Game Making: The Latest Chapter Begins With Healing the Player

Chapter 492 A battle of wits and courage with the air

"So this should be a weapon. Mr. Chen is really full of malice! If this cute guy didn't know, wouldn't he have to fight this werewolf for three hundred rounds?" Song Ren was like the protagonist in a detective animation, showing his disillusionment. All smiles.

What is IQ and what is talent? What is the old fireman?

That's who he is.

With a smile on his face, Song Ren walked towards the glowing place in the courtyard.

Bending down to pick it up, a line of prompts appeared in the middle of the screen.

[Mercury bullets*10].

Looking at an interface that popped up in front of him, Song Ren was stunned for a moment.

bullet?

I don’t have a gun in my hand. Why don’t you give me bullets and a hammer?

After walking around the courtyard, Song Ren ran to the iron gate. The first door prompted what device was needed to open it.

At the second door, Song Ren successfully pushed the door open.

"Sure enough, my judgment was absolutely correct. All that's left is to find the weapon! Then the light from this corpse must be the weapon, right?"

"It's very scientific. The weapons in the early stage were left behind by the previous hunters, rather than appearing out of thin air. They are quite real and give players a stronger sense of immersion." Song Ren looked outside the gate, and there were flashing lights on the corpses in a long corridor. The white light of the object immediately made him energetic.

Speed ​​up and run over to pick up the four blood bottles.

"You shouldn't! Where are the weapons?"

Song Ren was a little confused. Why don't you have weapons?

"Could it be said that in "Bloodborne", there are no weapons in the early stage?" Song Ren felt very strange.

Out of curiosity, Song Ren took two steps forward, and then saw a closed door.

I went forward and tried to open it, but it was locked.

Song Ren was not surprised by this design.

In the Soul series games, there are often such designs.

The map extends in all directions, and as you advance through the map, you will find that there are some specific passages that can lead you back to the previous scene.

This is also one of the biggest features of the Souls series of games.

Just when Song Ren was puzzled, suddenly a villager holding an ax and a torch came up behind him, roared with unknown meaning, and rushed towards Song Ren like a zombie.

With a deft step back, he avoided the opponent's axe. Looking at the ax in the villager's hand, Song Ren had an idea in his mind.

Could it be that the first weapon was not picked up on the ground, but had to be killed by monsters before it could be exploded?

If you think about it this way, it doesn't seem unreasonable. The werewolf at the beginning is not directly defeated by the player.

The player needs to go around and encounter the first monster. The player subconsciously thinks of the werewolf before, and naturally will not attack.

Instead, continue to explore towards the back. In this case, of course the player will not be able to find the weapon.

In this way, players don't know how much hardship they have to endure in the early stage.

Mr. Chen’s trap is too malicious!

Song Ren's brain was racing at the current scene, and he quickly imagined scenes that might happen.

Song Ren then launched an attack on the villagers in front of him, but soon his brows furrowed.

Is it because the attack power is too low?

The number of hits on the opponent's body was only single digits. If he was slapped one after another, wouldn't it take several minutes?

"No, I understand!"

"Just like in "Dark Souls", when a newbie meets Mr. Guda at the beginning, the fastest efficiency is to counterattack with shields. In "Bloodborne", there is a visceral critical hit system that should be similar to that of Dark Souls. Like the soul's back stab, it can directly cause a lot of damage to the enemy."

"Coupled with the blood bottles obtained previously and the blood grabbing mechanism, this has added a high error tolerance rate to the battle."

"So this monster looks like a small monster, but in fact it probably follows the rhythm of the boss battle?"

Song Ren's eyes gradually lit up. At the beginning, he didn't have much confidence, but the more he thought about it, the more confident he became.

By the time the Yanan villager in front of him pounced on him again, he had completely convinced himself.

If you imagine carefully, the player just got 6 blood bottles before this.

Two were obtained from the clinic, and one was obtained from the corpse below the middle part of Yanan.

This also gives players room for error, as well as the unique blood-stealing mechanism in "Bloodborne".

