Game Making: The Latest Chapter Begins With Healing the Player

Chapter 507 Non-chief players are human beings too!

The topic about "Bloodborne" is still very hot on the Internet.

Of course, the content of communication between players has gradually shifted from the plot of the game to the gameplay content of the game.

For example, there are various weapons and genres. One of the interesting things for many players is the maze gameplay of "Bloodborne".

Compared with the previous "Dark Soul", a random mode has been added to allow players to better suffer in the game.

At present, "Bloodborne" has not added a random mode, but although the main body does not have a random mode, the setting of the Holy Grail dungeon makes many players feel like they are possessed.

I just think about getting gems and entries every day, and if I have to tell you if there is anything that makes the players dissatisfied.

That is, the difficulty is a bit high, many hunters find it difficult to farm, and the environment of the Holy Grail Dungeon is no different from a horror game.

There are all kinds of malicious traps, as well as difficult and terrifying monsters. In addition, there is a half-blood maze that makes many players feel collapsed. If you enter, your health will be cut in half. The boss can even step on your toes. Kill you.

This has also made many hunters understand the importance of increasing their health.

At this time, Chen Xu also called everyone into the conference room for a meeting.

People present, such as Qin Yi, Meng Zuo, Ruan Ningxue, Yang Xin and others who had already obtained the inside information, all had expectant expressions on their faces.

Because they already know Chen Xu's goal for this meeting.

In particular, Yang Xin is also very interested in the project Chen Xu will announce next.

It's very fun to play, and it's also a casual and healthy game, and it's also an action game, so don't be too happy!

"45° bird's-eye view, random gameplay?"

Everyone looked surprised when they saw some labels in the game.

Originally, everyone learned from Chen Xu that the new game would be an action game. In fact, everyone was thinking of it being based on games such as "Dark Souls", "Bloodborne" and "Assassin's Creed". .

But now it seems that it is not what they thought, but a game that is not that big compared to its size.

""Hades", this is the new game we are going to present to the players. Also, please listen to me explain the basic concepts."

Chen Xu smiled, looked at everyone with surprised faces, and began to explain some basic game settings and core.

The core fun of the game is the interactive mechanism of the map, the art of the game, the character's actions and combat system, and the NPC-related plot content.

………………

The game mode of "Hades" is not complicated. It is a standard "meat pigeon" game. The so-called meat pigeon game is explained in an easy-to-understand way, that is, the random gameplay. Although it is not completely correct, it can be explained in an easy-to-understand way. But it also shows one of the biggest characteristics of meat pigeons.

Secondly, there is no way to go back. Just like "Bloodborne" and "Dark Soul", the game adopts a real-time archive mode. Once you do something, there is no way to go back. As for using a USB flash drive to save archives, that is It is cheating.

"Hades" is a standard meat pigeon game, but it is a little different from the ordinary meat pigeon game "Hades".

In an ordinary meat pigeon game, death basically means starting over from scratch.

But "Hades" is different. It allows players to develop their characters through "financial management".

Meat pigeons and breeding seem to be in conflict.

But in "Hades" it's very well combined.

In addition to the boss room, the game also has a variety of bonus rooms.

‘Blessings of the Gods’, ‘Skill Strengthening’, ‘Weapon Strengthening’, ‘Shop’, ‘Gold Coins’, ‘Centaur Heart’, ‘Adventure Room’.

These are traditional pigeon-style rewards. To put it simply, there is nothing after death.

There are also collectible reward rooms, such as the 'Honeydew' that can be given to NPCs in the game to unlock favorability and learn more about the plot and props, and the 'Black Crystal' that can be unlocked to strengthen one's attributes through the Holy Mirror of Night. More keys to talents and weapons, as well as 'gems' that can be used for decoration.

These collectible props do not disappear when the player dies in a game. Instead, they can be collected to enhance their personal abilities, or to add more interactions to the scene levels in the game, such as a tool that can add blood to the player. s room.

With the number of deaths, the player himself will become stronger and stronger, which is equivalent to slowly lowering the difficulty curve of the game to some extent.

Let the game experience perfectly transition from 'Kill me dad again' to 'Kill dad again'.

Everyone looked surprised as they listened to Chen Xu's explanation of the game "Hades".

Random gameplay is actually not that new in the parallel world.

It has become a mainstream category, but obviously "Hades" is a little different.

Because although this is random, it is not completely random, but has some strategic choices, such as every blessing from God, although it appears immediately.

But every time you play the puppet game, you can choose one of the three to better create the route you want to take.

Secondly, you can develop characters in the game to make your characters stronger.

Random gameplay is like a lottery.

The content that can be developed is aimed at weapons, characters and even plots, which are all reasons that encourage players to continue playing.

"Hades" is not a purely random game, but also a grinding game.

Soon employees such as Meng Zuo and Qin Yi who were sensitive to numerical values ​​and gameplay modes understood the special nature of this game after listening to Chen Xu's introduction.

But there is also one thing that makes them strange.

"But Mr. Chen, why doesn't the game use a completely random mode? In terms of gameplay mode, it should be more distinctive, right?" Qin Yi said curiously.

Because according to Chen Xu, there will be a guarantee mechanism in the game.

For example, a hammer that allows players to change the attack form of their weapon will adopt a fixed mode in the game, and players will encounter two in total.

As for the rest, depending on the player's luck, they may appear in the store.

"The main thing is to consider some non-Emirati players. After all, non-Emirati players are also human beings and they need a good gaming experience! If you use a completely random mode, your own skills are not very good, and your luck is unmatched by non-Emirati players. I I doubt they can beat the three vengeful goddesses in the first level." Chen Xu coughed lightly and said.

Yang Xin next to her was speechless. Mr. Chen, please go ahead, but can you stop looking at her all the time?

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