Game Entertainment Empire

Chapter 523: Simplify the game threshold

In the NetDragon meeting room, Ma Lei, including Zhang Yida and others, were all middle-aged who looked at the end of the table.

In his thirties, he wore his hairline with glasses very worrying, and a sports shirt.

Zida, as a game designer who has just been promoted in NetDragon, in fact, the weight of Zida's discourse at this level of meetings is at the lowest level.

But he also has his own ambitions.

That is to be the person in charge of a project alone, and then make some achievements so that he can be better promoted within the company.

And this time "League of Legends" let him see a very good opportunity.

From a cost perspective, the development cost of games like League of Legends can be said to be very low.

This can be said to be very good news for him, because if "League of Legends" is a kind of large-scale production of the 3A level, his qualifications in NetDragon will not get the corresponding resources.

As for the Nebulas game has entered this market in advance, and it looks very hot to build it, which is even more good news for him.

Everything has pros and cons. From the perspective of NetDragon’s entire game company, Nebula Games has entered the market first, eating the largest and fattest piece of meat in its mouth. Later, if you want to eat meat, you have to use Nebula. The game's mouth pryed open.

But there is an old saying that the predecessors planted trees and the others took the cool.

Nebulas games have broadened the market, which means that the risks that latecomers have to take can be said to be much smaller, and users have also been nurtured.

"What's your idea?" Shi Lei nodded gently towards Zida.

Hearing Shi Lei's words, Zida said the thoughts that had been sorted out in his mind in advance: "Ma, Ma, "League of Legends" about Nebula games, in fact, I have always been concerned about the lower threshold of the game body free, and simplified games The complexity of the game allows players to get started right away. In my opinion, these are the best places that League of Legends does."

The previous Zida was the one responsible for the online game department. It is clear that free and simplified game complexity are very attractive to most players.

From the earliest MMORPG, it was not possible to take medicine automatically, there was no automatic wayfinding, and there was not even a large map, everything needed to be explored on its own.

Later, as long as it is a MMORPG game, it has built-in automatic medicine, automatic pathfinding, and various maps. It can be said that it is completely two extreme developments.

Some players think this is a regression, but the fact that there are such games shows that this type of market is very large.

Of course, there is another way to say that it is a game that does not do this, because all the games that have been done die in the vast ocean of games, and there is no leader.

If in the context of the MMORPG era where everyone is automatically finding their way, taking medicines, and fighting monsters, and following the big map, a MMORPG suddenly appears to be retro, and it has been a great success.

That other game manufacturers will naturally do similar games, just like Nebula games tried horror games, and succeeded.

At that time, most manufacturers also started to try horror games. Some manufacturers succeeded, and some failed.

Although no follow-up games such as "Resident Evil", "Escape" and "Silent Hill" have appeared.

But there is no shortage of masterpieces. The market for horror games has indeed risen. After all, capital is profit-driven.

Just like stand-alone games and 3A masterpieces, if a manufacturer proves that it can make money, then a large amount of capital will naturally flow into this field.

But if 3A masterpieces can't make money, instead, they can make a lot of money by changing the online game. In addition to the so-called dreamers, naturally no one will do this type of game.

In Zida's view, in fact, the changes of "League of Legends" are nothing more than that, making novice players more enjoyable and comfortable to play.

The anti-compensation mechanism has been removed. As long as you are not killed, as long as you can get experience, the levels of both parties will be exactly the same, at most suppressed in the economy.

Instead of double suppression of economic experience, as in DOTA.

There is also a clear division of labor. Even in the game design, the official has clearly separated out various positions, and from the novice guide, it has subtly made the player think that this hero should be wild, and should be placed on the order.

It seems that this restricts the imagination of the player, but it makes it easier for the player to get started.

As a player, these contents may not feel anything when playing games.

But as a game designer, Zida clearly understands the mystery.

Before Zida "DOTA" and "League of Legends" two games have started to play, the same is true, he knew why the beginning of "League of Legends" momentum compared to the original "DOTA" in Warcraft To be more fierce.

Free + easy to use, the combination of these two elements can be said to directly hit the most critical place for players.

These are the two most important elements at the core. All other appeals must pass these two tests.

Players are interested, but if the game charges out, then there will be a charging threshold.

Secondly, the difficulty of getting started is too high, and players will be dissuaded by the difficulty of getting started.

Perhaps players feel that this is not the main reason why they like a game, but it really affects the choice of players.

"Mr. Ma, I think we can develop a game of the same kind but with a different core. We will continue to simplify some of the elements in the game, so that players will have a better experience. Although "League of Legends" has been in the original DOTA Some have made it easier to get started, but in fact, for novices, there will still be some complications." Zida said towards Ma Lei with a confident face.

At present, there is not much news about "League of Legends" online about the difficulty of the game. In Zida's opinion, there are two main points. The first one is that the game is not online soon. Most players have not played it, but In about a week or two, the gap will quickly widen according to the player's talent.

The "League of Legends" will also announce the update of the ranking system at that time.

It’s not Zida’s magic, but it’s a competitive game, mostly.

"Continue to simplify? Including the part of the players who were dismissed from League of Legends?"

Listening to Zida's words~www.NovelMTL.com~ Ma Lei's eyes narrowed.

It is very difficult to seize the market with "League of Legends" or "DOTA", and Ma Lei also has to admit.

Because it is too far behind, and this type of game, once you get into the pit habits, if you want to get out of the pit, unless the game has a big problem, otherwise the player's stickiness is very high.

Ma Lei is not unaware of this.

Only how to simplify, and how big is the market, this is Ma Lei's most critical issue.

"Tell me about your plan."

For a moment, Ma Lei said towards Zida.

He believed that since Zida had said this, there must be a complete plan.

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