Therefore, it is not difficult to deal with the Yanan villager in front of you, as long as you pay attention to the rhythm of the battle.

In addition, in the past in Dark Souls, Teacher Ash Guda was also regarded as the player's shield teacher.

And maybe the Yanan villager in front of me is here to practice visceral critical attacks for players?

Although I don’t have a gun yet, I can’t shoot back.

But you can go around and charge up, and then hit the internal organs with a critical strike. This is for players to practice their positioning!

Although it sounds a bit unusual, it does resemble Mr. Chen's style.

After all, before the emergence of "Dark Souls", whether it was a player or a designer, who could have imagined that there would be games with such exaggerated difficulty?

After all, which game designer can kill the protagonist, supporting characters, and heroine just because they disagree, and make a horror game on a day like Halloween with the pretense of surprising players?

Just like when he was copying homework in elementary school, he chose c for the multiple-choice question and then glanced at his deskmate and found that the other person chose b. The more he thought about it, the more he felt that he was right. Now Song Ren has been completely convinced by himself.

He didn't even have the intention to explore the back, he just stood there and started having sex with the Yanan villagers in front of him.

After starting the battle, he felt that it had risen to 99.9% if it was before.

Why?

Because the Yanan villagers in front of me are not very powerful.

The main attack method is to split Huashan with one move, and the torches are dancing behind him when he gets close.

As long as you don't stand still and get beaten, it's almost impossible to be killed in a one-on-one situation, and the attack rhythm of this Yanan villager is still very slow.

Why is it designed like this?

It’s because we need to consider training new players!

"That's it? That's it?"

The fierce battle lasted for about three minutes.

Finally, when the villager still had about one-sixth of his health, he finally succeeded in launching a charged attack, followed by a visceral critical hit.

The visual effects were so overwhelming that he took two bottles of blood medicine during the whole process.

The difficulty was much lower than he thought. That is to say, he wanted to go around and charge up the attack and hit a visceral critical hit, otherwise it wouldn't have taken so long.

But speaking of this visceral crit, it is indeed much more difficult than the backstab in "Dark Souls".

It's mainly a matter of timing. There will be a short back-swing action after the charged attack. At this time, you need to quickly close the distance to the enemy, otherwise there will be no way to trigger it.

He hit four hard states in the middle, but only triggered it once.

"Sure enough, the weapon fell out! Just as I expected!"

Seeing the white light that appeared after all the villagers died, Song Ren couldn't help but smile.

White light is a symbol of Soul series items.

When an item is available for pickup, it will appear on the ground in the form of a ball of white light, and players can obtain props by picking it up.

And after the death of the Yanan villagers in front of me, a white light appeared. What does this mean?

It's just a dropped weapon.

"In just one design at the beginning of the game, I can already see the profound meaning of Mr. Chen's design."

"First of all, the Souls series has a powerful start, which tells players that the Souls game is not that simple. Secondly, Werewolf tells players that sometimes when facing powerful enemies, they can have better ways to deal with them."

"And this villager told the player that there is no enemy that cannot be defeated. It just depends on whether you are persistent enough."

Song Ren sighed and admired in his heart.

Then go forward and pick up the props.

‘Blood bottle +1’

? ? ? ? ? ?

"Where is the weapon? Why is it a blood bottle! Where is my weapon!"

Song Ren, who had just analyzed it, looked a little stupid when he looked at the blood bottle he picked up.

At this time, a notification came from Lao Zhang's voice.

"Old Song, what weapon did you choose in the hunter's dream? A saw knife, a hunting ax or a cane? Let me tell you, this cane is awesome, especially when it is switched to a whip. The whip in Dark Souls was just like a toy before. But this blood source whip feels so awesome that it will explode!" Song Ren's surprised voice came from the voice channel.

Looking at the blood bottle picked up in his hand and the killed Yanan villagers, Song Ren suddenly felt that something was wrong at this moment.

Hunter's dream? Weapon choice?

Aren't weapons exploding by killing monsters?

Are you fighting with the air?

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