character, and the skill changes at various stages of the BOSS, this is purely to hang the players and fight.

Although the game hasn't been made yet, just after Yang Chen explained the core gameplay of the game, all of them have a count in their hearts. This game is just a bad guy.

"Hard-core refreshing battles, clean and beheaded block, the most important point in this game, the biggest enemy of players is not the boss inside, but the players themselves, constantly breaking their limits, this That’s the core of this game.” Yang Chen looked at everyone’s expressions, suddenly understood what they were thinking, and then said.

The biggest enemy is yourself? Constantly breaking through your limits?

Does this sound familiar? Didn’t you say it before when you promoted "The King of Leaps" and "Digging for Prosperity"?

Who are you cheating!

Thinking of the players who are wailing all over the Internet, everyone in the room could not help but pursed their lips.

Suffering games are suffering games!

"The decision about NPC in the game, including AI programs as stupid as possible, is of course not really stupid kind, it belongs to the kind of mechanical one kind of muscle." Yang Chen looked at Wang Ye, who is responsible for the core The development member said.

Like the game "Wolf: Shadows Die Twice", the AI ​​of the boss monster is too high but it will be a catastrophic experience.

In a word, this kind of game is not just for the sake of difficulty, but for the difficulty of regularity and rhythm.

Ingenious BOSS design allows players to master BOSS skills step by step, their attack rhythm, and finally cut it under the horse.

It can be said that there is no way to experience the sense of accomplishment and coolness of breaking through oneself by watching videos and watching live broadcasts.

Watching live broadcasts and watching videos, you can only ever experience how others abused BOSS, or how they were abused by BOSS.

The sense of accomplishment that gradually becomes stronger and breaks through self to defeat the enemy is not for you.

This is also the core content of this type of game. Otherwise, with a good live broadcast effect, players can suffer from watching the anchor. "Wolf: Shadows Die Twice" and "Dark Soul" type of games, absolutely Will not become a label, or even a benchmark.

Suffering and difficulties are only external to this type of game. Only by experiencing it for yourself can you understand the soul of this type of game.

For example, the two games "Leaping King" and "Digging for Prosperity", although said to have caused a burst of traffic, even now ranked among the top two in the official search of the official blog game category, even Jiasheng and Phoenix. While releasing the news of the upcoming 3A game publicity conference, none of these two hot search terms have been done.

But Yang Chen knew very well that if the two games are not free, even if the price is lower than the price of a general independent game, even if there is a bonus of the Nebulas game's IP, the sales will not be too good.

Because the gameplay and the player's experience are decided, these two games are difficult to be happy except for shaking M.

It's just that their sunk cost is too high, and they worked hard for six or seven hours, and then they made a mistake to return to the one who could afford it before liberation.

The pre-war archiving system in "Dark Souls" and "Wolf: Shadows Die Twice", as well as the ability to recover the money lost after death, or only half of it, can reduce the sunk cost of the game.

The accumulation of all kinds of reasons is also the reason why Yang Chen is so cautious. "Wolf: Shadows Die Twice", or a game like it, is by no means a game that drifts from the surface.

In the dream memory, many games are called the soul games of "Dark Soul", but how many of them can learn the essence?

BOSS's skills and attacking methods are proficient and then defeated in a similar way to the back picture, so that players can feel the joy of progress and the joy of progress.

If you are an AI blood mom of BOSS, you will also adapt at random. Before the first round, put a small skill~www.NovelMTL.com~ and then a big move in a different situation for the second time, which player can stand it!

Faced with this situation, it is estimated that 90% of the players are a kind of mentality-this young master will not save, whoever loves to save.

"Mr. Yang, does this difficulty really work?" During the questioning stage, Wang Ye said to Yang Chen a little worried.

If you don’t set the difficulty option, it is directly the difficulty of this **** level.

No company in the market has such a ruthless game!

"It's because we didn't have to do it. Do we say that the first video game fell from the sky?" Yang Chen looked at Wang Ye Road.

"And, I know the difficulty of the game." Yang Chen's face with a very happy smile.

Looking at Yang Chen's smile, Wang Ye and the rest of the people present shuddered involuntarily.

Soon after autumn, how cold is it?

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