Game Entertainment Empire

Chapter 561: Amazing scene interaction

Although the game did not give a system prompt, according to the previous lens transferred to the shattered temple and the strange old man, Chen Yao also understood that the next step was to find the old man to take the task or something.

"Eh, this branch on the ground is a weapon?"

"These mushrooms and apples are edible!"

On the way to find the old man halfway up the mountain, Chen Yao noticed the white light shining on the ground, as well as the mushrooms growing under the tree and the apples on the branch.

These are all collected elements in the game, and the gleaming light is obviously telling Chen Yao ‘I can collect things, come and see me’.

After finding a tree branch and a few apples and mushrooms, Chen Yao came to the fire on the mountainside, ready to talk to the mysterious old man.

Instead of waiting for Chen Yao to take the initiative to talk to the old man, but after baking a baked apple in front of the fire, the old man sitting there took the initiative to talk to Link.

During the conversation, Chen Yao also learned some content about the plot.

The place where Link is under his control is now called a place of origin, which is said to be the birthplace of the former Kingdom of Hailaru.

The shattered temple that the camera stopped on was the temple used to hold sacrificial rituals in the Kingdom of Hailaru long ago. However, after the Kingdom of Hailaru was destroyed 100 years ago, the temple was abandoned.

"Eh? Didn't give me a task? What should I do?" After a simple conversation, Chen Yao was a little strange. According to the normal game routine, shouldn't the old man give himself a task now?

"Eh! How did my branch burn up!"

The strange Chen Yao controlled Link to walk around the mysterious old man, and was suddenly surprised to find that the branch in his hand suddenly burned as he passed the fire.

Can this branch weapon still be ignited?

Chen Yao thought of just picking up the conversation between the toasted apple and the torch, and could not help showing a trace of surprise.

Then Chen Yao opened his backpack and threw the few apples and mushrooms into the fire.

I saw that under the flame of the fire, mushrooms and apples rose a little bit of smoke, and then they became roasted apples and roasted mushrooms, and the increased blood volume was more than before.

Can you still play like this?

Looking at the interaction between the item and the flame, Chen Yao was surprised for a while, which was not felt in the games he had played before.

Even in Wilderness: Redemption, what kind of meat food do you want to cook, you still need to build a fire camp to be able to cook, instead of directly throwing the meat in your hand directly on the fire.

Of course, if "The Wild Darts: Redemption" adopts this method, it will give players a sense of unrealism.

However, under the artistic style of "The Legend of Zelda: Breath of the Wild", Chen Yao was given a feeling like this.

Just like a realistic style game, if there are a lot of sweat points on the character's head, or the other various modes that are too contrary to the realistic mode, it will give the player a very spoof feeling.

But if it is in a comic cartoon style game, it gives the player a proper feeling.

Just like the current "The Legend of Zelda: Breath of the Wild".

It was as if a new world had been discovered, because Chen Yao, who had not found a new mission prompt for the time being, began to control Link to run around, pondering the contents of the game.

After various experiments, Chen Yao also discovered a lot of interactive gameplay.

Not only the flames can interact with the branches but also the food, including the small insects that look like decorations can be caught.

It's just that the insects are too fast, he just showed the buttons that can interact, and the insects are gone.

Including those lawns are not simply decorative maps. Using a woodcutter's axe, you can clearly see that the tall grass was cut by him, just like cutting leeks.

The use of torches to wave on the grassland will also ignite the grass on the ground, and as the wind blows, the fire will spread, and Link will be burned when he walks up.

The axe can also cut down the trees in the game, and various interactions surprise Chen Yao.

Link, the controller, ran on the grassland in a boxer brief, and Chen Yao asked Link to make various attempts.

After he determined the current stage, he could only do so, and then he controlled Link to start his journey.

He was going to the temple he saw in the previous animation to see the situation.

However, on the way to the shrine, Chen Yao also encountered some trouble, a long Goblin monster like a pig.

However, although these Goblins are monsters, they do not look unbearable at all, but appear a little ugly and ugly.

It was very easy to kill them, and during the battle, Chen Yao also accidentally discovered that the weapon in the game actually has the setting of durability.

To a certain extent, the weapons will be destroyed directly, and not only the weapons in the monster's hands will also be dropped. Link can even knock down the monsters and kill them when they are not killed. Then picked up their weapons to beat them.

This feeling surprised Chen Yao as a whole.

Along the way, Chen Yao also killed several Goblins, and collected a few big sticks in his Goblin hands that resembled big chicken legs.

Upon reaching the temple, Princess Zelda's voice appeared again in Link's mind.

"Link...Go to the place shown on the map of Shika Stone..."

With the sound of Princess Zelda's prompt, a prompt to open the Shika Stone button appears on the screen.

According to the system's prompt operation, Chen Yao opened the map. All the areas on the map were mysterious graphics and blue and black lines. Obviously, it has not been unlocked yet~www.NovelMTL.com~ and the Link controlled by Chen Yao, then It is a blinking triangle, and the destination is a small dot.

Comparing the area on the map, Chen Yao was shocked.

Is the map of this game so big? ?

Be aware that this is an open world game.

"The Legend of Zelda: Breath of the Wild" is not the first open-world game to land. Before that, Nebula Games has transplanted a lot of games, including third-party ones.

It is precisely those games that have been transplanted. In Chen Yao’s eyes, the picture of “The Legend of Zelda: Breath of the Wild” is not bad, and according to some of the content he has played so far, it is also very rich, and the interaction of the scenes is also shocked. He was.

Such a game, the map will really be so big?

Chen Yao looked at the map on the Shika Stone that had not been unlocked. The whole person was a little excited and had some expectations.

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