Game Entertainment Empire

Chapter 491: Ihaveaplan (I have 1 plan...

Gorgeous to the ultimate real-time calculation screen, as well as the game full of details, you must know that in "The Elder Scrolls: Skyrim", although there are many details, but it is not the same as "The Wild Darts: Redemption" in front of it.

Even "The Elder Scrolls: Skyrim" is an old game a few years ago.

And the use of the game lens is even better for Yang Chen and Nebula games.

The use of the cinematic lens in the original "Metal Gear: Phantom Pain" was simply amazing.

Fast-paced players have no feeling for that kind of movie lens, but those who do not hate and like it are shocked by that kind of lens.

And for the first time it felt like it was okay.

Including the game industry at the time, it was also subjected to such an impact.

In the following games, Yang Chen and Nebula games were unused, and they only used this content in the promotional CG of Warcraft.

But then "Call of Duty: Modern Warfare" was born, and once again let players see Yang Chen's accomplishments on the game lens.

Now, Yang Chen once again started his dazzling skills in The Wilderness: Redemption.

The lens pulls out a distant view, a white snowy mountain, and the distant scenery can be seen vaguely in the snowstorm.

Follow the plot of the game and go down, but this time Joseph was a bit skeptical.

Is this Wilderness: Redemption an open world?

How do you feel that there is no other way to play, have been running the main storyline.

You have to know that after "The Elder Scrolls: Skyrim" escaped from Heergen, you can start to compare.

However, although a little emotional, Joseph did not feel impatient.

Because the quality of the game is still very good, especially the details inside.

With a little doubt, Joseph continued to advance the game.

Stationed in the ice and snow, and then opened the element of hunting. In the middle, he also tried to go out and compare the waves, but soon the cold weather of the snowstorm taught him a lesson, nothing to do, don’t run blind, run away He was too far away from the camp, and was frozen to death in the wild.

And he also got the first achievement trophy in the game, "The First Time in Life".

The plot slowly moved forward. After saving Marston, the leader of the gang, Dudge, Arthur and the members of the team were ready to plan a thing.

This time they were going to trouble with the Odrisco gang and grabbed the explosives in their hands to use to rob the train.

‘Ihavea. Youjusthavetotrustme (I have a plan, you have to trust me)’

In the house, Dudge called Arthur under Joseph's control and said seriously.

‘Weneedalotofmoney (we need a lot of money)’

Standing in place, Dudge patted Arthur's shoulder and comforted with a very contagious tone.

‘Wewillbeokay (we will be fine)’

This is a trusted big brother!

Looking at the serious Dudge in front of him, Joseph in front of the computer could not help but sigh with emotion.

And the people in the gang seemed to trust Daqi very much.

Especially when the woman in the house was rescued before, Dach's performance also made Joseph think that the boss should be a very good person.

As the story progressed, it quickly came to the place where Odrisco's camp was attacked.

This is also the first large-scale battle that Joseph encountered in The Wilderness: Redemption.

Compared with the previous battles with the wolves on the manor and snow mountains, this scene made him more excited.

In particular, the killing effects that appeared when blind shooting without opening the scope, and the bullet time after opening the eye called Death were even more exciting for Joseph.

And these are also the parts that Yang Chen deliberately increased in the game.

The original "Big Wilderness: Redemption" has this kind of killing effect, but it is only triggered when the last enemy is killed.

This style is mainly derived from a game called "Marx Payne".

Yang Chen added some special content in "The Wild Darts: Redemption". When the player performs a blind shot and attacks a specific part, this special killing effect will be triggered.

And compared to ordinary killing special effects, Yang Chen deliberately added bullet close-ups.

Similar to the killing effect in a game called "Sniper Elite".

Of course, after joining the join, Yang Chen did not want this special killing special effect, which brought interference to the game experience for players.

Most of the players will be excited when watching the killing effects for the first time.

But if you kill one and watch it again, then this excitement will become irritable.

The original "The Wilderness: Redemption" uses the last enemy to have a kill effect, which is considered in this regard.

So Yang Chen also introduced such a concept, if not specifically thinking about hitting specific parts to watch killing special effects.

With blind shots, the probability of opening the kill effect screen is very low.

…………

Not only Joseph is experiencing the game, but also the major evaluation media at home and abroad are also experiencing the game "The Wild Darts: Redemption".

Different from the previous "Dark Soul" also invited a special game evaluation media for pre-sale evaluation, this time "The Wilderness: Redemption" confidentiality can be said to be very good.

Except that Nebula game official and Yang Chen have revealed some content, basically ordinary players simply do not have other channels to understand the situation of this game.

And the application evaluation and trial of the major game media are naturally rejected.

The content displayed in the prologue of "The Wilderness: Redemption" surprised many game evaluation media.

Because compared to the open world mentioned earlier by Yang Chen, "The Wilderness: The Redemption" at the beginning shows more like a linear game.

Obviously, the players are playing a group of gang members, as they said before, they are a group of desperation.

Like most doomers, all gang members have only one thing, that is, ‘money’.

It's just that the van der Linde gang where Arthur is playing looks a little different. They seem to want to become a role like Robin Hood.

However, this linear feeling soon disappeared after entering the second chapter.

Arthur in the game seems to feel free.

The big town in the east can be explored freely.

…………

After looting the train~www.NovelMTL.com~ came to a new place. Facing the wonderful prospects promised by Dudge, Joseph controlled Arthur to start a new game.

This time, he finally found the feeling he wanted.

There is no binding wave on the big map.

This is really beautiful!

Although Joseph still doesn't know what kind of game "The Wilderness: Redemption" can play, he hasn't even traveled to the town that Dudge said so far.

But now he doesn't want to control those things. He just wants to take a good look at this western world on his horse and hunt some wild animals by the way.

After a lap in the wild, Joseph walked towards the town.

After all, this is "The Wild Darts: Redemption" instead of "The Elder Scrolls: Skyrim". There are various labyrinths in the wild. The main game of this type should be the villages and cities in the game.

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