Sitting in front of the computer in the lounge, listening to the introduction of Qin Yi and others next to him, Chen Xu understood.

In fact, this map is not the first one. The author also made many similar maps in "Warcraft" before.

From 2V2 to 3V3, the content is also different.

This map is also one of the versions, but it is defined as 5V5, and the gameplay is also determined.

That is, the game puts aside the RTS gameplay and focuses on controlling a hero, just like an ordinary RPG map.

Of course, it still maintains some features of RTS, but it has become the skills of heroes and the props that can be purchased and synthesized.

For example, there is a character called the Lich King in the game. He uses the model of the Arthas Death Knight. With skills, he can summon a neutral monster.

In addition, in the game, players can also purchase and synthesize a prop called the Helm of Dominance, which can also summon a neutral monster. It is a bit similar to the Helm of Dominance in the previous DOTA, but because there are no neutral monsters on the map, it can only be summoned out of thin air. Summoned randomly.

Different versions of the map make players have a great time playing, but in Chen Xu's opinion it is still very rough.

Moreover, the skills of various heroes look very creative, but when the gameplay framework itself has not been determined, balance becomes a big problem.

But this is not the main core problem, because no game can achieve perfect balance.

In the previous life, it was derived from the StarCraft edit map and developed DOTA and DOTA-like games that determined the core gameplay. There was also League of Legends, which later became popular around the world and renamed this mode MOBA. In fact, none of them achieved true balance.

Early League of Legends had numerical bugs, such as Sunfire and Black Cut League, which are exceptions.

But later in the Assassin League, Tank League, Shooter League, and most games, the players were fixed old faces. This was obviously a balance issue.

Although DOTA has more routines and tactics, making the variables and lineups of the game more diverse, more players experience the passerby game instead of the competition. This is also a point where DOTA's balance point cannot be achieved well.

The premature Black Emperor Staff, the Four Heavenly Kings led by the Goblin Tinker are too long ago, the last stage of the Heavenly King Protector led by the Woodcutter, the Little Murloc, the Earth Cat, the Poison, the White Bull and the Spider, and then the DOTA2 era The Brilliant Soul Guard in the early years, the Juggernaut Ax King and the Troll three-person turn, the doomsday of dad is always dad, the ancient little black second, the mammoth spoon...

It can be said that in these versions of the pub game, as long as there are these heroes, it must be you and me, and the game is also non-BAN and optional.

Balance is a very important core point of the game, but it is not the real core factor that affects a game.

Because whether it’s League of Legends’ so-called simplified system or DOTA’s tactical routines, they all have a common core.

That is the indispensable point of being able to experience yourself in the game.

Just like this picture.

In the game, as long as you perform well enough, you can save the world.

Just like the shining ghost, the holy sword Medusa, and the mysterious jump in the DOTA passerby game, these keywords are the words that save the world and make a comeback.

Similarly in League of Legends, as long as VN and Rat have these heroes in the team and their development is acceptable, they can still feel the hope of a comeback.

What can be used as a negative teaching material is the always-on fire storm. If everyone can play, the fun they will enjoy is 100 points, but if there is one person who cannot play, the fun they will enjoy is -100 points.

Putting aside the core of this game attribute, the biggest impact on a game is actually the operation. DOTA in the previous life can be said to be a typical example of good cards being destroyed.

The early DOTA had a very wide user base around the world, but the lawsuit with Blizzard caused it to lose its market opportunity.

In addition, even if a settlement was later reached, Ice Frog cooperated with V Agency to launch DOTA2, but compared with League of Legends operated by Riot Games and Penguin, DOTA2 is indeed very slow in terms of operation.

The competition is the same as the game. The TI Global Invitational has made DOTA2 the largest e-sports event for the first time. However, V Agency is actually more inactive in the competition, including the organization and system of the event. Compared with League of Legends, it is indeed Not as good as.

Of course, these are also secondary. The most important point is the inaction on the game content system.

Anyone who has played DOTA2 knows that there is almost no novice tutorial in this game.

As a player with zero foundation, if you happily enter the war between the guards and the natural disasters, you will find that you can't learn anything at all.

In other words, what you learned in the novice tutorial is better than watching the live broadcast for a while or choosing Meepo, who has more people and more power under the deception of friends, or the Shadow Demon Nevin Moore, who can quickly familiarize himself with the hero skills of the whole game. .

It is hard to imagine that a novice tutorial, which is crucial for new blood to enter the game, was not launched until nearly 10 years after the game was launched, and it was not an official project spearheaded by the player community.

Of course, at some points, the operation of DOTA2 is indeed very strong, that is, the green notebook at TI3, the earliest game pass, until Fortnite carried it forward, and became a popular game, whether it is a mobile game, a client game, or a web game. A must-have system.

For Chen Xu, DOTA and League of Legends can actually be the next direction.

But considering the RTS gameplay of "Warcraft", although it is not as good as the original peak, it still has a relatively large part of the market. Secondly, whether it is denial, the height and slope of the forest view, or some corresponding mechanisms, in fact, in "Warcraft" All in.

Chen Xu still chose DOTA. Of course, there was another reason, and that was the map he saw before. The first impression made him think of DOTA.

And for the current Nebula games, in fact, whether it is DOTA or League of Legends, it is more of an icing on the cake.

As for the joint launch of the two, this is a matter of competing for jobs with oneself.

Although the cores are different, the two games are still consistent in terms of overall framework and direction.

Of course, now that you have decided to make DOTA, you still need to think carefully about how to do it. After all, each version has its own characteristics.

But having characteristics does not necessarily mean it is good.

For example, in the support encounter, in the early version, the support player played for 40 minutes. It is very likely that the equipment on his body is a town recall scroll, a pair of 500 yuan boots of speed, a set of real eyes and a set of fake eyes, and there is a trick. of fog.

What? You said there is still a space for Kohler's dagger (jumping knife)?

Where does a rich family come from? It would be nice to have a big magic wand, okay?

In a team battle, after the support has used its skills, it may be killed by the opponent's mid laner or carry. It cannot be said that there is no experience, it can only be said that the experience is zero.

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