Game Entertainment Empire

Chapter 554: Animation rendering

However, compared to NetDragon, who has basically abandoned the idea of ​​Overwatch, Phoenix Game has a small idea.

Maybe we can use it for waste!

Some game designers have set their sights on a piece of the previous Phoenix game-"Twilight of the Gods".

Although this game is a game that was previously launched as a game market for the exploration of "League of Legends", it does not mean that its quality is not good enough.

On the contrary, the predecessor of "Evening of the Gods" is very good, but the gameplay and plot elements of the project are not optimistic during the closed test.

In order to stop losses in time, this project was cancelled, and then coincided with the launch of "League of Legends" by Nebula, this game called "Dusk of the Gods" was pushed out as a market test.

But its own art modeling, shooting feel, and action are the level of 3A masterpiece.

In addition, "The Twilight of the Gods" has previously been specially modified to cater to the characteristics of games such as "League of Legends".

Although it failed in the end, if you look at it now, setting aside some of the elements, the difference between "The Twilight of the Gods" and "Overwatch" doesn't feel too great!

Maybe you can use this game for waste?

This is the idea of ​​game designers inside many Phoenix games.

If a new project like "Overwatch" is carried out, ordinary game designers can't get it without that permission, and designers with certain skills and status have never thought about doing such a thing.

It's not impossible to use a game that has failed in the company to change the skin for waste utilization, and it doesn't consume too much resources, and it can also rub the wave of explosive games such as Overwatch. !

…………

Yang Chen is not clear about how Phoenix Game has prepared to reintegrate the previously unsuccessful game scraps of "The Twilight of the Gods" and make a new meal.

The follow-up about "Overwatch" is basically a stable operation, including the PVE plot of "Overwatch".

From Reyes and Morrison parting ways, the Overwatch organization officially fell apart, the former Morrison also turned into a soldier 76, plus the terrorist organization Black Claw ravaged the world, the second outbreak of the smart machine crisis, and then to Wins Dunton reunited the Overwatch against Black Claw led by Doomfist.

The content of the script in this regard has basically been established. It is only a version after version update, and at the same time absorbing players' feedback on the game to make correct follow-up operations, basically there will be no problem.

Including follow-up, like "Warcraft", the introduction of player-defined game rules, and even the creation of new heroes are basically in the follow-up update plan.

But more was given to the others in the team, and Yang Chen couldn't concentrate on it himself.

"General Yang, there is still a problem with optimization, but it is not a technical problem, but a limitation of the real switch platform." In the project room of "The Legend of Zelda: Breath of the Wild", the person in charge of the optimization project Yang Chen said helplessly.

According to Yang Chen's requirements, the game must maintain 1080P resolution in the handheld mode, and stable 60 frames.

However, due to the function of the switch, such as a dense forest, there will still be some frames dropped.

This is not something that can be solved by continued optimization, but the limitation of function.

After all, you can't expect a graphics card and processor 15 years ago to run today's top 3A masterpiece.

If you want to be able to run smoothly, then it is not optimized, but proper black technology.

Hearing this, I tried it for myself. Yang Chen could not help but suffocated and nodded gently, accepting this fact.

Although the switch developed by Nebula Games in Dream Memory has made great breakthroughs in various functions, including third-party transplantation is basically not a big problem.

To a great extent, it avoids that the switch in the dream memory is widely used by players. The above is the embarrassing situation of the 4399 small game.

However, compared with mainstream machines, the function of the switch is still too weak. The map of "The Legend of Zelda: Breath of the Wild" is actually not too large compared to other open-world games, and it is not like the "Wildness". Big Darts: Redemption has as many resources.

But this does not mean that "The Legend of Zelda: Breath of the Wild" has little content, and can interact with almost all objects. A stone on the map, grass swaying in the wind, looks like a decorative tree.

Players can manipulate Link to climb every mountain, every tree, and even cut down trees with weapons.

In the game, the player's weapon equipment is no longer the kind that can be used in an endless loop. Every weapon has durability. Of course, most weapon players also regret to obtain it repeatedly.

However, there are a small number of weapons, which can be said to use a handful less, even if the player does not read the file, it can only be out of print.

In addition, in order to save the occupied machine resources, the rendering used in the game is not the physical rendering of the traditional game, but the cartoon rendering with a smaller occupied resource ratio to ensure that the function can be applied to the game content to a greater extent.

And the special effects aspect is not a universal particle generator to programmatically generate particle explosion special effects, but uses frame-by-frame animation effects that are clearer and more recognizable, all for the purpose of cooperating with The Legend of Zelda: The cartoon rendering style of Breath of the Wild.

Of course, not only "The Legend of Zelda: Breath of the Wild", but also in "Overwatch" Yang Chen also used this production method.

The "League of Legends" considers that basically no player will actually use the 3D mode to play, which is basically the God angle from the perspective, so the use of more convenient and conspicuous physical rendering and particle special effects.

"Except for the development of "The Legend of Zelda: Breath of the Wild ~ www.NovelMTL.com ~ Splatoon"?" Yang Chen asked towards the people in the studio.

In addition to "The Legend of Zelda: Breath of the Wild", as a game exclusive to the switch platform, there is also a "Splatter" that is also under development.

It is mainly a shooting game that uses a switch handle somatosensory, and the gameplay is also biased towards leisure and entertainment. The cartoon style plus the skill attribute combination of clothing and weapons. The main way to win or lose is to occupy as much as possible. area.

However, considering the unique somatosensory gameplay of the game and the domestic FPS environment, Yang Chen estimates that although this game is not quiet, it is unlikely to achieve explosive results, but overseas channels may be able to look forward to it.

Of course, "Splash Warrior" seems to Yang Chen to be an addition. What really counts on Yang Chen is the game "Legend of Zelda: Breath of the Wild".

From the previous "Super Mario: Odyssey", it is almost time for the first party monopoly on the switch to come out.

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