Game Entertainment Empire

Chapter 444: "Dark Soul"

"Dark Soul" is not the ancestor of the game of high difficulty, but it is undoubtedly the most representative game. From this type of game, it can be seen by countless players as the soul. .

Perhaps it is not the earliest, but it is definitely the biggest in terms of fame.

In fact, the birth of "Dark Soul" in the dream memory is a bit bumpy, and there are actually some helpless compromises.

For example, his predecessor, "Devil's Soul", has been rated very low by major media. Although it has a good reputation among players, it was not an era of information explosion at that time. For example, video websites and live broadcasts have not yet formed, and the game is more important. It still uses TV ads, offline ads, and various types of exhibitions, media magazines to promote.

This led to "Demon's Soul" not being fancy, and naturally encountered great difficulties in the development process of "Dark Soul".

The most important thing is that when the development team develops the game, there is too little money!

As a result, in many places, their teams have no way to polish well, nor can they do better.

Such as plot and level design.

On the plot, it is not a complete story that is unfolded in front of the player, but more is to let the player use brain puzzles to describe the story.

Of course, in the plot, I chose to use the jigsaw method for production, although this has a certain relationship with the lack of cost. For example, if it is made into a plot similar to the NPC cutscenes, their money was not enough to complete the entire project.

But more because of the characteristics of the game itself, it is destined to introduce the plot with a puzzle method, which is more suitable.

Because the core of the "Dark Soul" series of games is not like the battle in "Wolf: The Second Death", nor is it collected and cultivated.

It is exploration, which lies in the player's spontaneous driving force and self-sufficient reward.

Including the overall map design similar to the box-shaped puzzle, which was later regarded as a classic connected map design by players. In fact, it was originally due to cost issues, but it was for this reason that this was the "Dark Soul." "In the classic map design that is like the Mobius ring.

However, it is also because of this design that has opened up a new path because of the compromise on cost. This has created the glory of the "Dark Soul" series. Even its narrative plot method and game map design have become its label representatives.

Regarding its narrative method and map, Yang Chen did not think about any changes in the past, because the design itself is already excellent and perfect enough.

It's more about modeling, AI and other aspects, making it more like a mainstream game.

As for the choice of the story about "Dark Soul", Yang Chen decided to decide whether to make the story about "Dark Soul 3" first, and then use a flashback method to tell the players what the fire is. What a story.

The plot of the first generation is then released as a DLC to the player.

From another perspective, the difficulty of "Dark Souls 3", Yang Chen also feels more suitable for players.

Because compared to "Dark Souls 3", in fact, the more difficult place in the 1st generation is some malicious designs on the map, but the BOSS battle is not as difficult as the player imagines.

Limited to the technology at the time, there are also AI expression methods, with a follow-up look, in fact, that kind of BOSS is quite stupid.

Just as the player said, Soul 3 Black Knight abused me thousands of times, Soul 1 I abused Black Knight thousands of times.

As for the second generation, the experience of using traditional Japanese RPG is quoted on the map, so that players will not mistakenly enter the difficult area at low levels, and at the same time, the drinking speed, roll time and blow speed are attenuated. Rather, it reduces the difficulty of the player's game operation experience.

This has a deliberate sense of embarrassment and embarrassment.

Of course, this is also the same as the main creator Hideyoshi Miyazaki, who did not participate in this game for a great reason, and I always feel that people are missing some souls.

However, developed by Nebula Games, Yang Chen will definitely improve the settings of AI in Dark Souls.

At that time, players will face a BOSS battle with a completely different style from the previous "Wolf: Shadows Die Twice", plus a variety of big pit maps.

Maybe the players might fight with the demons in the Undead Hospital for several hours. They didn’t find the side door hidden in the side, or they accidentally hit and entered the sick village in the early stage and pressed the bonfire. Then they were trapped and had to delete. File back.

Imagine the players playing "Soul of Darkness" with the thinking inertia of "Wolf: Shadows Die Twice". In the face of the tall and powerful BOSS, the players rushed up without thinking of the characters, thinking about being able to Fully fill the BOSS stiffness value, directly beheaded.

Then I was cut into a half-death to be a man, thinking about how the players looked dumb, it made people feel emotional.

In this case, if you want to add a generation of malicious maps, Yang Chen is really afraid that players can't bear this cruel blow.

Although the map in "Dark Souls 3" also has a much more biased design, it is generally more pleasant than the original "Dark Souls".

…………

At three o'clock in the afternoon of the next day, everyone in the Nebula Games meeting room was full of vitality sitting there waiting for Yang Chen to announce new projects.

What new project will it be?

Was the cake "Legend of Zelda: Breath of the Wild" previously painted?

Wang Ye and Chen Shu and others sat there looking at Yang Chen.

Then they saw Yang Chen connected the projector to his laptop, and a word document appeared on the screen.

After opening, four large characters appear on the homepage "Dark Soul~www.NovelMTL.com~Dark Soul", isn't it "Legend of Zelda: Breath of the Wild"?

Everyone is a little strange.

But although strange, Wang Ye and they did not speak, the leader has not spoken yet, how can the younger speak casually?

Only listening to Yang Chen paused and said: "Next we will mainly have two more important projects."

"The first is the new "Dark Souls" game on the PC platform. Of course, it will also be on the switch platform at the same time; in addition to "Dark Souls" another game, everyone already knows "Zelda" "Legend: Breath of the Wild", but the development of "Legend of Zelda: Breath of the Wild" does not need to be anxious, it will be a relatively large project. In the early stage, we still put more resources on "Dark Soul". Yang Chen looked at everyone and said.

With the current capabilities of Nebula games, there is no big problem with the simultaneous development of the two masterpieces. The only problem is that he can’t play the shadow avatar. After all, he has to participate in the development of the two games in order to be relieved.

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