Game Entertainment Empire

Chapter 405: "modern war"

Although the same as a horror game, "Silent Hill" is completely different from "Escape" and "Resident Evil" and some horror games in the past.

From the essence of the game, "Silent Hill" can be said to bring more fear to the player psychologically.

Just like the difference between Western horror movies and Eastern horror movies, Western horror movies are more frightened by the terrible enemies, combined with various **** plasma screens.

For example, when you walk on the road, a murderous demon holding a chainsaw suddenly appears behind you, and when you rush up, your head is sawed off.

The east way is that you are walking on the road, there is no one in silence, there is another sound of footsteps outside your footsteps, but you turn your head but you can't see a person, and finally the sound of footsteps is thinking more and more, you suddenly find the moonlight There was another shadow beside the shadow on the ground under the shadow, and then the screen fell into darkness with a scream.

In addition to the story in "Silent Hill", the reflection of religion is also a topic that has been discussed by countless players.

When players are discussing the "Silent Hill" game, the movies of major domestic theaters have also been officially launched, and the first week's box office is not too high.

The 9 million box office on the first day ranked third in the box office list for the day, but the word of mouth was very good.

According to this trend, basically there will not be a cliff-like drop. Profit is not a big issue, it is just how much profit can be made.

Yang Chen didn't pay too much attention to the things on the movie.

Because after deciding to develop handhelds and new games, he put his main experience on the job.

…………

Inside the Nebula game, looking at Yang Chen's first draft plan, Wang Yaliang next to him had some curiosity: "Are our main tasks next to develop this cartoon-style game?"

"Of course not. Although it is said that you want to make a handheld, this thing is not meant to be done immediately. Of course, we need to do games on the handheld platform, but we also need to do games on the PC platform. Yang Chen smiled and said.

Although at a previous meeting within Nebula Games, Yang Chen gave a strategic order to do handheld.

After all, even the existing technology is very mature, and according to the mature handheld in Yang Chen's dream memory, it can be reproduced at the current technical level.

But as he said before, the ultimate game for the handheld is the game.

While one handheld is on sale, let alone others, at least there must be a batch of games for players to play.

At the same time, it must be a unique game that can match the game platform suitable for handhelds.

In addition to developing new games, several games under Nebula Games are also very good choices for porting them to handhelds.

But this does not mean that Yang Chen really ignored the PC as a big platform, which is the main force of the current nebula game.

While developing a handheld, making a game that brings joy to all ages, and making a game on the PC platform that players like and feel cool, there is no conflict.

The Nebula game also has this capital power to complete.

"Hollywood blockbuster story game, this is the next game we will mainly develop on the PC platform." Yang Chen looked at Wang Yaliang with a smile on his face.

Listening to Yang Chen's words, the other party was a bit surprised. How did the game relate to Hollywood blockbusters?

"Similar to "Metal Gear Solid: Phantom Pain"?" To say the combination of movie and game, the first impression in Wang Yaliang's mind is "Metal Gear Solid: Phantom Pain".

Until now, the technique of lens application in "Metal Gear: Phantom Pain" is still the topic of discussion by many game industry designers.

"No, a totally different type." Listening to Wang Yaliang, Yang Chen shook his head gently.

"This is a pure FPS game, and it is a Hollywood movie-like approach to the storytelling in the game." Yang Chen turned around in a chair, then stretched out his hand and scratched his left arm.

From the previous game "Wolf: Shadows Die Twice", Nebula also hasn't come up with a real 3A masterpiece for a while, although the influence of "Minecraft" is extraordinary, whether it is from sales or games In itself.

But for this game, whether it is a player or someone else, this game can be called a great game, but if it is said to be a big 3A production, this game is still not worth it.

And a 3A big production represents the top game development level of game manufacturers in this era, not to say special structure or gameplay, but the most basic hard power.

Just like "The Elder Scrolls: Skyrim" created a beautiful sky province, "Metal Gear Solid: Phantom Pain" a world of future wars.

In the new year, 3A masterpieces are naturally essential for Nebula games.

And for Nebula games, the current games are still lacking the most mainstream game type.

That is the competition to FPS games.

The traditional RTS can be said to have been ruled by "Warcraft", but the competitiveness of this piece is not too great.

As for the tower defense camp confrontation, the constantly updated maps "DOTA" and "Dynasty Warriors" in Warcraft also have a large number of players.

Yang Chen didn't have the idea of ​​being independent for a while, because in the dream memory, "DOTA" and "Dynasty Warriors" were separated out and updated.

The main reason is that the manufacturer named Blizzard in the dream memory does not attach importance to the aging of its own game engine mechanism, plus the latter is only relying on power generation.

The "Warcraft" developed by Nebula Games has no problems in the game engine mechanism, and the development team of the two games also has a dedicated project team in charge. It is not necessary to go out to see it independently. Because even if he went out independently, Yang Chen couldn't say that he brought some updated things to the player, at most it was the upgrade of the screen and modeling.

MMORPG, FPS, the two game types with the largest proportion in these two player groups, UU reading www. uukanshu.com does not have a current Nebula game yet.

"Biochemical Survival"?

In Yang Chen's view, it is more a game that prefers entertainment to PVE.

MMORPG, although holding "The Elder Scrolls: Skyrim" and "Warcraft", but really want to develop it is not so simple, let alone say that the text of the story mission in the game is just scary.

For the FPS type, they have the experience of "Biochemical Survival" for Nebula games, which is not technically difficult.

For Yang Chen, he also has a rough blueprint in his heart.

An FPS game that undertakes "Red Alert: World War".

"modern war"

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