The two "BioShock" games bring a very artistic sky city and underwater city.

It also stimulated many independent game designers.

A series of games with knife-man plots can be said to have tortured many players into confusion.

In this case, Nebula Games, which has a big reputation and attracts the wind, naturally becomes the number one target.

Many players are discussing it online.

‘Damn, who started this tragic game trend? I have finished three games in a row, and a dead female protagonist, a dead male protagonist, and a male and female protagonist are all dead! ’

‘+1’, a heart-wrenching game, seems to have become more common recently! And some of the special ones are pretty good, but if you get too immersed in them, you end up hurting even more. ’

‘Haha, who started this trend? Imagine looking at the tragic plots in "World of Warcraft" and the recently released "BioShock". Who do you think brought it up? ’

'To be honest, I think Mr. Chen should not take the blame for this. After all, Mr. Chen is a habitual criminal and stabs us twice every year. This time, he won't be sentenced to death, but will be imprisoned indefinitely at most. ’

‘Unconvincing! This trend came after "BioShock". Whose fault do you think this is? ’

‘But these are small and medium-sized game manufacturers, and the production cycle should be wrong compared to independent game designers. ’

‘Oh, what are you fighting about? Mr. Chen, the leader of the swordsman, there is no doubt about this. Anyway, it is right to throw the blame to Mr. Chen! ’

‘That’s right! ’

Many players made fun of it, and by the way, the names of Nebula Games and Chen Xu were once again on the hot search list.

………………

In the Nebula game, Chen Xu just smiled slightly when he saw the comments from online players.

If it was before, he would be sighing, but now his mood has no fluctuation.

Well... I can't say there are no fluctuations.

Even a little happy.

After all, players are full of resentment, which shows that the game brings players a stronger sense of immersion.

What he can do now is to make "Sekiro" better.

For example, the level design provides subtle guidance.

Looking at Chen Xu's level design, everyone in the team shuddered.

Everyone understands the malice in it. This is to deceive players without paying for their lives!

Compared to "Bloodborne" and "Dark Souls", if you really want to talk about it, then "Sekiro" can be said to be the game with the best guidance.

As long as you don't read any plot dialogue, you can collect a lot of useful information.

For example, after defeating the second elite monster warrior general He Yuantian, the player can talk to an unconscious old woman and get the bell that allows him to enter the dreamland three years ago.

At the same time, the thief merchant over there before fighting the Red Ghost can buy intelligence to get the information about the Red Ghost's weak fire.

If there are some methods of skipping classes in "Dark Soul" and "Bloodborne", players still need to think and explore by themselves.

So in "Sekiro", these methods of skipping classes are taught to players in a guided manner.

But this is the craziest part.

Just like in "Monster Hunter: World", the missions at the beginning are very simple. The first few monsters are some kind of ferocious jackal dragon and crested dragon, which are weak.

But the difficulty was gradually increased little by little, and by the middle of the game, the dragons and horned dragons began to persuade them to retreat.

As for the various cool ancient dragons in the later stages, such as Nergigant, Steel Dragon and Flame King Dragon, they teach players how to behave in minutes.

The same is true for "Sekiro". In the early stage, you skipped classes and had fun, right?

When you meet Madam Butterfly, you will know why the sun shines so brightly. Why Madam Butterfly did you skip class with formulaic steps?

Not to mention Genichiro from the castle tower, Iai-san on the second floor can give you a lesson for an hour or two.

Especially after the first version of the DEMO came out, after Chen Xu personally experienced it, he issued an order: increase the difficulty.

This has made many people secretly decide that no matter how good this game is after it is made, they, the main creators, will not play it.

Because it is completely different from Dark Souls and Bloodborne.

Even if you know the monster's moves, if you don't react quickly enough, you won't be able to do it.

It's easy to have a situation where your brain knows it but your hands don't.

Therefore, compared with other games on the market, this time "Sekiro" is particularly special, that is, after the test, the control of brainwave input was canceled and switched to an ordinary controller again.

As for why?

Because of pure brainwave control, there is a delayed input, which makes it more difficult for some players.

It's easier to just rely on muscle memory.

But despite this, as a soul game.

Maybe there are still many players cheering for joy.

After all, after going through the dual trials of Black Soul and Blood Origin, there are quite a few players who have awakened the M attribute.

………………

The production of "Sekiro" progressed very quickly because the main workload was on all kinds of monsters.

As for the construction of the entire scene, on the one hand, there are many corresponding resources in the art resource library, so the production will be much faster.

On the other hand, it is also because there are not many map resources in "Sekiro" and many of them can be reused.

And in terms of action, the player only uses a handful of wedge pills from beginning to end.

Cheats of other genres do not need to be specially adapted for action like in Bloodborne and Dark Souls.

These are not technical tasks. The more difficult part is how to create the style of swords and halberds with intersecting swords.

Although the performance of the physics engine is now excellent, there are still some details that need to be fine-tuned.

On the other hand, the promotional materials for "Sekiro" are also being prepared simultaneously.

The promotional materials this time will also promote the biggest feature of the game, which is the weapon sword fighting in the game.

………………

At the beginning of the month, many players were still 'denounced' Chen Xu online.

But on this day, many players discovered that Chen Xu had posted a rare official blog.

'In order to make up for everyone's emotions, this time I bring you a refreshing action game. At the same time, I believe the ending of the new game will truly satisfy players. ’

As soon as they saw Chen Xu's official blog, the players immediately became even more resentful.

‘You’re lucky to know that Bioshock hurt us deeply? ’

‘Does the new game ending satisfy players? Does it mean that the protagonist group of Nebula Games is about to usher in the death of another protagonist? ’

‘Damn it, you’re the only one who believes in me! ’

Countless players complained.

Of course, complaints are complaints, but many players still involuntarily clicked on the video attachment on the official blog with their little hands.

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