Game Entertainment Empire

Chapter 775: Battle Royale

In fact, Battle Royale games aren't just games like "Jedi Survival" and later "APEX Heroes" and "Fortress Night".

It's just that they mainly highlight this element. For example, the personal competitive mode in traditional FPS can actually be regarded as a kind of battle royale.

Not even confined to video games, it is also a model to put it in the traditional sports single-player competition.

In other words, Battle Royale is just a more specific derivative of this gameplay. Battle Royale games only highlight this theme and use it as the main feature.

And it's not just a battle royale.

Battle Royale games such as "Jedi Survival" and "Fortress Night" and "Escape from Takov" are mainly survival games. On the surface, these are different types of games, but in fact their cores are actually different. Not big.

Survival, RPG development, and exploration are three main key points, and the branches that extend from these three key points are different manifestations.

Taking the cultivation elements as an example, "Escape from Takov" is more obvious. For example, in the game, players can choose to kill opponents to obtain the equipment of the other party and escape and bring them out. This is the obvious cultivation element.

RPG-style development, and use it as bait to catalyze players to achieve the purpose of PVP.

The victory judgment of "Escape from Takov" is not to ask you how many people to kill, nor is it like the games of "Jedi Survival", telling you that only you can survive in the end, but in another way implies the player to achieve The purpose of PVP.

That is to kill other people, grab their equipment and take it away, so you can become rich and strong.

The "Jedi Survival" and "Fortress Night", this is to dilute the elements of cultivation, and put PVP on the bright side to hint to the player.

There is only one final winner. If you want to win, you have to kill others.

Both games have elements of each other, but they have different styles and types with different emphasis.

This is the obvious difference.

For Yang Chen, relying on the ontology game of "Real War", it is quite simple and convenient to develop "PUBG".

Relying on its own game architecture, even as long as the relevant permissions and resources are open, there is no need for the development team inside Nebula Games. Yang Chen believes that as long as this idea is released, even the folk MOD **** can develop it alone, of course Compared with the development team of Nebula Games itself, time and quality will definitely be a big problem.

Officially benefited from these reasons, Yang Chen chose "Jedi Survival" because it is quite compatible with "Real Battle", this is a realistic game.

If it is a cartoon style, or a science fiction style, then Yang Chen will be more inclined to choose "Fortress Night" and "APEX Heroes" two games.

As for the game content of "Real War" itself, it can actually be said that it has been quite mature, and it is not much different from "Armed Assault" in the dream memory. It is enough to be realistic. At this point, "Real "War" succeeded, but it can be said that Xiao He defeated Xiao He.

Because it is too complicated, in "Real War" players need to use almost all the keys on the keyboard, in addition to ESC and WIN and other conventional games will not use the keys, 26 letters, keypad, number keys plus alt and The combination of ctrl and letter keys, just the keys in the game, can make players think of memorizing the teacher's memory in junior high school.

Of course, although it is hardcore, there are still many niche players who worship as gods.

Regarding the content of the original game, Yang Chen did not intend to make any changes, and still retained it as one of the modes. After all, there are still a small number of players who like this hard-core to realistic game.

…………

The design of GDD for "PUBG" is much more convenient than writing games like "God of War" and "Blood Source Curse".

Because the whole big frame is based on the "Real War", what Yang Chen really needs to design is basically only the gameplay, as well as related numerical values ​​and other content.

Such as map size, gun accessories, and some other content.

Of course, it is not possible to use all the content in "Real War", and some of these functions need to be deleted for real implementation.

In the conference room of Nebula Games, everyone looked curiously at Yang Chen sitting in the first place.

Everyone knows exactly what their new project is next, probably based on the content of "Real War".

The only thing that makes people feel curious is how President Yang will take them to improve the content of "Real War".

About this game's big failure, not only they, but the industry has also specifically studied.

Just like why Nebula’s sandbox game, Open World Game, has been repeatedly successful, the game’s big failure was also studied in textbooks ~ www.NovelMTL.com ~ The final conclusion is that the game quality is not enough Good, but the operation is too complicated, and the games of the same FPS type, there are not many substitutes on the market.

When "Real War" came online, the slogan was to focus on real war.

Actually?

It's really a real batch, but the real is too complicated, it's fun, but it's too tired to play.

Surveying the terrain, observing the weather, repairing firearms, and various complicated operations all deter players.

Hardcore players like it, but ordinary players are dissuaded.

But if you want to delete and simplify these contents, you will lose the core of the game itself.

I don't know the clutter of thoughts in everyone's mind. After the people arrived, Yang Chen took a sip of tea, connected the projector to his notebook with a smile, and then opened the relevant documents.

"Survival of the jedi"

Looking at the four characters on the project book, the rest of the people did not respond, but Wang Ye and others thought of it, and the hand on the keyboard shook involuntarily.

In their minds, a bald head, a water tank and a sledgehammer suddenly appeared.

Although it is just a small game, in their heads, the impression is simply too deep.

But then Wang Ye and others were attracted by the GDD files on the screen.

The Gu-style game puts the number of X players into a sand table, continuously shrinks the poison ring through the electric circle, and compresses the scope of the player's actions. In the end, only one person or a team can live to the end.

This is the main gameplay mode, not too complicated. There is already a concept in the minds of everyone present.

(https://)

Please remember the first domain name of this book:. Mobile version reading URL:

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like