"I feel that this battle mode is a bit like a knight duel!"

"The moves are not very flashy, they are very simple, they are all straight-forward!"

"However, the duel with the huge boss is more exciting."

"Yeah, this Ash Judge Guda looks so powerful."

"But is there a problem with the difficulty of the game? Or the equipment worn during the demonstration is too good, and the process of this boss battle is too short."

"That's right, I don't feel very happy at all. Although the feeling of brutally killing the boss is very cool, it is too fast to kill half of the boss's blood in half a minute."

"A game demo? When the player is playing, the process will definitely be different depending on the equipment and level. Now it should be mainly to show the battle system."

"That's true. I feel that the combat system is pretty good. At least I don't think there is any problem with it."

"Well, the difficulty will definitely increase a little after the official version is launched. At worst, can you play the mode with the highest difficulty?"

"I do hope that the game can be a little challenging. After all, the process is too short and it always feels unpleasant to play."

"That's right!"

Many players exchanged views with each other through barrage in the live broadcast room.

The main focus of everyone is basically in the BOSS battle process and the two aspects of screen performance.

At this time, after the video was played, Chen Xu also picked out some questions with a high number of likes from the barrage to answer, and introduced "Dark Soul".

"I believe that everyone has seen the real machine demonstration of "Dark Souls", and now what we can tell the players is that this will be a level-advancing game."

"In addition, I also noticed that players mentioned that the BOSS process is too short and the difficulty curve of the game is too simple."

"This involves the core gameplay of the game, and this is what differentiates "Dark Souls" from other ARPGs. I can only reveal that "Dark Souls" will be a special game. As for the length of the BOSS battle, it depends on the For the player, whether to play fast or slow depends on the player."

"At the same time, I also noticed that some players questioned whether this is a grass-cutting game. I can only say that this game can be played as grass-cutting, but it still depends on the player's ability."

"Actually, the game "Dark Soul", I can only say that for some players, it is still very challenging."

Listening to Chen Xu's words, the viewers watching the live broadcast also posted a barrage one by one.

Including the popularity of the live broadcast room is also rising.

Although from the question that Chen Xu answered just now, most players were relieved, and they felt that they heard it but didn't seem to hear it, but anyway, the atmosphere is here.

The online game launch is still in progress.

After a brief battle system content display.

Chen Xu also showed all the players on the big screen, showing many scenes in the game.

At the beginning, the Fire Sacrifice Field, and then to the Lothric High Wall where players pass through the Fire Sacrifice Field, as well as the catacombs, the Secluded Church, the Cold Valley, and the Farah Fortress...

These scenes are all from close-up to long-range, allowing players to fully see the details in these scenes, and the magnificent performance after zooming out, which amazes everyone present.

Because these pictures are obviously not the original concept pictures that Chen Xu released on the official blog before.

It's an actual scene in a real game.

This also surprised not only players, but also designers who have been paying attention to the game industry.

In a designer chat group, a group of people are also chatting about "Dark Souls".

"I feel that Chen Xu's "Dark Souls" art is very good."

"indeed,

Absolutely top notch. "

"But looking at so many scenes, the size of this "Dark Soul" should not be too small, but I am a little suspicious."

"Yeah, did Chen Xu play an ARPG so much the first time? With so many scenes, it's definitely not a small challenge."

"There are already seven or eight game scenes, right?!"

"I don't know how long the entire game process is!"

"As long as the plot and gameplay are not particularly slow, or even criticized by players, this "Dark Soul" is half the battle."

"Yeah, the scene art setting of this game is really great."

"Especially the scene in Leng Liegu, it's really amazing."

The game designers concerned by the industry are like this, and the players are even more excited and all put exclamation points in the official live broadcast room.

There is no doubt that "Dark Souls" is half the battle in terms of actual combat performance and game art scenes.

As for whether it can become an excellent game, it depends on the follow-up performance.

After all, a game doesn't just look at one aspect, it has to integrate the game as a whole to see how much the game's content has reached, as well as a deeper level of the game's performance.

If a game, even if it uses the industry's top technology, the picture effect is deduced to the extreme, but if the game content such as the plot is a piece of crotch, it is still difficult for players to recognize it.

For example, even if the performance of a certain game is the first echelon.

It can be used as a plot to the game. In terms of plot, UU Reading www.uukanshu.com first let the player play the protagonist and then watch his relatives be beaten in the head, and then experience a drama from revenge to retirement to revenge, and When the ending can succeed in revenge, I realize when the grievances will be repaid. Can such a game be called a masterpiece?

Obviously, most players have a very clear judgment in their hearts.

So for Black Soul, now it only has its lowest lower limit.

As for whether the game can become an excellent work, and to what extent, it still depends on the content of the plot and gameplay.

At the end of the live broadcast room of the press conference, Chen Xu also officially announced the release time of the game under the anticipation of countless players in front of the computer.

""Dark Soul" will be officially launched on October 1, priced at 268 yuan!"

Of course, this is an external price, but at that time it will be the first masterpiece of the Nebula game platform.

It is not only a facade, but also a work of drainage.

Taking into account the problem of sales, Chen Xu did not choose an exclusive strategy.

Not too stable after all.

However, there is no problem in using the gold dollar strategy, and Nebula Games' current financial reserves are still sufficient.

The price is 268 yuan, but players who choose the Nebula game platform will receive an additional 69 yuan coupon.

For the current Nebula game platform, the most important thing is to accumulate user groups, and gradually induce these newly added users to choose to consume on the Nebula game platform, increasing the player's abandonment cost.

Players watching the online live broadcast are naturally not clear, but they are simply happy that the big cake that has been waiting for several months finally comes out.

After months of waiting, this pie is finally coming out!

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