Game Entertainment Empire

Chapter 478: who am I? where am I?

Not only Chen Xu, but countless players who bought DLC with great joy entered the game, and after experiencing the game content, they were all ignorant.

As the DLC of "Dark Soul", most of the players who have purchased it have already understood the game of "Dark Soul" and have played it for a while.

There are even a lot of players who have cleared customs.

Just like when I was in school, I worked hard to solve a math problem, and I always felt that I was particularly good.

As players who can clear "Dark Soul", most of them have a feeling of self-confidence that they are very powerful.

Such a difficult game depends on your perseverance to clear the game. What other games can hardly beat them?

What's more, this is just a DLC. Although it may be more difficult, what's the big deal?

They were not the same fire-bearers who were still educated by the ashes judge Guda.

Now they are all battle-harden people!

However, after they entered the DLC of "Dark Soul", they were all dumbfounded, and the content inside was completely different from what they thought!

Compared with the content of "Dark Soul" itself, there is not much change in the difficulty of combat in this DLC.

For example, in the normal mode of the game, Yang Chen is not designed so that the player must stand still and drink the original bottle, but can drink the original bottle at a glance as before.

Of course, this is limited to the normal mode. After the players have cleared the DLC for a week, they will unlock the legendary death mode. In addition to the monster's AI greatly increased, it also includes having to stand still to drink the original bottle.

However, the fine-tuning of these combat details does not mean that the DLC is not difficult.

But the difficulty in the game is not only reflected in the element of combat, but also the coordination of maps and combat.

For example, in the map of the game, the number of campfires and their scarcity, and around the campfire are monsters that block the road, as well as institutions, players need to open another shortcut to be able to communicate with each other.

At the same time, the bonfire is still unable to teleport before getting the king weapon.

This greatly prolongs the player's intense fighting process.

It can be said that for a hard-core difficulty game like "Dark Soul", if you want to increase the difficulty, you don't even need to make the monster stronger. You only need to reduce the number of campfires in the game to make the game's difficulty to an extreme. Great difficulty.

After all, the campfire is like a save point, and it is a save point that allows the player to replenish the full state.

In addition to the map design in the game, the map of the undead town outside the city is actually just an appetizer. When the players enter the dark but all are traps and shantytowns, the sick villages of institutions and monsters, then Players will understand what is called President Yang's cruelty.

Numerous gamers have been madly abused in the game. Just less than three days after the DLC was released, Nebula Games has released a new data.

DLC players have accumulated more than 50 million deaths, and this number is still soaring at a rate of hundreds of thousands per hour.

When players turn on the online mode, they can see blood stains on the flying dragon bridge, which can be described as corpses.

Countless heroes were burned to death on this bridge.

In the dark and weird sick village, in front of every shanty there was blood left by players who were entertained by enthusiastic villagers.

Fear of being dominated by Wangcheng's double bow while walking around the corner.

And for some of the new "Dark Souls", I heard that this DLC is talking about the story before "Dark Souls". I think it is even more serious to think about experiencing the new ones in timeline order.

Going out to the cemetery, strolling around Lund, head-on **** black riding, fighting the red dragon on the bridge, heading out of Havel, and walking to the main entrance of the sick village are all basic operations.

Of course, these places mean that the players have suffered a bit. You can't die at most once or twice.

But the key point is that in the DLC game, the number of campfires is scarce, and some are even hidden, plus the feature of not being able to teleport.

Players who did not find all the map shortcuts in the game will be confused as long as they die once.

who am I? where am I?

And after the players struggled hard to successfully ring the two bells, they found that this was just the first step in the path of fire.

More difficult monsters and bosses, as well as maps full of maliciousness, have caused countless players to collapse.

Of course, due to its difficulty, the progress of masters and ordinary players is completely different.

Ordinary players are still walking around in the undead parish and the sick village, and want to successfully ring the two bells.

The high-players have successfully resurrected the fireproof girl, embarked on the road of spreading fire, and began to cut the salary king.

Of course, whether they are high-players or ordinary players, they have a common feature, that is, they will die many times when they face a new map and new enemies in the game.

But at this time there were some topics about DLC in "Dark Soul" on the Internet.

The main discussion is the difficulty of the game, and the setting of the campfire.

‘Game is so hard! I don't feel the fire can pass! The pitiful bonfire was too poor to be teleported. I went to the sick village and wanted to go back to the fire-fighting sacrificial yard. God knows what I experienced. After walking most of the way and suddenly dying, that feeling! ’

‘+1! There is nothing malicious about the map in the game, but this is really unbearable! Why do you want to cancel the bonfire transmission function! ’

‘Collapse, collapse, who will save me, I don’t want to go shopping in the sick village! ’

‘People’s blood books beg for the campfire! ’

Many players on the Internet are complaining. After all, when the content of the game map design is not found, the bonfire that cannot be transmitted and the poor bonfire are indeed a big blow to the player.

After all, in the eyes of most players, it is clear that this section of the road has already been fought by me. Why should I spend my time on the road?

This idea bought me a game, why should I play?

In fact, it is a bit similar.

For the news on the Internet, the project team in Nebula Games naturally also noticed.

Completed the "Dark Soul" DLC project, Wang Ye, who has been transferred to the "Legend of Zelda: Breath of the Wild" project team, asked Yang Chen: "Mr. Yang, on the Internet about the "Dark Soul" DLC topic , Shall we respond? There seem to be many players who do not like it!"

Looking at the news online, Wang Ye was a little worried.

"The problem is not big, the main reason is that the players didn't feel it." Yang Chen shook his head and said.

He was already prepared for this.

The exquisite design of this map can only be understood after the players push the picture to the follow-up and find out.

If it is similar to "Legend of Zelda: Breath of the Wild" currently under development, Yang Chen can naturally put the clues on the surface blatantly~www.NovelMTL.com~Let the players continue to dig.

But this is "Dark Souls". Exploring the unknown is the greatest fun. Adding conspicuous marks will make the exploration fun disappear.

This kind of map design becomes meaningless. It is better to directly increase the setting of the campfire to make the map look as it is, instead of adopting the map design of the first generation of "Dark Soul" in dream memory.

But at present, the DLC has just released the plot that most players have not yet played. The number of players who have played the back plot is too small on the one hand, and on the one hand, many have not paid attention to the details of these maps. The existence of Emperor Perseverance.

"Of course, there should be some replies, at least to inspire players." Yang Chen paused and looked at Wang Ye.

Skilledly boarding the game community, Yang Chen silently opened a trumpet that was promoted to level 12 by signing in.

The former moderator account has been discovered by players as the official account of Nebula Games, and now you can only rely on the new vest trumpet if you want to become a ``player''.

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