Game Entertainment Empire

Chapter 551: Adjust the game's matching mechanism

After the game ended, none of the 12 players, including Wang Yaliang, quit the game in advance. The game room suddenly fell into silence for a while, and then the voice channel and public chat box exploded in an instant.

‘Lying trough! Killing me! This is not the best in the audience. This is the most awkward in the audience! ’

‘I can still play like this! The fort is the main body. ’

‘Laughing to death, I can’t do it anymore, I’m really the best player in this game! ’

‘It’s too light! ’

‘Quality, shameful, rogue! ’

Obviously, players who play Tobion did not expect this to happen, and embarrassedly posted a ‘haha’ in the chat group.

And while everyone is chatting, with the system of "Welcome to King's Road", the game has entered the next round.

This is also a mechanism in the game: seamless.

After each round of the game with "League of Legends", it will quit the game to the lobby interface and restart a new match.

Because the heroes can be changed at will in the game, and the rhythm of the game is faster than that of "League of Legends", players in "Overwatch" can continue to play indefinitely as long as they do not actively quit, and each game is over Later, if an opponent or teammate leaves the game, there will be a new passerby player linking in.

At the same time, if you feel that your opponent is playing well with your teammates and you want to continue to fight or collaborate, you can also stay in the room and at the same time, as long as you do not actively quit the players' avatars, there will be extra special **** signs that can be accumulated indefinitely. .

In the new round, the rest of the players picked Tobion almost instantly.

At the same time, messages are still sent in the chat box.

"Brothers, which brother is coming to DVA and wants to see DVA!"

"Cracks! Cracks! I want to see cracks!"

"Which older brother has Xiaomei's skin? Want to see Xiaomei!"

The old Tobion men in the team chatted happily, while Wang Yaliang launched the game before the game had officially started.

Without starting a new round of competition, there is also no big retreat game, Wang Yaliang said to Yang Chen: "I feel there is a little problem with the mechanism of the game!"

Hearing this, Yang Chen froze for a moment: "Where is the problem? Is there a balance?"

Yang Chen asked quickly.

It’s not surprising that there is a problem. After all, any game has a bug or an imbalance. The main thing is the speed of the manufacturer’s response and countermeasures.

"The matching mechanism, when the player is about to lose, there is no penalty for the player to quit the game, and ordinary players in the matching game may also enter a game that has been playing for a long time and is about to fail, although for players who stumble into this game. Game data will not be recorded, but the game experience is obviously not very good." Wang Yaliang said towards Yang Chen.

This is also a small problem she discovered in the process of playing.

Because of the gameplay, although "Overwatch" is different from traditional FPS games and MOBA games, there is one thing in common.

That is to say, if there is no individual in your side, the winning rate can be said to drop rapidly, and in the general FPS, players leave a computer person after leaving the game.

Although the computer man is basically of the kind given to Bai Qi, he can still detect a certain field of vision. After his death, if the computer man is still alive, he can choose to control the computer man.

This operation is obviously not possible in Overwatch. On the one hand, the player does not watch the game after death, but resurrects and continues to participate in the battle after a few seconds.

The second is to add a computer man to make it strong is obviously impossible.

If it is too weak, the usual FPS is to brush the KDA on the opposite side, but in "Overwatch" it is a charging treasure for the opposite side, but it is a burden.

In the game's matching mechanism, there is a so-called dropout, and players have a chance to be matched into the dropout as reinforcements.

But this model is obviously a disaster for the players who are filled in. They didn't do anything in it, and directly experienced a sense of failure.

Hearing Wang Yaliang's words, Yang Chen also reacted in an instant and immediately realized this.

Today's "Overwatch" is only at the stage of going online. Players will naturally not report back to this. Even if they enter this kind of exit, they are still very happy, because even if they lose, it is not KAD, and they can study the skills of the hero. .

But after everyone will play, this setting is obviously not so good.

Immediately back in the project room of Overwatch, Yang Chen called Wang Ye and others.

"Add a new mode, players can choose to reserve positions for players who accidentally leave the game, and link within a minute; in addition, players can also choose whether to join the mid-exit in the matching interface, and players who join the mid-exit will clear the previous player's data. , And only include victory data, while losing experience *3, winning experience *6 at the time of settlement, in addition to adding a detection system to prevent players from hanging up in the game, as well as outsourcing customer service, grasp the players’ reports to passive game players."

In the project room, Yang Chen told Wang Ye about the changes in the game's exit. If the player is not willing to join the exit, he can directly remove the option, and the player who doesn't care about it can open it, and the additional experience after joining, including Additional achievements and gold rewards will be added later to purchase items such as hero skins.

In fact, these changes have little effect on the overall environment of the game, because the most important point is that the player base of Overwatch is here.

Even if you start to join the retreat~www.NovelMTL.com~ Maybe one day matches, you can't join a game.

This makes players do not resist the method of joining the middle and ending, it seems a bit cliché, but in Yang Chen's view, the most effective and direct is to link it to the reward.

The second is the punishment for malicious hang-up and malicious withdrawal of game players in the game.

If you want a game to continue to operate, the environment is absolutely very important, which Yang Chen has always believed.

…………

When Yang Chen discussed with Wang Ye about further improving some of the mechanisms and operating modes in the game, the topic of "Overwatch" on the Internet also exploded.

If it is said that before the game is not online, players are more discussing the animated CG of "Overwatch", as well as the role relationship and the game story.

So now there are major community forums on the Internet. Players are discussing the content of the Overwatch game itself, as well as some strategies and hero tips.

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