Game Entertainment Empire

Chapter 747: Ultimate violence aesthetics

Why is every action plan exposed? The boss is the number one inner ghost, can this action plan not be exposed?

Wang Ye in the office has no idea what to say.

Thinking of the performance that he just couldn't eat at night and couldn't sleep after the news broke out before, he now feels that it is blood loss.

But compared to Wang Ye's emotions, the players who are shocked by the news are different.

"God of War" is undoubtedly the next game of Nebulas, otherwise it will not be placed in the Nebulas game platform store.

But the key point is what kind of game "God of War" is. This is what players are most concerned about.

‘The name “God of War” is simple and clear! Is it also a mythological game? ’

‘It feels very likely, is it the story of Ares? ’

‘It feels very possible! Homer’s epic Greek mythology tells how Ares became the twelve main gods of Olympus. ’

With the disclosure of the game name, countless players began to discuss the game "God of War".

But after all, the content revealed is too few, there is only one game name, so most players can only make up their minds.

The answers to these guesses, most players have locked it on one person: Ares.

After all, when it comes to the name of the God of War, the first image in most minds should be the legendary Ares.

At the same time, since the name of the game is named "God of War", it must be about the content related to the God of War. This is probably the biggest story of how Ares became the twelve main gods of Olympus?

If you look at it this way, it feels really possible.

After all, Apex games are combined with NetDragon, and people with clear eyes know that this is a nebula game.

The restart of the "Shen Mei" project is more like a targeted test, especially after the performance of the previous "Blood Source Curse", their choice is to continue the "Shen Mei" project instead of redeveloping a In the project, it can be seen that they definitely have strong self-confidence.

In the actual Apex game, this is also true.

Although the latest project of Nebula Games broke out, in the "Shen Mei" project, George was not panic at all, unlike the previous state of being a little lost. Now he seems to have returned to the beginning of joining the Apex game. The state is now.

After the "God of War" project was revealed, as the players and the media were hotly discussed, Yang Chen did not continue the propaganda above after making a guest appearance on the "Hacker God".

It's not inattentive, but it's not necessary. For today's Nebula games, its every move can be said to involve countless players and the attention of the game media.

Yang Chen revealed the name of the new project "God of War", and he did not care about the rest of the matter. There have been countless media and players trying to find new clues about the "God of War" project from all aspects.

Even in this period of time, there are really a lot of hackers, trying to attack Nebulas games websites and game platforms, trying to find some content.

Compared with online players and game media, all kinds of mining and exploration, the development speed of Nebula about "God of War" is extremely smooth, and the development speed is also very fast.

On the one hand, it is a large amount of resources, and on the other hand, it is mainly related to the game content.

Unlike the open world such as "The Wild Darts: Redemption", the main game content experience of "God of War" can be said to be linear, and this type of game has its advantages and disadvantages.

The advantage is that it can bring the player the most direct immersive experience. The disadvantage is that his repeated play experience is not as good as the open world.

Because this is a single-threaded game experience content, such as the open world after completing the main line, there are a lot of side missions and a whole world to explore for the player, and this line * is obviously gone.

The map size is also much smaller than the open world.

On the other hand, thanks to the accumulation of art materials accumulated by Nebula games, most of them can be used repeatedly in the Nebulas game material library.

For example, the simplest flame effect, if it is a small studio, then they have to make this flame effect from scratch.

In the Nebulas game's material library, there are a large number of different flame effects, and even if the material is not suitable for it, it is much faster to modify it than from scratch.

And in this type of game, the production members of the entire team are already familiar with it.

In the studio, Wang Ye reported on the progress of the latest "God of War" development.

"General Yang, the story about the first chapter of "God of War" has been completed."

Wang Ye said to Yang Chen with some excitement.

Regarding the development story of "God of War", Yang Chen intends to make and sell according to three major chapters and a brand new chapter.

The three major chapters of the story correspond to Kratos becoming a **** from a mortal;

After becoming the God of War, Zeus was afraid of his power and set up a conspiracy to deprive Kratos of the power and kill him~www.NovelMTL.com~ But Kratos saw Titan Gaia after his death and returned from **** Go to the island of destiny at the end of the world and prepare to use time to avenge Olympus;

Through a series of battles, Kratos finally succeeded in destroying the Greek mythology Olympus with his own strength. In the face of Athena in the state of death, Kratos chose not to give her the power of hope, but chose to commit suicide. Return the power of hope in the body to the world.

As for the new chapter, it is naturally a series of stories after Kratos arrived in Northern Europe.

It’s just that the content of the game itself is a bit huge. Even in the experience of retaining a smooth story, many levels such as hand-to-hand combat and some time-consuming decryption can save a lot of content, but even so will be about Kratos's story is not easy to fully reveal.

Putting down the work at hand, Yang Chen entered the story of the first chapter of "God of War".

The main point of the linear game flow lies in the display of the plot in the game, and the violent aesthetics that are so cool.

Violence may not solve the problem, but it can definitely solve you.

The visual impact is amazing, and there are a variety of skill combinations. It can be used to recruit enemies. This can be said to be the most interesting place in "God of War".

Of course, if you think that "God of War" is a mowing game just because of this, then you are very wrong.

If the player is willing to increase the difficulty, Yang Chen thinks that maybe they can also experience when the grass is cut in the game.

In the game experience of the first chapter, Yang Chen chose the lowest difficulty with a B number.

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